summaryrefslogtreecommitdiffstats
path: root/tests/auto/render/opengl/renderqueue/tst_renderqueue.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'tests/auto/render/opengl/renderqueue/tst_renderqueue.cpp')
-rw-r--r--tests/auto/render/opengl/renderqueue/tst_renderqueue.cpp243
1 files changed, 243 insertions, 0 deletions
diff --git a/tests/auto/render/opengl/renderqueue/tst_renderqueue.cpp b/tests/auto/render/opengl/renderqueue/tst_renderqueue.cpp
new file mode 100644
index 000000000..728648a3c
--- /dev/null
+++ b/tests/auto/render/opengl/renderqueue/tst_renderqueue.cpp
@@ -0,0 +1,243 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QtTest>
+#include <QMutex>
+#include <QWaitCondition>
+#include <QThread>
+#include <renderqueue_p.h>
+#include <renderview_p.h>
+
+class tst_RenderQueue : public QObject
+{
+ Q_OBJECT
+public :
+ tst_RenderQueue() {}
+ ~tst_RenderQueue() {}
+
+private Q_SLOTS:
+ void setRenderViewCount();
+ void circleQueues();
+ void checkOrder();
+ void checkTimeToSubmit();
+ void concurrentQueueAccess();
+ void resetQueue();
+};
+
+
+void tst_RenderQueue::setRenderViewCount()
+{
+ // GIVEN
+ Qt3DRender::Render::OpenGL::RenderQueue renderQueue;
+
+ // THEN
+ QCOMPARE(renderQueue.wasReset(), true);
+
+ // WHEN
+ renderQueue.setTargetRenderViewCount(7);
+
+ // THEN
+ QCOMPARE(renderQueue.wasReset(), false);
+ QVERIFY(renderQueue.targetRenderViewCount() == 7);
+ QVERIFY(renderQueue.currentRenderViewCount()== 0);
+}
+
+void tst_RenderQueue::circleQueues()
+{
+ // GIVEN
+ Qt3DRender::Render::OpenGL::RenderQueue renderQueue;
+ renderQueue.setTargetRenderViewCount(7);
+
+ // WHEN
+ for (int j = 0; j < 10; j++) {
+
+ // WHEN
+ renderQueue.reset();
+ renderQueue.setTargetRenderViewCount(7);
+
+ // THEN
+ QVERIFY(!renderQueue.isFrameQueueComplete());
+ QCOMPARE(renderQueue.currentRenderViewCount(), 0);
+
+ // WHEN
+ QList<Qt3DRender::Render::OpenGL::RenderView *> renderViews;
+ for (int i = 0; i < 7; i++) {
+ renderViews << new Qt3DRender::Render::OpenGL::RenderView();
+ renderQueue.queueRenderView(renderViews.at(i), i);
+ }
+
+ // THEN
+ QVERIFY(renderQueue.isFrameQueueComplete());
+ }
+}
+
+void tst_RenderQueue::checkOrder()
+{
+ // GIVEN
+ Qt3DRender::Render::OpenGL::RenderQueue renderQueue;
+ renderQueue.setTargetRenderViewCount(7);
+ QVector<Qt3DRender::Render::OpenGL::RenderView *> renderViews(7);
+
+ // WHEN
+ for (int i = 0; i < 7; ++i) {
+ int processingOrder = (i % 2 == 0) ? (6 - i) : i;
+ renderViews[processingOrder] = new Qt3DRender::Render::OpenGL::RenderView();
+ renderQueue.queueRenderView(renderViews[processingOrder], processingOrder);
+ }
+
+ // THEN
+ QVector<Qt3DRender::Render::OpenGL::RenderView *> frame = renderQueue.nextFrameQueue();
+ for (int i = 0; i < 7; ++i) {
+ QVERIFY(frame[i] == renderViews[i]);
+ }
+}
+
+void tst_RenderQueue::checkTimeToSubmit()
+{
+ // GIVEN
+ Qt3DRender::Render::OpenGL::RenderQueue renderQueue;
+ renderQueue.setTargetRenderViewCount(7);
+ QVector<Qt3DRender::Render::OpenGL::RenderView *> renderViews(7);
+
+ // WHEN
+ for (int i = 0; i < 7; i++) {
+ int processingOrder = (i % 2 == 0) ? (6 - i) : i;
+ renderViews[processingOrder] = new Qt3DRender::Render::OpenGL::RenderView();
+ renderQueue.queueRenderView(renderViews[processingOrder], processingOrder);
+
+ // THEN
+ if (i < 6)
+ QVERIFY(!renderQueue.isFrameQueueComplete());
+ else
+ QVERIFY(renderQueue.isFrameQueueComplete());
+ }
+}
+
+class SimpleWorker : public QThread
+{
+ Q_OBJECT
+public:
+ QSemaphore m_waitSubmit;
+ QSemaphore m_waitQueue;
+ Qt3DRender::Render::OpenGL::RenderQueue *m_renderQueues;
+
+public Q_SLOTS:
+
+ void run() final // In Thread
+ {
+ for (int i = 0; i < 5; i++) {
+ m_waitQueue.acquire();
+
+ QVERIFY(m_renderQueues->currentRenderViewCount() == 0);
+ QVERIFY(!m_renderQueues->isFrameQueueComplete());
+
+ for (int j = 0; j < 7; ++j) {
+ // THEN
+ QCOMPARE(m_renderQueues->currentRenderViewCount(), j);
+ // WHEN
+ m_renderQueues->queueRenderView(new Qt3DRender::Render::OpenGL::RenderView(), j);
+ // THEN
+ QVERIFY(m_renderQueues->targetRenderViewCount() == 7);
+ QCOMPARE(m_renderQueues->currentRenderViewCount(), j + 1);
+ QVERIFY(m_renderQueues->isFrameQueueComplete() == (j == 6));
+ QThread::msleep(20); // Simulates business
+ }
+
+ QVERIFY(m_renderQueues->isFrameQueueComplete());
+ m_waitSubmit.release();
+ }
+ }
+};
+
+
+void tst_RenderQueue::concurrentQueueAccess()
+{
+ // GIVEN
+ Qt3DRender::Render::OpenGL::RenderQueue *renderQueue = new Qt3DRender::Render::OpenGL::RenderQueue;
+
+ SimpleWorker *jobsThread = new SimpleWorker();
+ renderQueue->setTargetRenderViewCount(7);
+ jobsThread->m_renderQueues = renderQueue;
+
+ // THEN
+ QVERIFY(jobsThread->m_renderQueues->targetRenderViewCount() == renderQueue->targetRenderViewCount());
+ QVERIFY(jobsThread->m_renderQueues->currentRenderViewCount() == renderQueue->currentRenderViewCount());
+
+ // Start thread
+ jobsThread->start();
+
+ jobsThread->m_waitQueue.release();
+
+ for (int i = 0; i < 5; ++i) {
+ jobsThread->m_waitSubmit.acquire();
+
+ // WHEN unlocked
+ // THEN
+ QVERIFY (renderQueue->isFrameQueueComplete());
+ QCOMPARE(renderQueue->nextFrameQueue().size(), renderQueue->targetRenderViewCount());
+
+ // reset queue for next frame
+ renderQueue->reset();
+ renderQueue->setTargetRenderViewCount(7);
+ jobsThread->m_waitQueue.release();
+ }
+ jobsThread->wait();
+}
+
+void tst_RenderQueue::resetQueue()
+{
+ // GIVEN
+ Qt3DRender::Render::OpenGL::RenderQueue renderQueue;
+
+ for (int j = 0; j < 5; j++) {
+ // WHEN
+ renderQueue.setTargetRenderViewCount(5);
+ // THEN
+ QCOMPARE(renderQueue.wasReset(), false);
+ QVERIFY(renderQueue.currentRenderViewCount() == 0);
+
+ // WHEN
+ QVector<Qt3DRender::Render::OpenGL::RenderView *> renderViews(5);
+ for (int i = 0; i < 5; ++i) {
+ renderQueue.queueRenderView(renderViews.at(i), i);
+ }
+ // THEN
+ QCOMPARE(renderQueue.currentRenderViewCount(), 5);
+ QVERIFY(renderQueue.isFrameQueueComplete());
+
+ // WHEN
+ renderQueue.reset();
+ QCOMPARE(renderQueue.wasReset(), true);
+ // THEN
+ QVERIFY(renderQueue.currentRenderViewCount() == 0);
+ }
+}
+
+QTEST_APPLESS_MAIN(tst_RenderQueue)
+
+#include "tst_renderqueue.moc"