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-rw-r--r--tests/auto/render/gltfplugins/tst_gltfplugins.cpp14
1 files changed, 1 insertions, 13 deletions
diff --git a/tests/auto/render/gltfplugins/tst_gltfplugins.cpp b/tests/auto/render/gltfplugins/tst_gltfplugins.cpp
index 4cb0cdb81..0ed38311f 100644
--- a/tests/auto/render/gltfplugins/tst_gltfplugins.cpp
+++ b/tests/auto/render/gltfplugins/tst_gltfplugins.cpp
@@ -1,5 +1,5 @@
// Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtTest/qtest.h>
#include <QtCore/qtemporarydir.h>
@@ -753,11 +753,7 @@ void tst_gltfPlugins::compareComponents(Qt3DCore::QComponent *c1, Qt3DCore::QCom
auto property = c1->metaObject()->property(i);
auto v1 = c1->property(property.name());
auto v2 = c2->property(property.name());
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
const auto v1TypeId = v1.metaType().id();
-#else
- const auto v1TypeId = v1.type();
-#endif
if (v1TypeId == QMetaType::Bool) {
QCOMPARE(v1.toBool(), v2.toBool());
} else if (v1TypeId == QMetaType::QColor) {
@@ -766,11 +762,7 @@ void tst_gltfPlugins::compareComponents(Qt3DCore::QComponent *c1, Qt3DCore::QCom
QCOMPARE(v1.value<QVector3D>(), v2.value<QVector3D>());
} else if (v1TypeId == QMetaType::QMatrix4x4) {
QCOMPARE(v1.value<QMatrix4x4>(), v2.value<QMatrix4x4>());
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
} else if (QMetaType::canConvert(v1.metaType(), QMetaType(QMetaType::Float))) {
-#else
- } else if (v1.canConvert(QMetaType::Float)) {
-#endif
QVERIFY(qFuzzyCompare(v1.toFloat(), v2.toFloat()));
}
}
@@ -852,11 +844,7 @@ void tst_gltfPlugins::compareParameters(const QList<Qt3DRender::QParameter *> &p
for (auto p2 : params2) {
if (p1->name() == p2->name()) {
pMatch = true;
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
if (p1->value().metaType().id() == QMetaType::QColor) {
-#else
- if (p1->value().type() == QMetaType::QColor) {
-#endif
// Colors are imported as QVector4Ds
QColor color = p1->value().value<QColor>();
QVector4D vec = p2->value().value<QVector4D>();