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-rw-r--r--tests/auto/render/opengl/graphicshelpergl4/tst_graphicshelpergl4.cpp2584
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diff --git a/tests/auto/render/opengl/graphicshelpergl4/tst_graphicshelpergl4.cpp b/tests/auto/render/opengl/graphicshelpergl4/tst_graphicshelpergl4.cpp
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+++ b/tests/auto/render/opengl/graphicshelpergl4/tst_graphicshelpergl4.cpp
@@ -0,0 +1,2584 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QTest>
+#include <Qt3DRender/qrendertargetoutput.h>
+#include <Qt3DRender/private/uniform_p.h>
+#include <Qt3DRender/private/attachmentpack_p.h>
+#include <graphicshelpergl4_p.h>
+#include <QOpenGLBuffer>
+#include <QOpenGLFunctions_4_3_Core>
+#include <QOpenGLShaderProgram>
+#include <QOpenGLVertexArrayObject>
+#include <QSurfaceFormat>
+
+#if !defined(QT_OPENGL_ES_2) && defined(QT_OPENGL_4_3)
+
+#define TEST_SHOULD_BE_PERFORMED 1
+
+using namespace Qt3DRender;
+using namespace Qt3DRender::Render;
+using namespace Qt3DRender::Render::OpenGL;
+
+namespace {
+
+const QByteArray vertCode = QByteArrayLiteral(
+ "#version 430 core\n" \
+ "layout(location = 1) in vec3 vertexPosition;\n" \
+ "layout(location = 2) in vec2 vertexTexCoord;\n" \
+ "out vec2 texCoord;\n" \
+ "void main()\n" \
+ "{\n" \
+ " texCoord = vertexTexCoord;\n" \
+ " gl_Position = vec4(vertexPosition, 1.0);\n" \
+ "}\n");
+
+const QByteArray vertCodeUniformBuffer = QByteArrayLiteral(
+ "#version 430 core\n" \
+ "layout(location = 1) in vec3 vertexPosition;\n" \
+ "layout(location = 2) in vec2 vertexTexCoord;\n" \
+ "layout(location = 3) in int vertexColorIndex;\n" \
+ "layout(location = 4) in double vertexTexCoordScale;\n" \
+ "out vec2 texCoord;\n" \
+ "flat out int colorIndex;\n" \
+ "void main()\n" \
+ "{\n" \
+ " texCoord = vec2(vertexTexCoordScale * vertexTexCoord);\n" \
+ " colorIndex = vertexColorIndex;\n" \
+ " gl_Position = vec4(vertexPosition, 1.0);\n" \
+ "}\n");
+
+const QByteArray fragCodeFragOutputs = QByteArrayLiteral(
+ "#version 430 core\n" \
+ "out vec4 color;\n" \
+ "out vec2 temp;\n" \
+ "void main()\n" \
+ "{\n" \
+ " color = vec4(1.0, 0.0, 0.0, 1.0);\n" \
+ " temp = vec2(1.0, 0.3);\n" \
+ "}\n");
+
+const QByteArray fragCodeUniformsFloat = QByteArrayLiteral(
+ "#version 430 core\n" \
+ "out vec4 color;\n" \
+ "layout(location = 1) uniform float multiplier;\n" \
+ "layout(location = 2) uniform vec2 multiplierVec2;\n" \
+ "layout(location = 3) uniform vec3 multiplierVec3;\n" \
+ "layout(location = 4) uniform vec4 multiplierVec4;\n" \
+ "void main()\n" \
+ "{\n" \
+ " vec4 randomMult = multiplierVec4 + vec4(multiplierVec3, 0.0) + vec4(multiplierVec2, 0.0, 0.0);\n" \
+ " color = vec4(1.0, 0.0, 0.0, 1.0) * randomMult * multiplier;\n" \
+ "}\n");
+
+const QByteArray fragCodeUniformsInt = QByteArrayLiteral(
+ "#version 430 core\n" \
+ "out ivec4 color;\n" \
+ "layout(location = 1) uniform int multiplier;\n" \
+ "layout(location = 2) uniform ivec2 multiplierVec2;\n" \
+ "layout(location = 3) uniform ivec3 multiplierVec3;\n" \
+ "layout(location = 4) uniform ivec4 multiplierVec4;\n" \
+ "void main()\n" \
+ "{\n" \
+ " ivec4 randomMult = multiplierVec4 + ivec4(multiplierVec3, 0) + ivec4(multiplierVec2, 0, 0);\n" \
+ " color = ivec4(1, 0, 0, 1) * randomMult * multiplier;\n" \
+ "}\n");
+
+const QByteArray fragCodeUniformsUInt = QByteArrayLiteral(
+ "#version 430 core\n" \
+ "out uvec4 color;\n" \
+ "layout(location = 1) uniform uint multiplier;\n" \
+ "layout(location = 2) uniform uvec2 multiplierVec2;\n" \
+ "layout(location = 3) uniform uvec3 multiplierVec3;\n" \
+ "layout(location = 4) uniform uvec4 multiplierVec4;\n" \
+ "void main()\n" \
+ "{\n" \
+ " uvec4 randomMult = multiplierVec4 + uvec4(multiplierVec3, 0) + uvec4(multiplierVec2, 0, 0);\n" \
+ " color = uvec4(1, 0, 0, 1) * randomMult * multiplier;\n" \
+ "}\n");
+
+const QByteArray fragCodeUniformsFloatMatrices = QByteArrayLiteral(
+ "#version 430 core\n" \
+ "out vec4 color;\n" \
+ "layout(location = 1) uniform mat2 m2;\n" \
+ "layout(location = 2) uniform mat2x3 m23;\n" \
+ "layout(location = 3) uniform mat3x2 m32;\n" \
+ "layout(location = 4) uniform mat2x4 m24;\n" \
+ "layout(location = 5) uniform mat4x2 m42;\n" \
+ "layout(location = 6) uniform mat3 m3;\n" \
+ "layout(location = 7) uniform mat3x4 m34;\n" \
+ "layout(location = 8) uniform mat4x3 m43;\n" \
+ "layout(location = 9) uniform mat4 m4;\n" \
+ "void main()\n" \
+ "{\n" \
+ " float lengthSum = m2[0][0] + m23[0][0] + m32[0][0] + m24[0][0] + m42[0][0] + m3[0][0] + m34[0][0] + m43[0][0] + m4[0][0];\n" \
+ " color = vec4(1, 0, 0, 1) * lengthSum;\n" \
+ "}\n");
+
+const QByteArray fragCodeUniformBuffer = QByteArrayLiteral(
+ "#version 430 core\n" \
+ "out vec4 color;\n" \
+ "in vec2 texCoord;\n" \
+ "flat in int colorIndex;\n" \
+ "layout(binding = 2, std140) uniform ColorArray\n" \
+ "{\n" \
+ " vec4 colors[256];\n" \
+ "};\n" \
+ "void main()\n" \
+ "{\n" \
+ " color = colors[colorIndex] + vec4(texCoord.s, texCoord.t, 0.0, 1.0);\n" \
+ "}\n");
+
+const QByteArray fragCodeSamplers = QByteArrayLiteral(
+ "#version 430 core\n" \
+ "in vec2 texCoord;\n" \
+ "out vec4 color;\n" \
+ "layout(location = 1) uniform sampler1D s1;\n" \
+ "layout(location = 2) uniform sampler2D s2;\n" \
+ "layout(location = 3) uniform sampler2DArray s2a;\n" \
+ "layout(location = 4) uniform sampler3D s3;\n" \
+ "layout(location = 5) uniform samplerCube scube;\n" \
+ "layout(location = 6) uniform sampler2DRect srect;\n" \
+ "void main()\n" \
+ "{\n" \
+ " color = vec4(1, 0, 0, 1) *" \
+ " texture(s1, texCoord.x) *" \
+ " texture(s2, texCoord) *" \
+ " texture(s2a, vec3(texCoord, 0.0)) *" \
+ " texture(s3, vec3(texCoord, 0.0)) *" \
+ " texture(scube, vec3(texCoord, 0)) *" \
+ " texture(srect, texCoord);\n" \
+ "}\n");
+
+const QByteArray fragCodeImages = QByteArrayLiteral(
+ "#version 430 core\n" \
+ "in vec2 texCoord;\n" \
+ "out vec4 color;\n" \
+ "layout(location = 1, rgba32f) readonly uniform image1D s1;\n" \
+ "layout(location = 2, rg16f) readonly uniform image2D s2;\n" \
+ "layout(location = 3, r16f) readonly uniform image2DArray s2a;\n" \
+ "layout(location = 4, rg8) readonly uniform image3D s3;\n" \
+ "layout(location = 5, rgba16_snorm) readonly uniform imageCube scube;\n" \
+ "layout(location = 6, rg16) readonly uniform image2DRect srect;\n" \
+ "void main()\n" \
+ "{\n" \
+ " ivec2 coords = ivec2(texCoord);\n"\
+ " color = vec4(1, 0, 0, 1) *" \
+ " imageLoad(s1, coords.x) *" \
+ " imageLoad(s2, coords) *" \
+ " imageLoad(s2a, ivec3(coords, 0)) *" \
+ " imageLoad(s3, ivec3(coords, 0)) *" \
+ " imageLoad(scube, ivec3(coords, 0)) *" \
+ " imageLoad(srect, coords);\n" \
+ "}\n");
+
+const QByteArray computeShader = QByteArrayLiteral(
+ "#version 430 core\n" \
+ "uniform float particleStep;\n" \
+ "uniform float finalCollisionFactor;\n" \
+ "layout (local_size_x = 1024) in;\n" \
+ "struct ParticleData\n" \
+ "{\n" \
+ " vec4 position;\n" \
+ " vec4 direction;\n" \
+ " vec4 color;\n" \
+ "};\n" \
+ "layout (std140, binding = 6) coherent buffer Particles\n" \
+ "{\n" \
+ " ParticleData particles[];\n" \
+ "} data;\n" \
+ "void main(void)\n" \
+ "{\n" \
+ " uint globalId = gl_GlobalInvocationID.x;\n" \
+ " ParticleData currentParticle = data.particles[globalId];\n" \
+ " currentParticle.position = currentParticle.position + currentParticle.direction * particleStep;\n" \
+ " vec4 acceleration = normalize(vec4(0.0) - currentParticle.position) * finalCollisionFactor;\n" \
+ " currentParticle.direction = currentParticle.direction + acceleration * particleStep;\n" \
+ " data.particles[globalId] = currentParticle;\n" \
+ "}");
+
+} // anonymous
+
+class tst_GraphicsHelperGL4 : public QObject
+{
+ Q_OBJECT
+private Q_SLOTS:
+ void init()
+ {
+ m_window.reset(new QWindow);
+ m_window->setSurfaceType(QWindow::OpenGLSurface);
+ m_window->setGeometry(0, 0, 10, 10);
+
+ QSurfaceFormat format;
+ format.setVersion(4, 3);
+ format.setProfile(QSurfaceFormat::CoreProfile);
+ format.setDepthBufferSize(24);
+ format.setSamples(4);
+ format.setStencilBufferSize(8);
+ m_window->setFormat(format);
+ m_glContext.setFormat(format);
+
+ m_window->create();
+
+ if (!m_glContext.create()) {
+ qWarning() << "Failed to create OpenGL context";
+ return;
+ }
+
+ if (!m_glContext.makeCurrent(m_window.data())) {
+ qWarning() << "Failed to make OpenGL context current";
+ return;
+ }
+
+ if ((m_func = m_glContext.versionFunctions<QOpenGLFunctions_4_3_Core>()) != nullptr) {
+ m_glHelper.initializeHelper(&m_glContext, m_func);
+ m_initializationSuccessful = true;
+ }
+ }
+
+ void cleanup()
+ {
+ m_glContext.doneCurrent();
+ }
+
+ void alphaTest()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+ // Deprecated
+ }
+
+ void bindBufferBase()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ GLuint bufferId = 0;
+ // WHEN
+ m_func->glGenBuffers(1, &bufferId);
+ // THEN
+ QVERIFY(bufferId != 0);
+
+
+ // WHEN
+ m_func->glBindBuffer(GL_SHADER_STORAGE_BUFFER, bufferId);
+ m_glHelper.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, bufferId);
+ // THEN
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ GLint boundToPointBufferId = 0;
+ m_func->glGetIntegeri_v(GL_SHADER_STORAGE_BUFFER_BINDING, 2, &boundToPointBufferId);
+ QVERIFY(boundToPointBufferId == GLint(bufferId));
+
+ // Restore to sane state
+ m_func->glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
+ m_func->glDeleteBuffers(1, &bufferId);
+ }
+
+ void bindFragDataLocation()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeFragOutputs);
+
+ // WHEN
+ QHash<QString, int> fragLocations;
+ fragLocations.insert(QStringLiteral("temp"), 2);
+ fragLocations.insert(QStringLiteral("color"), 1);
+ m_glHelper.bindFragDataLocation(shaderProgram.programId(), fragLocations);
+
+ // THEN
+ QVERIFY(shaderProgram.link());
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ const GLint tempLocation = m_func->glGetFragDataLocation(shaderProgram.programId(), "temp");
+ const GLint colorLocation = m_func->glGetFragDataLocation(shaderProgram.programId(), "color");
+ QCOMPARE(tempLocation, 2);
+ QCOMPARE(colorLocation, 1);
+ }
+
+ void bindFrameBufferAttachment()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ {
+ // GIVEN
+ GLuint fboId;
+ m_func->glGenFramebuffers(1, &fboId);
+
+ Attachment attachment;
+ attachment.m_point = QRenderTargetOutput::Color2;
+
+ // THEN
+ QVERIFY(fboId != 0);
+
+ // WHEN
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
+
+ QOpenGLTexture texture(QOpenGLTexture::Target2D);
+ texture.setSize(512, 512);
+ texture.setFormat(QOpenGLTexture::RGBA32F);
+ texture.setMinificationFilter(QOpenGLTexture::Linear);
+ texture.setMagnificationFilter(QOpenGLTexture::Linear);
+ texture.setWrapMode(QOpenGLTexture::ClampToEdge);
+ if (!texture.create())
+ qWarning() << "Texture creation failed";
+ texture.allocateStorage();
+ QVERIFY(texture.isStorageAllocated());
+ GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ m_glHelper.bindFrameBufferAttachment(&texture, attachment);
+
+ // THEN
+ GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
+
+ error = m_func->glGetError();
+ QVERIFY(error == 0);
+ GLint textureAttachmentId = 0;
+ m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0 + 2,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
+ &textureAttachmentId);
+ QCOMPARE(GLuint(textureAttachmentId), texture.textureId());
+
+ // Restore state
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ m_func->glDeleteFramebuffers(1, &fboId);
+ }
+ {
+ // GIVEN
+ QOpenGLTexture texture(QOpenGLTexture::TargetCubeMap);
+ texture.setSize(512, 512);
+ texture.setFormat(QOpenGLTexture::RGBA32F);
+ texture.setMinificationFilter(QOpenGLTexture::Linear);
+ texture.setMagnificationFilter(QOpenGLTexture::Linear);
+ texture.setWrapMode(QOpenGLTexture::ClampToEdge);
+ if (!texture.create())
+ qWarning() << "Texture creation failed";
+ texture.allocateStorage();
+ QVERIFY(texture.isStorageAllocated());
+ GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+
+ { // Check All Faces
+
+ // GIVEN
+ GLuint fboId;
+ m_func->glGenFramebuffers(1, &fboId);
+
+ // THEN
+ QVERIFY(fboId != 0);
+
+ // WHEN
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
+
+ Attachment attachment;
+ attachment.m_point = QRenderTargetOutput::Color0;
+ attachment.m_face = Qt3DRender::QAbstractTexture::AllFaces;
+
+ m_glHelper.bindFrameBufferAttachment(&texture, attachment);
+
+ // THEN
+ GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
+
+ error = m_func->glGetError();
+ QVERIFY(error == 0);
+ GLint textureIsLayered = 0;
+ m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED,
+ &textureIsLayered);
+ QCOMPARE(textureIsLayered, GL_TRUE);
+
+ // Restore state
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ m_func->glDeleteFramebuffers(1, &fboId);
+ }
+ { // Check Specific Faces
+
+ // GIVEN
+ GLuint fboId;
+ m_func->glGenFramebuffers(1, &fboId);
+
+ // THEN
+ QVERIFY(fboId != 0);
+
+ // WHEN
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
+
+ Attachment attachment;
+ attachment.m_point = QRenderTargetOutput::Color0;
+ attachment.m_face = Qt3DRender::QAbstractTexture::CubeMapNegativeZ;
+
+ m_glHelper.bindFrameBufferAttachment(&texture, attachment);
+
+ // THEN
+ GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
+
+ error = m_func->glGetError();
+ QVERIFY(error == 0);
+ GLint textureFace = 0;
+ m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
+ &textureFace);
+ QCOMPARE(textureFace, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
+ GLint textureIsLayered = 0;
+ m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED,
+ &textureIsLayered);
+ QCOMPARE(textureIsLayered, GL_FALSE);
+
+ // Restore state
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ m_func->glDeleteFramebuffers(1, &fboId);
+ }
+ }
+ }
+
+ void bindFrameBufferObject()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ GLuint fboId;
+ m_func->glGenFramebuffers(1, &fboId);
+
+ // THEN
+ QVERIFY(fboId != 0);
+
+ // WHEN
+ m_glHelper.bindFrameBufferObject(fboId, GraphicsHelperInterface::FBODraw);
+
+ // THEN
+ GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ GLint boundindFBOId = 0;
+ m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundindFBOId);
+ QVERIFY(GLuint(boundindFBOId) == fboId);
+
+ // WHEN
+ m_glHelper.bindFrameBufferObject(fboId, GraphicsHelperInterface::FBORead);
+
+ // THEN
+ error = m_func->glGetError();
+ QVERIFY(error == 0);
+ boundindFBOId = 0;
+ m_func->glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundindFBOId);
+ QVERIFY(GLuint(boundindFBOId) == fboId);
+
+ // WHEN
+ m_glHelper.bindFrameBufferObject(fboId, GraphicsHelperInterface::FBOReadAndDraw);
+
+ // THEN
+ error = m_func->glGetError();
+ QVERIFY(error == 0);
+ boundindFBOId = 0;
+ m_func->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &boundindFBOId);
+ QVERIFY(GLuint(boundindFBOId) == fboId);
+
+ // Cleanup
+ m_func->glDeleteFramebuffers(1, &fboId);
+ }
+
+ void bindImageTexture()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLTexture texture(QOpenGLTexture::Target2D);
+ texture.setSize(512, 512);
+ texture.setFormat(QOpenGLTexture::RGBA8U);
+ texture.setMinificationFilter(QOpenGLTexture::Linear);
+ texture.setMagnificationFilter(QOpenGLTexture::Linear);
+ texture.create();
+ texture.allocateStorage();
+
+ // THEN
+ QVERIFY(texture.textureId() != 0 && texture.isCreated() && texture.isStorageAllocated());
+
+ // WHEN
+ m_glHelper.bindImageTexture(0,
+ texture.textureId(),
+ 0,
+ GL_FALSE,
+ 0,
+ GL_READ_WRITE,
+ GL_RGBA8UI);
+
+ // THEN
+ GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ }
+
+ void bindShaderStorageBlock()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Compute, computeShader);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ GLint index = m_func->glGetProgramResourceIndex(shaderProgram.programId(),
+ GL_SHADER_STORAGE_BLOCK,
+ "Particles");
+ // THEN
+ GLint binding = -1;
+ GLenum prop = GL_BUFFER_BINDING;
+ m_func->glGetProgramResourceiv(shaderProgram.programId(),
+ GL_SHADER_STORAGE_BLOCK,
+ index,
+ 1, &prop,
+ 4, NULL, &binding);
+ QCOMPARE(binding, 6);
+
+ // WHEN
+ m_glHelper.bindShaderStorageBlock(shaderProgram.programId(), index, 1);
+
+ // THEN
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+
+ m_func->glGetProgramResourceiv(shaderProgram.programId(),
+ GL_SHADER_STORAGE_BLOCK,
+ index,
+ 1, &prop,
+ 4, NULL, &binding);
+ QCOMPARE(binding, 1);
+ }
+
+ void bindUniformBlock()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCodeUniformBuffer);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformBuffer);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ GLint index = m_func->glGetUniformBlockIndex(shaderProgram.programId(), "ColorArray");
+ m_glHelper.bindUniformBlock(shaderProgram.programId(), index, 1);
+
+ // THEN
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ }
+
+ void blendEquation()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ GLint equation = 0;
+ m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, &equation);
+ QCOMPARE(equation, GL_FUNC_ADD);
+
+ // WHEN
+ m_glHelper.blendEquation(GL_FUNC_REVERSE_SUBTRACT);
+
+ // THEN
+ m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, &equation);
+ QCOMPARE(equation, GL_FUNC_REVERSE_SUBTRACT);
+ }
+
+ void blendFunci()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ GLint destinationRgb = 0;
+ GLint destinationAlpha = 0;
+ GLint sourceRgb = 0;
+ GLint sourceAlpha = 0;
+ m_func->glGetIntegeri_v(GL_BLEND_SRC_RGB, 4, &sourceRgb);
+ m_func->glGetIntegeri_v(GL_BLEND_DST_RGB, 4, &destinationRgb);
+ m_func->glGetIntegeri_v(GL_BLEND_SRC_ALPHA, 4, &sourceAlpha);
+ m_func->glGetIntegeri_v(GL_BLEND_DST_ALPHA, 4, &destinationAlpha);
+
+ // THEN
+ QCOMPARE(destinationAlpha, GL_ZERO);
+ QCOMPARE(destinationRgb, GL_ZERO);
+ QCOMPARE(sourceRgb, GL_ONE);
+ QCOMPARE(sourceAlpha, GL_ONE);
+
+ // WHEN
+ m_glHelper.blendFunci(4, GL_SRC_COLOR, GL_ONE_MINUS_SRC_ALPHA);
+
+ m_func->glGetIntegeri_v(GL_BLEND_SRC_RGB, 4, &sourceRgb);
+ m_func->glGetIntegeri_v(GL_BLEND_DST_RGB, 4, &destinationRgb);
+ m_func->glGetIntegeri_v(GL_BLEND_SRC_ALPHA, 4, &sourceAlpha);
+ m_func->glGetIntegeri_v(GL_BLEND_DST_ALPHA, 4, &destinationAlpha);
+
+ // THEN
+ QCOMPARE(destinationAlpha, GL_ONE_MINUS_SRC_ALPHA);
+ QCOMPARE(destinationRgb, GL_ONE_MINUS_SRC_ALPHA);
+ QCOMPARE(sourceRgb, GL_SRC_COLOR);
+ QCOMPARE(sourceAlpha, GL_SRC_COLOR);
+
+ // Reset default
+ m_glHelper.blendFunci(4, GL_ONE, GL_ZERO);
+ }
+
+ void blendFuncSeparatei()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ GLint destinationRgb = 0;
+ GLint destinationAlpha = 0;
+ GLint sourceRgb = 0;
+ GLint sourceAlpha = 0;
+ m_func->glGetIntegeri_v(GL_BLEND_SRC_RGB, 2, &sourceRgb);
+ m_func->glGetIntegeri_v(GL_BLEND_DST_RGB, 2, &destinationRgb);
+ m_func->glGetIntegeri_v(GL_BLEND_SRC_ALPHA, 2, &sourceAlpha);
+ m_func->glGetIntegeri_v(GL_BLEND_DST_ALPHA, 2, &destinationAlpha);
+
+ // THEN
+ QCOMPARE(destinationAlpha, GL_ZERO);
+ QCOMPARE(destinationRgb, GL_ZERO);
+ QCOMPARE(sourceRgb, GL_ONE);
+ QCOMPARE(sourceAlpha, GL_ONE);
+
+ // WHEN
+ m_glHelper.blendFuncSeparatei(2, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ m_func->glGetIntegeri_v(GL_BLEND_SRC_RGB, 2, &sourceRgb);
+ m_func->glGetIntegeri_v(GL_BLEND_DST_RGB, 2, &destinationRgb);
+ m_func->glGetIntegeri_v(GL_BLEND_SRC_ALPHA, 2, &sourceAlpha);
+ m_func->glGetIntegeri_v(GL_BLEND_DST_ALPHA, 2, &destinationAlpha);
+
+ // THEN
+ QCOMPARE(destinationAlpha, GL_ONE_MINUS_SRC_ALPHA);
+ QCOMPARE(destinationRgb, GL_ONE_MINUS_SRC_COLOR);
+ QCOMPARE(sourceRgb, GL_SRC_COLOR);
+ QCOMPARE(sourceAlpha, GL_SRC_ALPHA);
+
+ // Reset default
+ m_glHelper.blendFunci(4, GL_ONE, GL_ZERO);
+ }
+
+ void boundFrameBufferObject()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ GLuint fboId;
+ m_func->glGenFramebuffers(1, &fboId);
+
+ // WHEN
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
+
+ // THEN
+ GLint boundBuffer = 0;
+ m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundBuffer);
+ QCOMPARE(GLuint(boundBuffer), fboId);
+
+ // THEN
+ QCOMPARE(m_glHelper.boundFrameBufferObject(), fboId);
+
+ // Reset state
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ m_func->glDeleteFramebuffers(1, &fboId);
+ }
+
+ void checkFrameBufferComplete()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+ // GIVEN
+ GLuint fboId;
+ m_func->glGenFramebuffers(1, &fboId);
+
+ Attachment attachment;
+ attachment.m_point = QRenderTargetOutput::Color1;
+
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
+
+ QOpenGLTexture texture(QOpenGLTexture::Target2D);
+ texture.setSize(512, 512);
+ texture.setFormat(QOpenGLTexture::RGBA8U);
+ texture.setMinificationFilter(QOpenGLTexture::Linear);
+ texture.setMagnificationFilter(QOpenGLTexture::Linear);
+ texture.create();
+ texture.allocateStorage();
+ m_glHelper.bindFrameBufferAttachment(&texture, attachment);
+
+ // THEN
+ GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
+
+ QVERIFY(m_glHelper.checkFrameBufferComplete());
+
+ // Restore
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ m_func->glDeleteFramebuffers(1, &fboId);
+ }
+
+ void clearBufferf()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ // GIVEN
+ GLuint fboId;
+ m_func->glGenFramebuffers(1, &fboId);
+
+ // THEN
+ QVERIFY(fboId != 0);
+
+ // WHEN
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
+ // Create 4 attachments
+ QOpenGLTexture *textures[4];
+ for (int i = 0; i < 4; ++i) {
+ Attachment attachment;
+ attachment.m_point = static_cast<QRenderTargetOutput::AttachmentPoint>(i);
+
+ QOpenGLTexture *texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
+ textures[i] = texture;
+ texture->setSize(512, 512);
+ texture->setFormat(QOpenGLTexture::RGBA32F);
+ texture->setMinificationFilter(QOpenGLTexture::Linear);
+ texture->setMagnificationFilter(QOpenGLTexture::Linear);
+ texture->setWrapMode(QOpenGLTexture::ClampToEdge);
+ if (!texture->create())
+ qWarning() << "Texture creation failed";
+ texture->allocateStorage();
+ QVERIFY(texture->isStorageAllocated());
+ GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ m_glHelper.bindFrameBufferAttachment(texture, attachment);
+ }
+
+ GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
+
+ // Set Draw buffers
+ GLenum clearBufferEnum = GL_COLOR_ATTACHMENT3;
+ m_func->glDrawBuffers(1, &clearBufferEnum);
+
+ const GLint bufferIndex = 0; // index of the element in the draw buffers
+ GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+
+ // WHEN
+ const QVector4D clearValue1 = QVector4D(0.5f, 0.2f, 0.4f, 0.8f);
+ m_func->glClearBufferfv(GL_COLOR, bufferIndex, reinterpret_cast<const float *>(&clearValue1));
+ error = m_func->glGetError();
+ QVERIFY(error == 0);
+
+ // THEN
+ QVector<QVector4D> colors(512 * 512);
+ textures[3]->bind();
+ m_func->glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, colors.data());
+ textures[3]->release();
+
+ for (const QVector4D c : colors) {
+ QVERIFY(c == clearValue1);
+ }
+
+ // WHEN
+ const QVector4D clearValue2 = QVector4D(0.4f, 0.5f, 0.4f, 1.0f);
+ m_glHelper.clearBufferf(bufferIndex, clearValue2);
+
+ // THEN
+ textures[3]->bind();
+ m_func->glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, colors.data());
+ textures[3]->release();
+ for (const QVector4D c : colors) {
+ QVERIFY(c == clearValue2);
+ }
+ // Restore
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ m_func->glDeleteFramebuffers(1, &fboId);
+ for (int i = 0; i < 4; ++i)
+ delete textures[i];
+ }
+
+ void createFrameBufferObject()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // WHEN
+ const GLuint fboId = m_glHelper.createFrameBufferObject();
+
+ // THEN
+ QVERIFY(fboId != 0);
+
+ // Restore
+ m_func->glDeleteFramebuffers(1, &fboId);
+ }
+
+ void depthMask()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ GLboolean depthWritingEnabled = false;
+ m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, &depthWritingEnabled);
+
+ // THEN
+ QVERIFY(depthWritingEnabled);
+
+ // WHEN
+ m_glHelper.depthMask(GL_FALSE);
+
+ // THEN
+ m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, &depthWritingEnabled);
+ QVERIFY(!depthWritingEnabled);
+
+ // WHEN
+ m_glHelper.depthMask(GL_TRUE);
+
+ // THEN
+ m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, &depthWritingEnabled);
+ QVERIFY(depthWritingEnabled);
+ }
+
+ void depthTest()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ m_func->glDisable(GL_DEPTH_TEST);
+ m_func->glDepthFunc(GL_LESS);
+
+ // WHEN
+ m_glHelper.depthTest(GL_LEQUAL);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST));
+ GLint depthMode = 0;
+ m_func->glGetIntegerv(GL_DEPTH_FUNC, &depthMode);
+ QCOMPARE(depthMode, GL_LEQUAL);
+
+ // WHEN
+ m_glHelper.depthTest(GL_LESS);
+ QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST));
+ m_func->glGetIntegerv(GL_DEPTH_FUNC, &depthMode);
+ QCOMPARE(depthMode, GL_LESS);
+ }
+
+ void disableClipPlane()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ m_func->glEnable(GL_CLIP_DISTANCE0 + 5);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5));
+
+ // WHEN
+ m_glHelper.disableClipPlane(5);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5));
+ }
+
+ void disablei()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ m_func->glEnablei(GL_BLEND, 2);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabledi(GL_BLEND, 2));
+
+ // WHEN
+ m_glHelper.disablei(GL_BLEND, 2);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabledi(GL_BLEND, 2));
+ }
+
+ void disablePrimitiveRestart()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ m_func->glEnable(GL_PRIMITIVE_RESTART);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabled(GL_PRIMITIVE_RESTART));
+
+ // WHEN
+ m_glHelper.disablePrimitiveRestart();
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_PRIMITIVE_RESTART));
+ }
+
+ void drawBuffers()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ GLuint fboId;
+ m_func->glGenFramebuffers(1, &fboId);
+
+ // THEN
+ QVERIFY(fboId != 0);
+
+ // WHEN
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
+ QOpenGLTexture *textures[4];
+
+ // Create 4 attachments
+ for (int i = 0; i < 4; ++i) {
+ Attachment attachment;
+ attachment.m_point = static_cast<QRenderTargetOutput::AttachmentPoint>(i);
+
+ QOpenGLTexture *texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
+ textures[i] = texture;
+ texture->setSize(512, 512);
+ texture->setFormat(QOpenGLTexture::RGBA32F);
+ texture->setMinificationFilter(QOpenGLTexture::Linear);
+ texture->setMagnificationFilter(QOpenGLTexture::Linear);
+ texture->setWrapMode(QOpenGLTexture::ClampToEdge);
+ if (!texture->create())
+ qWarning() << "Texture creation failed";
+ texture->allocateStorage();
+ QVERIFY(texture->isStorageAllocated());
+ GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ m_glHelper.bindFrameBufferAttachment(texture, attachment);
+ }
+ // THEN
+ GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
+
+ // WHEN
+ GLenum bufferEnum = GL_COLOR_ATTACHMENT4;
+ m_func->glDrawBuffers(1, &bufferEnum);
+
+ // THEN
+ GLint enumValue = -1;
+ m_func->glGetIntegerv(GL_DRAW_BUFFER0, &enumValue);
+ QCOMPARE(enumValue, GL_COLOR_ATTACHMENT4);
+
+ // WHEN
+ GLint newBufferEnum = 2;
+ m_glHelper.drawBuffers(1, &newBufferEnum);
+
+ // THEN
+ m_func->glGetIntegerv(GL_DRAW_BUFFER0, &enumValue);
+ QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum);
+
+ // WHEN
+ newBufferEnum = 0;
+ m_glHelper.drawBuffers(1, &newBufferEnum);
+
+ // THEN
+ m_func->glGetIntegerv(GL_DRAW_BUFFER0, &enumValue);
+ QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum);
+
+ // Restore
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ m_func->glDeleteFramebuffers(1, &fboId);
+ for (int i = 0; i < 4; ++i)
+ delete textures[i];
+ }
+
+ void enableClipPlane()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ m_func->glDisable(GL_CLIP_DISTANCE0 + 4);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4));
+
+ // WHEN
+ m_glHelper.enableClipPlane(4);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4));
+ }
+
+ void enablei()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ m_func->glDisablei(GL_BLEND, 4);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabledi(GL_BLEND, 4));
+
+ // WHEN
+ m_glHelper.enablei(GL_BLEND, 4);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabledi(GL_BLEND, 4));
+ }
+
+ void enablePrimitiveRestart()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ m_func->glDisable(GL_PRIMITIVE_RESTART);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_PRIMITIVE_RESTART));
+
+ // WHEN
+ m_glHelper.enablePrimitiveRestart(883);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabled(GL_PRIMITIVE_RESTART));
+ GLint restartIndex = 0;
+ m_func->glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX, &restartIndex);
+ QCOMPARE(restartIndex, 883);
+
+ // Restore
+ m_func->glDisable(GL_PRIMITIVE_RESTART);
+ }
+
+ void enableVertexAttribute()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLVertexArrayObject vao;
+ vao.create();
+ QOpenGLVertexArrayObject::Binder binder(&vao);
+
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCodeUniformBuffer);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformBuffer);
+ QVERIFY(shaderProgram.link());
+ shaderProgram.bind();
+
+ // WHEN
+ GLint positionLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexPosition");
+ GLint texCoordLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexTexCoord");
+ GLint colorIndexLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexColorIndex");
+ m_glHelper.enableVertexAttributeArray(positionLocation);
+ m_glHelper.enableVertexAttributeArray(texCoordLocation);
+ m_glHelper.enableVertexAttributeArray(colorIndexLocation);
+
+ // THEN
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ }
+
+ void frontFace()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ m_func->glFrontFace(GL_CW);
+
+ // THEN
+ GLint face = 0;
+ m_func->glGetIntegerv(GL_FRONT_FACE, &face);
+ QCOMPARE(face, GL_CW);
+
+ // WHEN
+ m_glHelper.frontFace(GL_CCW);
+
+ // THEN
+ m_func->glGetIntegerv(GL_FRONT_FACE, &face);
+ QCOMPARE(face, GL_CCW);
+ }
+
+ void getRenderBufferDimensions()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ GLuint renderBufferId = 0;
+ m_func->glGenRenderbuffers(1, &renderBufferId);
+ QVERIFY(renderBufferId != 0);
+
+ // WHEN
+ m_func->glBindRenderbuffer(GL_RENDERBUFFER, renderBufferId);
+ m_func->glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8, 512, 512);
+ m_func->glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ const QSize dimensions = m_glHelper.getRenderBufferDimensions(renderBufferId);
+
+ // THEN
+ QCOMPARE(dimensions, QSize(512, 512));
+
+ // Restore
+ m_func->glDeleteRenderbuffers(1, &renderBufferId);
+ }
+
+ void getTextureDimensions()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLTexture texture(QOpenGLTexture::Target2D);
+ texture.setSize(512, 512);
+ texture.setFormat(QOpenGLTexture::RGBA8U);
+ texture.setMinificationFilter(QOpenGLTexture::Linear);
+ texture.setMagnificationFilter(QOpenGLTexture::Linear);
+ texture.create();
+ texture.allocateStorage();
+
+ // WHEN
+ const QSize dimensions = m_glHelper.getTextureDimensions(texture.textureId(), GL_TEXTURE_2D);
+
+ // THEN
+ QCOMPARE(dimensions, QSize(512, 512));
+ }
+
+ void pointSize()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ m_func->glEnable(GL_PROGRAM_POINT_SIZE);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabled(GL_PROGRAM_POINT_SIZE));
+ GLfloat size = 0;
+ m_func->glGetFloatv(GL_POINT_SIZE, &size);
+ QCOMPARE(size, 1.0f);
+
+ // WHEN
+ m_glHelper.pointSize(false, 0.5f);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_PROGRAM_POINT_SIZE));
+ m_func->glGetFloatv(GL_POINT_SIZE, &size);
+ QCOMPARE(size, 0.5f);
+ }
+
+ void maxClipPlaneCount()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ GLint maxCount = -1;
+ m_func->glGetIntegerv(GL_MAX_CLIP_PLANES, &maxCount);
+
+ // THEN
+ QCOMPARE(maxCount, m_glHelper.maxClipPlaneCount());
+ }
+
+ void programUniformBlock()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCodeUniformBuffer);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformBuffer);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ const QVector<ShaderUniformBlock> activeUniformBlocks = m_glHelper.programUniformBlocks(shaderProgram.programId());
+
+ // THEN
+ QCOMPARE(activeUniformBlocks.size(), 1);
+ const ShaderUniformBlock uniformBlock = activeUniformBlocks.first();
+
+ QCOMPARE(uniformBlock.m_activeUniformsCount, 1);
+ QCOMPARE(uniformBlock.m_name, QStringLiteral("ColorArray"));
+ QCOMPARE(uniformBlock.m_binding, 2);
+ }
+
+ void programAttributesAndLocations()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeSamplers);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ QVector<ShaderAttribute> activeAttributes = m_glHelper.programAttributesAndLocations(shaderProgram.programId());
+
+ // THEN
+ QCOMPARE(activeAttributes.size(), 2);
+ std::sort(activeAttributes.begin(), activeAttributes.end(), [] (const ShaderAttribute &a, const ShaderAttribute &b) { return a.m_location < b.m_location; });
+
+ const ShaderAttribute attribute1 = activeAttributes.at(0);
+ QCOMPARE(attribute1.m_name, QStringLiteral("vertexPosition"));
+ QCOMPARE(attribute1.m_size, 1);
+ QCOMPARE(attribute1.m_location, 1);
+ QCOMPARE(attribute1.m_type, GLenum(GL_FLOAT_VEC3));
+
+ const ShaderAttribute attribute2 = activeAttributes.at(1);
+ QCOMPARE(attribute2.m_name, QStringLiteral("vertexTexCoord"));
+ QCOMPARE(attribute2.m_size, 1);
+ QCOMPARE(attribute2.m_location, 2);
+ QCOMPARE(attribute2.m_type, GLenum(GL_FLOAT_VEC2));
+ }
+
+ void programUniformsAndLocations()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(shaderProgram.programId());
+
+ // THEN
+ QCOMPARE(activeUniforms.size(), 4);
+ std::sort(activeUniforms.begin(), activeUniforms.end(), [] (const ShaderUniform &a, const ShaderUniform &b) { return a.m_location < b.m_location; });
+
+ const ShaderUniform uniform1 = activeUniforms.at(0);
+ QCOMPARE(uniform1.m_location, 1);
+ QCOMPARE(uniform1.m_offset, -1);
+ QCOMPARE(uniform1.m_blockIndex, -1);
+ QCOMPARE(uniform1.m_arrayStride, -1);
+ QCOMPARE(uniform1.m_matrixStride, -1);
+ QCOMPARE(uniform1.m_size, 1);
+ QCOMPARE(uniform1.m_type, GLenum(GL_FLOAT));
+ QCOMPARE(uniform1.m_name, QStringLiteral("multiplier"));
+
+ const ShaderUniform uniform2 = activeUniforms.at(1);
+ QCOMPARE(uniform2.m_location, 2);
+ QCOMPARE(uniform2.m_offset, -1);
+ QCOMPARE(uniform2.m_blockIndex, -1);
+ QCOMPARE(uniform2.m_arrayStride, -1);
+ QCOMPARE(uniform2.m_matrixStride, -1);
+ QCOMPARE(uniform2.m_size, 1);
+ QCOMPARE(uniform2.m_type, GLenum(GL_FLOAT_VEC2));
+ QCOMPARE(uniform2.m_name, QStringLiteral("multiplierVec2"));
+
+ const ShaderUniform uniform3 = activeUniforms.at(2);
+ QCOMPARE(uniform3.m_location, 3);
+ QCOMPARE(uniform3.m_offset, -1);
+ QCOMPARE(uniform3.m_blockIndex, -1);
+ QCOMPARE(uniform3.m_arrayStride, -1);
+ QCOMPARE(uniform3.m_matrixStride, -1);
+ QCOMPARE(uniform3.m_size, 1);
+ QCOMPARE(uniform3.m_type, GLenum(GL_FLOAT_VEC3));
+ QCOMPARE(uniform3.m_name, QStringLiteral("multiplierVec3"));
+
+ const ShaderUniform uniform4 = activeUniforms.at(3);
+ QCOMPARE(uniform4.m_location, 4);
+ QCOMPARE(uniform4.m_offset, -1);
+ QCOMPARE(uniform4.m_blockIndex, -1);
+ QCOMPARE(uniform4.m_arrayStride, -1);
+ QCOMPARE(uniform4.m_matrixStride, -1);
+ QCOMPARE(uniform4.m_size, 1);
+ QCOMPARE(uniform4.m_type, GLenum(GL_FLOAT_VEC4));
+ QCOMPARE(uniform4.m_name, QStringLiteral("multiplierVec4"));
+ }
+
+ void programShaderStorageBlock()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Compute, computeShader);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ const QVector<ShaderStorageBlock> activeShaderStorageBlocks = m_glHelper.programShaderStorageBlocks(shaderProgram.programId());
+
+ // THEN
+ QVERIFY(activeShaderStorageBlocks.size() == 1);
+ ShaderStorageBlock block = activeShaderStorageBlocks.first();
+ QCOMPARE(block.m_name, QStringLiteral("Particles"));
+ QCOMPARE(block.m_activeVariablesCount, 3);
+ QCOMPARE(block.m_index, 0);
+ QCOMPARE(block.m_binding, 6);
+ QCOMPARE(block.m_size, (4 + 4 + 4) * 4);
+ }
+
+ void releaseFrameBufferObject()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ GLuint fboId;
+ m_func->glGenFramebuffers(1, &fboId);
+
+ // THEN
+ QVERIFY(fboId != 0);
+
+ // WHEN
+ m_glHelper.releaseFrameBufferObject(fboId);
+
+ // THEN
+ QVERIFY(!m_func->glIsFramebuffer(fboId));
+ }
+
+ void setMSAAEnabled()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ m_func->glDisable(GL_MULTISAMPLE);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE));
+
+ // WHEN
+ m_glHelper.setMSAAEnabled(true);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabled(GL_MULTISAMPLE));
+
+ // WHEN
+ m_glHelper.setMSAAEnabled(false);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE));
+ }
+
+ void setAlphaCoverageEnabled()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ m_func->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE));
+
+ // WHEN
+ m_glHelper.setAlphaCoverageEnabled(true);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE));
+
+ // WHEN
+ m_glHelper.setAlphaCoverageEnabled(false);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE));
+ }
+
+ void setClipPlane()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+ // Deprecated in GL 4
+ }
+
+ void setSeamlessCubemap()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ m_func->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+ QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS));
+
+ // WHEN
+ m_glHelper.setSeamlessCubemap(true);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS));
+
+ // WHEN
+ m_glHelper.setSeamlessCubemap(false);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS));
+ }
+
+ void setVerticesPerPatch()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ m_func->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS));
+
+ // WHEN
+ m_glHelper.setSeamlessCubemap(true);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS));
+
+ // WHEN
+ m_glHelper.setSeamlessCubemap(false);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS));
+ }
+
+ void supportsFeature()
+ {
+ for (int i = 0; i <= GraphicsHelperInterface::Fences; ++i)
+ QVERIFY(m_glHelper.supportsFeature(static_cast<GraphicsHelperInterface::Feature>(i)));
+ }
+
+
+#define ADD_UNIFORM_ENTRY(FragShader, Type, Location, ComponentSize, ExpectedRawSize) \
+ QTest::newRow(#FragShader"_"#Type) << FragShader << Type << Location << ComponentSize << ExpectedRawSize;
+
+ void uniformsByteSize_data()
+ {
+ QTest::addColumn<QByteArray>("fragShader");
+ QTest::addColumn<int>("type");
+ QTest::addColumn<int>("location");
+ QTest::addColumn<int>("componentSize");
+ QTest::addColumn<int>("expectedByteSize");
+
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, GL_FLOAT, 1, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, GL_FLOAT_VEC2, 2, 1, 4 * 2);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, GL_FLOAT_VEC3, 3, 1, 4 * 3);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, GL_FLOAT_VEC4, 4, 1, 4 * 4);
+
+ ADD_UNIFORM_ENTRY(fragCodeUniformsInt, GL_INT, 1, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsInt, GL_INT_VEC2, 2, 1, 4 * 2);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsInt, GL_INT_VEC3, 3, 1, 4 * 3);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsInt, GL_INT_VEC4, 4, 1, 4 * 4);
+
+ ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, GL_UNSIGNED_INT, 1, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, GL_UNSIGNED_INT_VEC2, 2, 1, 4 * 2);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, GL_UNSIGNED_INT_VEC3, 3, 1, 4 * 3);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, GL_UNSIGNED_INT_VEC4, 4, 1, 4 * 4);
+
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, GL_FLOAT_MAT2, 1, 1, 4 * 2 * 2);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, GL_FLOAT_MAT2x3, 2, 1, 4 * 2 * 3);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, GL_FLOAT_MAT3x2, 3, 1, 4 * 3 * 2);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, GL_FLOAT_MAT2x4, 4, 1, 4 * 2 * 4);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, GL_FLOAT_MAT4x2, 5, 1, 4 * 4 * 2);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, GL_FLOAT_MAT3, 6, 1, 4 * 3 * 3);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, GL_FLOAT_MAT3x4, 7, 1, 4 * 3 * 4);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, GL_FLOAT_MAT4x3, 8, 1, 4 * 4 * 3);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, GL_FLOAT_MAT4, 9, 1, 4 * 4 * 4);
+
+ ADD_UNIFORM_ENTRY(fragCodeSamplers, GL_SAMPLER_1D, 1, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeSamplers, GL_SAMPLER_2D, 2, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeSamplers, GL_SAMPLER_2D_ARRAY, 3, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeSamplers, GL_SAMPLER_3D, 4, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeSamplers, GL_SAMPLER_CUBE, 5, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeSamplers, GL_SAMPLER_2D_RECT, 6, 1, 4);
+
+ ADD_UNIFORM_ENTRY(fragCodeImages, GL_IMAGE_1D, 1, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeImages, GL_IMAGE_2D, 2, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeImages, GL_IMAGE_2D_ARRAY, 3, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeImages, GL_IMAGE_3D, 4, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeImages, GL_IMAGE_CUBE, 5, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeImages, GL_IMAGE_2D_RECT, 6, 1, 4);
+ }
+
+ void uniformsByteSize()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QFETCH(QByteArray, fragShader);
+ QFETCH(int, type);
+ QFETCH(int, location);
+ QFETCH(int, componentSize);
+ QFETCH(int, expectedByteSize);
+
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragShader);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ const QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(shaderProgram.programId());
+ ShaderUniform matchingUniform;
+ for (const ShaderUniform &u : activeUniforms) {
+ if (u.m_location == location) {
+ matchingUniform = u;
+ break;
+ }
+ }
+
+ // THEN
+ QCOMPARE(matchingUniform.m_location, location);
+ QCOMPARE(matchingUniform.m_type, GLuint(type));
+ QCOMPARE(matchingUniform.m_size, componentSize);
+
+ // WHEN
+ const int computedRawByteSize = m_glHelper.uniformByteSize(matchingUniform);
+
+ // THEN
+ QCOMPARE(expectedByteSize, computedRawByteSize);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void useProgram()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeFragOutputs);
+
+ // THEN
+ QVERIFY(shaderProgram.link());
+
+ GLint currentProg = 0;
+ m_func->glGetIntegerv(GL_CURRENT_PROGRAM, &currentProg);
+ QVERIFY(currentProg == 0);
+
+ // WHEN
+ m_glHelper.useProgram(shaderProgram.programId());
+
+ // THEN
+ m_func->glGetIntegerv(GL_CURRENT_PROGRAM, &currentProg);
+ QCOMPARE(GLuint(currentProg), shaderProgram.programId());
+
+ // WHEN
+ m_glHelper.useProgram(0);
+
+ // THEN
+ m_func->glGetIntegerv(GL_CURRENT_PROGRAM, &currentProg);
+ QVERIFY(currentProg == 0);
+ }
+
+ void vertexAttribDivisor()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+ }
+
+ void vertexAttributePointer()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLVertexArrayObject vao;
+ vao.create();
+ QOpenGLVertexArrayObject::Binder binder(&vao);
+
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCodeUniformBuffer);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformBuffer);
+ QVERIFY(shaderProgram.link());
+
+ GLint positionLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexPosition");
+ GLint texCoordLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexTexCoord");
+ GLint colorIndexLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexColorIndex");
+ GLint texCoordScaleLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexTexCoordScale");
+
+ const int vertexCount = 99;
+ QOpenGLBuffer positionBuffer(QOpenGLBuffer::VertexBuffer);
+ positionBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
+ positionBuffer.create();
+ positionBuffer.bind();
+ positionBuffer.allocate(vertexCount * sizeof(QVector3D));
+
+ QOpenGLBuffer texCoordBuffer(QOpenGLBuffer::VertexBuffer);
+ texCoordBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
+ texCoordBuffer.create();
+ texCoordBuffer.allocate(vertexCount * sizeof(QVector2D));
+
+ QOpenGLBuffer colorIndexBuffer(QOpenGLBuffer::VertexBuffer);
+ colorIndexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
+ colorIndexBuffer.create();
+ colorIndexBuffer.allocate(vertexCount * sizeof(int));
+
+ QOpenGLBuffer scaleBuffer(QOpenGLBuffer::VertexBuffer);
+ scaleBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
+ scaleBuffer.create();
+ scaleBuffer.allocate(vertexCount * sizeof(double));
+
+ // WHEN
+ shaderProgram.bind();
+ positionBuffer.bind();
+ m_glHelper.enableVertexAttributeArray(positionLocation);
+ m_glHelper.vertexAttributePointer(GL_FLOAT_VEC3, positionLocation, 3, GL_FLOAT, GL_TRUE, 0, 0);
+
+ texCoordBuffer.bind();
+ m_glHelper.enableVertexAttributeArray(texCoordLocation);
+ m_glHelper.vertexAttributePointer(GL_FLOAT_VEC2, texCoordLocation, 2, GL_FLOAT, GL_TRUE, 0, 0);
+
+ colorIndexBuffer.bind();
+ m_glHelper.enableVertexAttributeArray(colorIndexLocation);
+ m_glHelper.vertexAttributePointer(GL_INT, colorIndexLocation, 1, GL_INT, GL_TRUE, 0, 0);
+
+ scaleBuffer.bind();
+ m_glHelper.enableVertexAttributeArray(colorIndexLocation);
+ m_glHelper.vertexAttributePointer(GL_DOUBLE, texCoordScaleLocation, 1, GL_DOUBLE, GL_TRUE, 0, 0);
+
+ // THEN
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ }
+
+ void glUniform1fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat value = 883.0f;
+ m_glHelper.glUniform1fv(1, 1, &value);
+
+ // THEN
+ GLfloat setValue = 0.0f;
+ m_func->glGetUniformfv(shaderProgram.programId(), 1, &setValue);
+ QCOMPARE(value, setValue);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform2fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[2] = { 383.0f, 427.0f };
+ m_glHelper.glUniform2fv(2, 1, values);
+
+ // THEN
+ GLfloat setValues[2] = { 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), 2, setValues);
+ for (int i = 0; i < 2; ++i)
+ QCOMPARE(setValues[i], values[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform3fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[3] = { 572.0f, 1340.0f, 1584.0f };
+ m_glHelper.glUniform3fv(3, 1, values);
+
+ // THEN
+ GLfloat setValues[3] = { 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), 3, setValues);
+ for (int i = 0; i < 3; ++i)
+ QCOMPARE(setValues[i], values[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform4fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f };
+ m_glHelper.glUniform4fv(4, 1, values);
+
+ // THEN
+ GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), 4, setValues);
+ for (int i = 0; i < 4; ++i)
+ QCOMPARE(setValues[i], values[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform1iv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLint value = 883;
+ m_glHelper.glUniform1iv(1, 1, &value);
+
+ // THEN
+ GLint setValue = 0;
+ m_func->glGetUniformiv(shaderProgram.programId(), 1, &setValue);
+ QCOMPARE(value, setValue);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform2iv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLint values[2] = { 383, 427 };
+ m_glHelper.glUniform2iv(2, 1, values);
+
+ // THEN
+ GLint setValues[2] = { 0, 0 };
+ m_func->glGetUniformiv(shaderProgram.programId(), 2, setValues);
+ for (int i = 0; i < 2; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform3iv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLint values[3] = { 572, 1340, 1584 };
+ m_glHelper.glUniform3iv(3, 1, values);
+
+ // THEN
+ GLint setValues[3] = { 0, 0, 0 };
+ m_func->glGetUniformiv(shaderProgram.programId(), 3, setValues);
+ for (int i = 0; i < 3; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform4iv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLint values[4] = { 454, 350, 883, 355 };
+ m_glHelper.glUniform4iv(4, 1, values);
+
+ // THEN
+ GLint setValues[4] = { 0, 0, 0, 0 };
+ m_func->glGetUniformiv(shaderProgram.programId(), 4, setValues);
+ for (int i = 0; i < 4; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform1uiv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsUInt);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLuint value = 883U;
+ m_glHelper.glUniform1uiv(1, 1, &value);
+
+ // THEN
+ GLuint setValue = 0U;
+ m_func->glGetUniformuiv(shaderProgram.programId(), 1, &setValue);
+ QCOMPARE(value, setValue);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform2uiv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsUInt);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLuint values[2] = { 383U, 427U };
+ m_glHelper.glUniform2uiv(2, 1, values);
+
+ // THEN
+ GLuint setValues[2] = { 0U, 0U };
+ m_func->glGetUniformuiv(shaderProgram.programId(), 2, setValues);
+ for (int i = 0; i < 2; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform3uiv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsUInt);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLuint values[3] = { 572U, 1340U, 1584U };
+ m_glHelper.glUniform3uiv(3, 1, values);
+
+ // THEN
+ GLuint setValues[3] = { 0U, 0U, 0U };
+ m_func->glGetUniformuiv(shaderProgram.programId(), 3, setValues);
+ for (int i = 0; i < 3; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform4uiv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsUInt);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLuint values[4] = { 454U, 350U, 883U, 355U };
+ m_glHelper.glUniform4uiv(4, 1, values);
+
+ // THEN
+ GLuint setValues[4] = { 0U, 0U, 0U, 0U };
+ m_func->glGetUniformuiv(shaderProgram.programId(), 4, setValues);
+ for (int i = 0; i < 4; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniformMatrix2fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f };
+ m_glHelper.glUniformMatrix2fv(1, 1, values);
+
+ // THEN
+ GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), 1, setValues);
+ for (int i = 0; i < 4; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniformMatrix3fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[9] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f };
+ m_glHelper.glUniformMatrix3fv(6, 1, values);
+
+ // THEN
+ GLfloat setValues[9] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), 6, setValues);
+ for (int i = 0; i < 9; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniformMatrix4fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[16] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f, 1603.0f, 55.0f, 5.7f, 383.0f, 6.2f, 5.3f, 327.0f };
+ m_glHelper.glUniformMatrix4fv(9, 1, values);
+
+ // THEN
+ GLfloat setValues[16] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), 9, setValues);
+ for (int i = 0; i < 16; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniformMatrix2x3fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[6] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f};
+ m_glHelper.glUniformMatrix2x3fv(2, 1, values);
+
+ // THEN
+ GLfloat setValues[6] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), 2, setValues);
+ for (int i = 0; i < 6; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniformMatrix3x2fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[6] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f};
+ m_glHelper.glUniformMatrix3x2fv(3, 1, values);
+
+ // THEN
+ GLfloat setValues[6] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), 3, setValues);
+ for (int i = 0; i < 6; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniformMatrix2x4fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[8] = { 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f};
+ m_glHelper.glUniformMatrix2x4fv(4, 1, values);
+
+ // THEN
+ GLfloat setValues[8] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), 4, setValues);
+ for (int i = 0; i < 8; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniformMatrix4x2fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[8] = { 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f};
+ m_glHelper.glUniformMatrix4x2fv(5, 1, values);
+
+ // THEN
+ GLfloat setValues[8] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), 5, setValues);
+ for (int i = 0; i < 8; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniformMatrix3x4fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[12] = { 55.0f, 5.7f, 383.0f, 6.2f, 5.3f, 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f,};
+ m_glHelper.glUniformMatrix3x4fv(7, 1, values);
+
+ // THEN
+ GLfloat setValues[12] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), 7, setValues);
+ for (int i = 0; i < 12; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniformMatrix4x3fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[12] = { 55.0f, 5.7f, 383.0f, 6.2f, 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f};
+ m_glHelper.glUniformMatrix4x3fv(8, 1, values);
+
+ // THEN
+ GLfloat setValues[12] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), 8, setValues);
+ for (int i = 0; i < 12; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+
+ void blitFramebuffer()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ GLuint fbos[2];
+ GLuint fboTextures[2];
+
+ m_func->glGenFramebuffers(2, fbos);
+ m_func->glGenTextures(2, fboTextures);
+
+ m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, fboTextures[0]);
+ m_func->glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 10, 10, true);
+ m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
+
+ m_func->glBindTexture(GL_TEXTURE_2D, fboTextures[1]);
+ m_func->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 10, 10, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ m_func->glBindTexture(GL_TEXTURE_2D, 0);
+
+ m_func->glBindFramebuffer(GL_FRAMEBUFFER, fbos[1]);
+ m_func->glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, fboTextures[1], 0);
+
+ GLenum status = m_func->glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
+
+ m_func->glBindFramebuffer(GL_FRAMEBUFFER, fbos[0]);
+ m_func->glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, fboTextures[0], 0);
+
+ status = m_func->glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
+
+ m_func->glEnable(GL_MULTISAMPLE);
+ m_func->glClearColor(0.2f, 0.2f, 0.2f, 0.2f);
+ m_func->glClear(GL_COLOR_BUFFER_BIT);
+ m_func->glDisable(GL_MULTISAMPLE);
+
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
+
+ // WHEN
+ m_glHelper.blitFramebuffer(0,0,10,10,0,0,10,10, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ m_func->glBindFramebuffer(GL_READ_FRAMEBUFFER, fbos[1]);
+
+ GLuint result[10*10];
+ m_func->glReadPixels(0,0,10,10,GL_RGBA, GL_UNSIGNED_BYTE, result);
+
+ // THEN
+ GLuint v = (0.2f) * 255;
+ v = v | (v<<8) | (v<<16) | (v<<24);
+ for (GLuint value : result) {
+ QCOMPARE(value, v);
+ }
+ m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ m_func->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+
+ m_func->glDeleteFramebuffers(2, fbos);
+ m_func->glDeleteTextures(2, fboTextures);
+ }
+
+#define ADD_GL_TYPE_ENTRY(Type, Expected) \
+ QTest::newRow(#Type) << Type << Expected;
+
+ void uniformTypeFromGLType_data()
+ {
+ QTest::addColumn<int>("glType");
+ QTest::addColumn<UniformType>("expected");
+
+ ADD_GL_TYPE_ENTRY(GL_FLOAT, UniformType::Float);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3);
+ ADD_GL_TYPE_ENTRY(GL_INT, UniformType::Int);
+ ADD_GL_TYPE_ENTRY(GL_INT_VEC2, UniformType::IVec2);
+ ADD_GL_TYPE_ENTRY(GL_INT_VEC3, UniformType::IVec3);
+ ADD_GL_TYPE_ENTRY(GL_INT_VEC4, UniformType::IVec4);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT, UniformType::UInt);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_VEC2, UniformType::UIVec2);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_VEC3, UniformType::UIVec3);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_VEC4, UniformType::UIVec4);
+ ADD_GL_TYPE_ENTRY(GL_BOOL, UniformType::Bool);
+ ADD_GL_TYPE_ENTRY(GL_BOOL_VEC2, UniformType::BVec2);
+ ADD_GL_TYPE_ENTRY(GL_BOOL_VEC3, UniformType::BVec3);
+ ADD_GL_TYPE_ENTRY(GL_BOOL_VEC4, UniformType::BVec4);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2, UniformType::Mat2);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3, UniformType::Mat3);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4, UniformType::Mat4);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2x3, UniformType::Mat2x3);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2x4, UniformType::Mat2x4);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3x2, UniformType::Mat3x2);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4x2, UniformType::Mat4x2);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4x3, UniformType::Mat4x3);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3x4, UniformType::Mat3x4);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D_ARRAY, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D_SHADOW, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_ARRAY, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_RECT, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_MULTISAMPLE, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_SHADOW, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_ARRAY_SHADOW, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_3D, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE_SHADOW, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE_MAP_ARRAY, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_BUFFER, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_1D, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_3D, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_BUFFER, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D_ARRAY, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D_MULTISAMPLE, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_CUBE, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_CUBE_MAP_ARRAY, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_1D, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_3D, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_BUFFER, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_CUBE, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_IMAGE_1D, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_IMAGE_2D, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_IMAGE_3D, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_IMAGE_2D_RECT, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_IMAGE_CUBE, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_IMAGE_BUFFER, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_IMAGE_1D_ARRAY, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_IMAGE_2D_ARRAY, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_IMAGE_CUBE_MAP_ARRAY, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_IMAGE_2D_MULTISAMPLE, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_IMAGE_2D_MULTISAMPLE_ARRAY, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_1D, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_2D, UniformType::Image); ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_3D, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_2D_RECT, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_CUBE, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_BUFFER, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_1D_ARRAY, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_2D_ARRAY, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_CUBE_MAP_ARRAY, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_2D_MULTISAMPLE, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_1D, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_2D, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_3D, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_2D_RECT, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_CUBE, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_BUFFER, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_1D_ARRAY, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_2D_ARRAY, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, UniformType::Image);
+ ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, UniformType::Image);
+ }
+
+ void uniformTypeFromGLType()
+ {
+ // GIVEN
+ QFETCH(int, glType);
+ QFETCH(UniformType, expected);
+
+ // WHEN
+ UniformType computed = m_glHelper.uniformTypeFromGLType(glType);
+
+ // THEN
+ QCOMPARE(computed, expected);
+ }
+
+ void drawBuffer()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ m_func->glGetError();
+
+ // WHEN
+ m_glHelper.drawBuffer(GL_FRONT);
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+
+ // THEN
+ GLint p;
+ m_func->glGetIntegerv(GL_DRAW_BUFFER, &p);
+ QCOMPARE(p, GL_FRONT);
+ }
+
+ void readBuffer()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ m_func->glGetError();
+
+ // WHEN
+ m_glHelper.readBuffer(GL_FRONT);
+
+ // THEN
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ GLint p;
+ m_func->glGetIntegerv(GL_READ_BUFFER, &p);
+ QCOMPARE(p, GL_FRONT);
+ }
+
+ void fenceSync()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ m_func->glGetError();
+
+ // WHEN
+ GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync());
+
+ // THEN
+ QVERIFY(sync != nullptr);
+ QCOMPARE(m_func->glIsSync(sync), GL_TRUE);
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ }
+
+ void clientWaitSync()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ m_func->glGetError();
+
+ // WHEN
+ QElapsedTimer t;
+ t.start();
+
+ GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync());
+
+ m_glHelper.clientWaitSync(sync, 1000000);
+
+ // THEN
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ qDebug() << t.nsecsElapsed();
+ }
+
+ void waitSync()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ m_func->glGetError();
+
+ // WHEN
+ GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync());
+ m_func->glFlush();
+ m_glHelper.waitSync(sync);
+
+ // THEN
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ }
+
+ void wasSyncSignaled()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ m_func->glGetError();
+
+ // WHEN
+ GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync());
+ m_func->glFlush();
+ m_glHelper.waitSync(sync);
+
+ // THEN
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+
+ // Shouldn't loop forever
+ while (!m_glHelper.wasSyncSignaled(sync))
+ ;
+ }
+
+ void deleteSync()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ m_func->glGetError();
+
+ // WHEN
+ GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync());
+ m_glHelper.clientWaitSync(sync, GLuint64(-1));
+
+ // THEN
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ QVERIFY(m_glHelper.wasSyncSignaled(sync) == true);
+
+ // WHEN
+ m_glHelper.deleteSync(sync);
+
+ // THEN
+ QCOMPARE(m_func->glIsSync(sync), GL_FALSE);
+ }
+
+ void rasterMode()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 functions not supported");
+
+ m_func->glGetError();
+ m_glHelper.rasterMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ // THEN
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ GLint p;
+ m_func->glGetIntegerv(GL_POLYGON_MODE, &p);
+ QCOMPARE(p, GL_LINE);
+ }
+
+private:
+ QScopedPointer<QWindow> m_window;
+ QOpenGLContext m_glContext;
+ GraphicsHelperGL4 m_glHelper;
+ QOpenGLFunctions_4_3_Core *m_func = nullptr;
+ bool m_initializationSuccessful = false;
+};
+
+#endif
+
+int main(int argc, char *argv[])
+{
+#ifdef TEST_SHOULD_BE_PERFORMED
+ QGuiApplication app(argc, argv);
+ app.setAttribute(Qt::AA_Use96Dpi, true);
+ tst_GraphicsHelperGL4 tc;
+ QTEST_SET_MAIN_SOURCE_PATH
+ return QTest::qExec(&tc, argc, argv);
+#endif
+ return 0;
+}
+
+#ifdef TEST_SHOULD_BE_PERFORMED
+#include "tst_graphicshelpergl4.moc"
+#endif