summaryrefslogtreecommitdiffstats
path: root/tests/auto/render/opengl/renderviewbuilder/tst_renderviewbuilder.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'tests/auto/render/opengl/renderviewbuilder/tst_renderviewbuilder.cpp')
-rw-r--r--tests/auto/render/opengl/renderviewbuilder/tst_renderviewbuilder.cpp670
1 files changed, 670 insertions, 0 deletions
diff --git a/tests/auto/render/opengl/renderviewbuilder/tst_renderviewbuilder.cpp b/tests/auto/render/opengl/renderviewbuilder/tst_renderviewbuilder.cpp
new file mode 100644
index 000000000..fe534e243
--- /dev/null
+++ b/tests/auto/render/opengl/renderviewbuilder/tst_renderviewbuilder.cpp
@@ -0,0 +1,670 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Paul Lemire <paul.lemire350@gmail.com>
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QTest>
+#include <Qt3DCore/private/qaspectjobmanager_p.h>
+#include <Qt3DCore/private/qnodevisitor_p.h>
+#include <Qt3DCore/private/qnode_p.h>
+
+#include <renderviewbuilder_p.h>
+#include <Qt3DRender/private/qrenderaspect_p.h>
+#include <Qt3DRender/qviewport.h>
+#include <Qt3DRender/qclearbuffers.h>
+#include <Qt3DRender/qdispatchcompute.h>
+#include <Qt3DRender/qfrustumculling.h>
+#include <Qt3DRender/qmaterial.h>
+#include <Qt3DRender/qspotlight.h>
+#include <Qt3DRender/qpointlight.h>
+#include <Qt3DRender/qenvironmentlight.h>
+#include <Qt3DRender/qgeometryrenderer.h>
+#include <Qt3DRender/qcomputecommand.h>
+#include <Qt3DRender/qlayerfilter.h>
+#include <Qt3DRender/qrenderpassfilter.h>
+#include <Qt3DRender/qtechniquefilter.h>
+#include <Qt3DRender/qcameraselector.h>
+#include <Qt3DRender/qcamera.h>
+#include <Qt3DRender/qlayer.h>
+#include <Qt3DRender/private/qrenderaspect_p.h>
+#include <Qt3DRender/private/nodemanagers_p.h>
+#include <Qt3DRender/private/managers_p.h>
+#include <Qt3DRender/private/filterentitybycomponentjob_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+class TestAspect : public QRenderAspect
+{
+public:
+ TestAspect(Qt3DCore::QNode *root)
+ : QRenderAspect(Qt3DRender::QRenderAspect::Synchronous)
+ , m_jobManager(new Qt3DCore::QAspectJobManager())
+ {
+ Qt3DCore::QAbstractAspectPrivate::get(this)->m_jobManager = m_jobManager.data();
+ QRenderAspect::onRegistered();
+
+ QVector<Qt3DCore::QNode *> nodes;
+ Qt3DCore::QNodeVisitor v;
+ v.traverse(root, [&nodes](Qt3DCore::QNode *node) {
+ Qt3DCore::QNodePrivate *d = Qt3DCore::QNodePrivate::get(node);
+ d->m_typeInfo = const_cast<QMetaObject*>(Qt3DCore::QNodePrivate::findStaticMetaObject(node->metaObject()));
+ d->m_hasBackendNode = true;
+ nodes << node;
+ });
+
+ for (const auto node: nodes)
+ d_func()->createBackendNode({
+ node->id(),
+ Qt3DCore::QNodePrivate::get(node)->m_typeInfo,
+ Qt3DCore::NodeTreeChange::Added,
+ node
+ });
+ }
+
+ ~TestAspect()
+ {
+ QRenderAspect::onUnregistered();
+ }
+
+ Qt3DRender::Render::NodeManagers *nodeManagers() const
+ {
+ return d_func()->m_renderer->nodeManagers();
+ }
+
+ Render::OpenGL::Renderer *renderer() const
+ {
+ return static_cast<Render::OpenGL::Renderer *>(d_func()->m_renderer);
+ }
+
+ Render::OpenGL::MaterialParameterGathererJobPtr materialGathererJob() const
+ {
+ Render::OpenGL::MaterialParameterGathererJobPtr job = Render::OpenGL::MaterialParameterGathererJobPtr::create();
+ job->setNodeManagers(nodeManagers());
+ return job;
+ }
+
+ void onRegistered() { QRenderAspect::onRegistered(); }
+ void onUnregistered() { QRenderAspect::onUnregistered(); }
+
+private:
+ QScopedPointer<Qt3DCore::QAspectJobManager> m_jobManager;
+};
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+namespace {
+
+Qt3DCore::QEntity *buildSimpleScene(Qt3DRender::QFrameGraphNode *fg)
+{
+ Qt3DCore::QEntity *root = new Qt3DCore::QEntity();
+
+ Qt3DRender::QRenderSettings* renderSettings = new Qt3DRender::QRenderSettings();
+ renderSettings->setActiveFrameGraph(fg);
+ root->addComponent(renderSettings);
+
+ // Scene
+ {
+ Qt3DCore::QEntity *e = new Qt3DCore::QEntity();
+ Qt3DRender::QMaterial *material = new Qt3DRender::QMaterial();
+ Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DRender::QGeometryRenderer();
+ e->addComponent(material);
+ e->addComponent(geometryRenderer);
+ e->setParent(root);
+ }
+ {
+ Qt3DCore::QEntity *e = new Qt3DCore::QEntity();
+ Qt3DRender::QMaterial *material = new Qt3DRender::QMaterial();
+ Qt3DRender::QComputeCommand *computeCommand = new Qt3DRender::QComputeCommand();
+ e->addComponent(material);
+ e->addComponent(computeCommand);
+ e->setParent(root);
+ }
+
+ {
+ Qt3DCore::QEntity *e = new Qt3DCore::QEntity();
+ Qt3DRender::QPointLight *light = new Qt3DRender::QPointLight();
+ e->addComponent(light);
+ e->setParent(root);
+ }
+
+ {
+ Qt3DCore::QEntity *e = new Qt3DCore::QEntity();
+ Qt3DRender::QSpotLight *light = new Qt3DRender::QSpotLight();
+ e->addComponent(light);
+ e->setParent(root);
+ }
+
+ {
+ Qt3DCore::QEntity *e = new Qt3DCore::QEntity();
+ Qt3DRender::QEnvironmentLight *light = new Qt3DRender::QEnvironmentLight();
+ e->addComponent(light);
+ e->setParent(root);
+ }
+
+ return root;
+}
+
+Qt3DCore::QEntity *buildEntityFilterTestScene(Qt3DRender::QFrameGraphNode *fg, Qt3DRender::QLayer *layer)
+{
+ Qt3DCore::QEntity *root = new Qt3DCore::QEntity();
+
+ Qt3DRender::QRenderSettings* renderSettings = new Qt3DRender::QRenderSettings();
+ renderSettings->setActiveFrameGraph(fg);
+ root->addComponent(renderSettings);
+
+ // Scene
+ for (int i = 0; i < 200; ++i) {
+ Qt3DCore::QEntity *e = new Qt3DCore::QEntity();
+ Qt3DRender::QMaterial *material = new Qt3DRender::QMaterial();
+ Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DRender::QGeometryRenderer();
+ e->addComponent(material);
+ e->addComponent(geometryRenderer);
+ if (i % 2 == 0)
+ e->addComponent(layer);
+ e->setParent(root);
+ }
+
+ return root;
+}
+
+} // anonymous
+
+
+class tst_RenderViewBuilder : public QObject
+{
+ Q_OBJECT
+
+private Q_SLOTS:
+
+ void checkInitialState()
+ {
+ // GIVEN
+ Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
+ Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
+ Qt3DRender::TestAspect testAspect(buildSimpleScene(viewport));
+
+ // THEN
+ Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(clearBuffer->id());
+ QVERIFY(leafNode != nullptr);
+
+ {
+ // WHEN
+ Qt3DRender::Render::OpenGL::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
+
+ // THEN
+ QCOMPARE(renderViewBuilder.renderViewIndex(), 0);
+ QCOMPARE(renderViewBuilder.renderer(), testAspect.renderer());
+ QCOMPARE(renderViewBuilder.layerCacheNeedsToBeRebuilt(), false);
+ QCOMPARE(renderViewBuilder.materialGathererCacheNeedsToBeRebuilt(), false);
+ QVERIFY(!renderViewBuilder.renderViewJob().isNull());
+ QVERIFY(!renderViewBuilder.frustumCullingJob().isNull());
+ QVERIFY(!renderViewBuilder.syncPreFrustumCullingJob().isNull());
+ QVERIFY(!renderViewBuilder.setClearDrawBufferIndexJob().isNull());
+
+ QVERIFY(renderViewBuilder.filterEntityByLayerJob().isNull());
+ QVERIFY(renderViewBuilder.syncFilterEntityByLayerJob().isNull());
+ QVERIFY(renderViewBuilder.syncRenderViewPreCommandUpdateJob().isNull());
+ QVERIFY(renderViewBuilder.syncRenderViewPostCommandUpdateJob().isNull());
+ QVERIFY(renderViewBuilder.syncRenderViewPostInitializationJob().isNull());
+
+ QCOMPARE(renderViewBuilder.renderViewCommandUpdaterJobs().size(), 0);
+ QCOMPARE(renderViewBuilder.materialGathererJobs().size(), 0);
+
+ // WHEN
+ renderViewBuilder.prepareJobs();
+
+ // THEN
+ QVERIFY(!renderViewBuilder.syncRenderViewPreCommandUpdateJob().isNull());
+ QVERIFY(!renderViewBuilder.syncRenderViewPostCommandUpdateJob().isNull());
+ QVERIFY(!renderViewBuilder.syncRenderViewPostInitializationJob().isNull());
+ QVERIFY(renderViewBuilder.filterEntityByLayerJob().isNull());
+ QVERIFY(renderViewBuilder.syncFilterEntityByLayerJob().isNull());
+
+ QCOMPARE(renderViewBuilder.renderViewCommandUpdaterJobs().size(), Qt3DRender::Render::OpenGL::RenderViewBuilder::optimalJobCount());
+ QCOMPARE(renderViewBuilder.materialGathererJobs().size(), 0);
+ QCOMPARE(renderViewBuilder.buildJobHierachy().size(), 8 + 1 * Qt3DRender::Render::OpenGL::RenderViewBuilder::optimalJobCount());
+ }
+
+ {
+ // WHEN
+ Qt3DRender::Render::OpenGL::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
+ renderViewBuilder.setLayerCacheNeedsToBeRebuilt(true);
+ renderViewBuilder.prepareJobs();
+
+ // THEN
+ QCOMPARE(renderViewBuilder.layerCacheNeedsToBeRebuilt(), true);
+ QVERIFY(!renderViewBuilder.filterEntityByLayerJob().isNull());
+ QVERIFY(!renderViewBuilder.syncFilterEntityByLayerJob().isNull());
+
+ // mark jobs dirty and recheck
+ QCOMPARE(renderViewBuilder.buildJobHierachy().size(), 10 + 1 * Qt3DRender::Render::OpenGL::RenderViewBuilder::optimalJobCount());
+ }
+
+ {
+ // WHEN
+ Qt3DRender::Render::OpenGL::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
+ renderViewBuilder.setMaterialGathererCacheNeedsToBeRebuilt(true);
+ renderViewBuilder.prepareJobs();
+
+ // THEN
+ QCOMPARE(renderViewBuilder.materialGathererCacheNeedsToBeRebuilt(), true);
+ QCOMPARE(renderViewBuilder.materialGathererJobs().size(), Qt3DRender::Render::OpenGL::RenderViewBuilder::optimalJobCount());
+ QVERIFY(!renderViewBuilder.syncMaterialGathererJob().isNull());
+
+ // mark jobs dirty and recheck
+ QCOMPARE(renderViewBuilder.buildJobHierachy().size(), 9 + 2 * Qt3DRender::Render::OpenGL::RenderViewBuilder::optimalJobCount());
+ }
+ }
+
+ void checkCheckJobDependencies()
+ {
+ // GIVEN
+ Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
+ Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
+ Qt3DRender::TestAspect testAspect(buildSimpleScene(viewport));
+
+ // THEN
+ Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(clearBuffer->id());
+ QVERIFY(leafNode != nullptr);
+
+ {
+ // WHEN
+ Qt3DRender::Render::OpenGL::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
+ renderViewBuilder.prepareJobs();
+ renderViewBuilder.buildJobHierachy();
+
+ // THEN
+ // Step 1
+ QCOMPARE(renderViewBuilder.renderViewJob()->dependencies().size(), 1); // Depends upon skinning palette update
+
+
+ // Step 2
+ QCOMPARE(renderViewBuilder.syncRenderViewPostInitializationJob()->dependencies().size(), 1);
+ QCOMPARE(renderViewBuilder.syncRenderViewPostInitializationJob()->dependencies().constFirst().toStrongRef().data(),
+ renderViewBuilder.renderViewJob().data());
+
+ // Step 3
+ QVERIFY(renderViewBuilder.filterEntityByLayerJob().isNull());
+ QVERIFY(renderViewBuilder.syncFilterEntityByLayerJob().isNull());
+
+ QCOMPARE(renderViewBuilder.filterProximityJob()->dependencies().size(), 2);
+ QVERIFY(renderViewBuilder.filterProximityJob()->dependencies().contains(renderViewBuilder.syncRenderViewPostInitializationJob()));
+ QVERIFY(renderViewBuilder.filterProximityJob()->dependencies().contains(testAspect.renderer()->expandBoundingVolumeJob()));
+
+ QCOMPARE(renderViewBuilder.setClearDrawBufferIndexJob()->dependencies().size(), 1);
+ QCOMPARE(renderViewBuilder.setClearDrawBufferIndexJob()->dependencies().constFirst().toStrongRef().data(),
+ renderViewBuilder.syncRenderViewPostInitializationJob().data());
+
+ QCOMPARE(renderViewBuilder.syncPreFrustumCullingJob()->dependencies().size(), 3);
+ QVERIFY(renderViewBuilder.syncPreFrustumCullingJob()->dependencies().contains(renderViewBuilder.syncRenderViewPostInitializationJob()));
+ QVERIFY(renderViewBuilder.syncPreFrustumCullingJob()->dependencies().contains(testAspect.renderer()->updateWorldTransformJob()));
+ QVERIFY(renderViewBuilder.syncPreFrustumCullingJob()->dependencies().contains(testAspect.renderer()->updateShaderDataTransformJob()));
+
+ // Step 4
+ QCOMPARE(renderViewBuilder.frustumCullingJob()->dependencies().size(), 2);
+ QVERIFY(renderViewBuilder.frustumCullingJob()->dependencies().contains(renderViewBuilder.syncPreFrustumCullingJob()));
+ QVERIFY(renderViewBuilder.frustumCullingJob()->dependencies().contains(testAspect.renderer()->expandBoundingVolumeJob()));
+
+
+ QCOMPARE(renderViewBuilder.syncRenderViewPreCommandUpdateJob()->dependencies().size(), renderViewBuilder.materialGathererJobs().size() + 7);
+ QVERIFY(renderViewBuilder.syncRenderViewPreCommandUpdateJob()->dependencies().contains(renderViewBuilder.syncRenderViewPostInitializationJob()));
+ QVERIFY(renderViewBuilder.syncRenderViewPreCommandUpdateJob()->dependencies().contains(renderViewBuilder.filterProximityJob()));
+ QVERIFY(renderViewBuilder.syncRenderViewPreCommandUpdateJob()->dependencies().contains(renderViewBuilder.frustumCullingJob()));
+ QVERIFY(renderViewBuilder.syncRenderViewPreCommandUpdateJob()->dependencies().contains(testAspect.renderer()->introspectShadersJob()));
+ QVERIFY(renderViewBuilder.syncRenderViewPreCommandUpdateJob()->dependencies().contains(testAspect.renderer()->bufferGathererJob()));
+ QVERIFY(renderViewBuilder.syncRenderViewPreCommandUpdateJob()->dependencies().contains(testAspect.renderer()->textureGathererJob()));
+ QVERIFY(renderViewBuilder.syncRenderViewPreCommandUpdateJob()->dependencies().contains(testAspect.renderer()->cacheLightJob()));
+
+ // Step 5
+ for (const auto &renderViewBuilderJob : renderViewBuilder.renderViewCommandUpdaterJobs()) {
+ QCOMPARE(renderViewBuilderJob->dependencies().size(), 1);
+ QCOMPARE(renderViewBuilderJob->dependencies().constFirst().toStrongRef().data(),
+ renderViewBuilder.syncRenderViewPreCommandUpdateJob().data());
+ }
+
+ // Step 6
+ QCOMPARE(renderViewBuilder.syncRenderViewPostCommandUpdateJob()->dependencies().size(), renderViewBuilder.renderViewCommandUpdaterJobs().size());
+ for (const auto &renderViewBuilderJob : renderViewBuilder.renderViewCommandUpdaterJobs()) {
+ QVERIFY(renderViewBuilder.syncRenderViewPostCommandUpdateJob()->dependencies().contains(renderViewBuilderJob));
+ }
+ }
+ {
+ // WHEN
+ Qt3DRender::Render::OpenGL::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
+ renderViewBuilder.setLayerCacheNeedsToBeRebuilt(true);
+ renderViewBuilder.setMaterialGathererCacheNeedsToBeRebuilt(true);
+ renderViewBuilder.prepareJobs();
+ renderViewBuilder.buildJobHierachy();
+
+ // THEN
+ // Step 1
+ QCOMPARE(renderViewBuilder.renderViewJob()->dependencies().size(), 1); // Depends upon skinning palette update
+
+ // Step 2
+ QCOMPARE(renderViewBuilder.syncRenderViewPostInitializationJob()->dependencies().size(), 1);
+ QCOMPARE(renderViewBuilder.syncRenderViewPostInitializationJob()->dependencies().constFirst().toStrongRef().data(),
+ renderViewBuilder.renderViewJob().data());
+
+ // Step 3
+ QCOMPARE(renderViewBuilder.filterEntityByLayerJob()->dependencies().size(), 3);
+ QVERIFY(renderViewBuilder.filterEntityByLayerJob()->dependencies().contains(testAspect.renderer()->updateEntityLayersJob()));
+ QVERIFY(renderViewBuilder.filterEntityByLayerJob()->dependencies().contains(renderViewBuilder.syncRenderViewPostInitializationJob()));
+ QVERIFY(renderViewBuilder.filterEntityByLayerJob()->dependencies().contains(testAspect.renderer()->updateTreeEnabledJob()));
+
+ QCOMPARE(renderViewBuilder.syncFilterEntityByLayerJob()->dependencies().size(), 1);
+ QVERIFY(renderViewBuilder.syncFilterEntityByLayerJob()->dependencies().contains(renderViewBuilder.filterEntityByLayerJob()));
+
+ QCOMPARE(renderViewBuilder.filterProximityJob()->dependencies().size(), 2);
+ QVERIFY(renderViewBuilder.filterProximityJob()->dependencies().contains(renderViewBuilder.syncRenderViewPostInitializationJob()));
+ QVERIFY(renderViewBuilder.filterProximityJob()->dependencies().contains(testAspect.renderer()->expandBoundingVolumeJob()));
+
+ QCOMPARE(renderViewBuilder.setClearDrawBufferIndexJob()->dependencies().size(), 1);
+ QCOMPARE(renderViewBuilder.setClearDrawBufferIndexJob()->dependencies().constFirst().toStrongRef().data(),
+ renderViewBuilder.syncRenderViewPostInitializationJob().data());
+
+ QCOMPARE(renderViewBuilder.syncPreFrustumCullingJob()->dependencies().size(), 3);
+ QVERIFY(renderViewBuilder.syncPreFrustumCullingJob()->dependencies().contains(renderViewBuilder.syncRenderViewPostInitializationJob()));
+ QVERIFY(renderViewBuilder.syncPreFrustumCullingJob()->dependencies().contains(testAspect.renderer()->updateWorldTransformJob()));
+ QVERIFY(renderViewBuilder.syncPreFrustumCullingJob()->dependencies().contains(testAspect.renderer()->updateShaderDataTransformJob()));
+
+ for (const auto &materialGatherer : renderViewBuilder.materialGathererJobs()) {
+ QCOMPARE(materialGatherer->dependencies().size(), 3);
+ QVERIFY(materialGatherer->dependencies().contains(renderViewBuilder.syncRenderViewPostInitializationJob()));
+ QVERIFY(materialGatherer->dependencies().contains(testAspect.renderer()->introspectShadersJob()));
+ QVERIFY(materialGatherer->dependencies().contains(testAspect.renderer()->filterCompatibleTechniqueJob()));
+ }
+
+ // Step 4
+ QCOMPARE(renderViewBuilder.frustumCullingJob()->dependencies().size(), 2);
+ QVERIFY(renderViewBuilder.frustumCullingJob()->dependencies().contains(renderViewBuilder.syncPreFrustumCullingJob()));
+ QVERIFY(renderViewBuilder.frustumCullingJob()->dependencies().contains(testAspect.renderer()->expandBoundingVolumeJob()));
+
+ QVERIFY(renderViewBuilder.syncRenderViewPreCommandUpdateJob()->dependencies().contains(renderViewBuilder.syncRenderViewPostInitializationJob()));
+ QVERIFY(renderViewBuilder.syncRenderViewPreCommandUpdateJob()->dependencies().contains(renderViewBuilder.syncFilterEntityByLayerJob()));
+ QVERIFY(renderViewBuilder.syncRenderViewPreCommandUpdateJob()->dependencies().contains(renderViewBuilder.frustumCullingJob()));
+ QVERIFY(renderViewBuilder.syncRenderViewPreCommandUpdateJob()->dependencies().contains(renderViewBuilder.filterProximityJob()));
+ QVERIFY(renderViewBuilder.syncRenderViewPreCommandUpdateJob()->dependencies().contains(testAspect.renderer()->introspectShadersJob()));
+ QVERIFY(renderViewBuilder.syncRenderViewPreCommandUpdateJob()->dependencies().contains(testAspect.renderer()->bufferGathererJob()));
+ QVERIFY(renderViewBuilder.syncRenderViewPreCommandUpdateJob()->dependencies().contains(testAspect.renderer()->textureGathererJob()));
+
+ // Step 5
+ for (const auto &renderViewBuilderJob : renderViewBuilder.renderViewCommandUpdaterJobs()) {
+ QCOMPARE(renderViewBuilderJob->dependencies().size(), 1);
+ QCOMPARE(renderViewBuilderJob->dependencies().constFirst().toStrongRef().data(),
+ renderViewBuilder.syncRenderViewPreCommandUpdateJob().data());
+ }
+
+ // Step 6
+ QCOMPARE(renderViewBuilder.syncRenderViewPostCommandUpdateJob()->dependencies().size(), renderViewBuilder.renderViewCommandUpdaterJobs().size());
+ for (const auto &renderViewBuilderJob : renderViewBuilder.renderViewCommandUpdaterJobs()) {
+ QVERIFY(renderViewBuilder.syncRenderViewPostCommandUpdateJob()->dependencies().contains(renderViewBuilderJob));
+ }
+ }
+ }
+
+ void checkRenderViewJobExecution()
+ {
+ // GIVEN
+ Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
+ Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
+ Qt3DRender::TestAspect testAspect(buildSimpleScene(viewport));
+
+ // THEN
+ Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(clearBuffer->id());
+ QVERIFY(leafNode != nullptr);
+
+ // WHEN
+ Qt3DRender::Render::OpenGL::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
+ renderViewBuilder.prepareJobs();
+ renderViewBuilder.buildJobHierachy();
+ renderViewBuilder.renderViewJob()->run();
+
+ // THEN
+ QVERIFY(renderViewBuilder.renderViewJob()->renderView() != nullptr);
+ }
+
+ void checkLightGatherExecution()
+ {
+ // GIVEN
+ Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
+ Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
+ Qt3DRender::TestAspect testAspect(buildSimpleScene(viewport));
+ Qt3DRender::Render::OpenGL::Renderer *renderer = testAspect.renderer();
+
+ // THEN
+ Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(clearBuffer->id());
+ QVERIFY(leafNode != nullptr);
+
+ // WHEN
+ renderer->lightGathererJob()->run();
+
+ // THEN
+ QCOMPARE(renderer->lightGathererJob()->lights().size(), 2);
+ QVERIFY(renderer->lightGathererJob()->takeEnvironmentLight() != nullptr);
+ }
+
+ void checkRenderableEntitiesFilteringExecution()
+ {
+ // GIVEN
+ Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
+ Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
+ Qt3DRender::TestAspect testAspect(buildSimpleScene(viewport));
+ Qt3DRender::Render::OpenGL::Renderer *renderer = testAspect.renderer();
+
+ // THEN
+ Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(clearBuffer->id());
+ QVERIFY(leafNode != nullptr);
+
+ // WHEN
+ renderer->renderableEntityFilterJob()->run();
+
+ // THEN
+ QCOMPARE(renderer->renderableEntityFilterJob()->filteredEntities().size(), 1);
+ }
+
+ void checkComputableEntitiesFilteringExecution()
+ {
+ // GIVEN
+ Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
+ Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
+ Qt3DRender::TestAspect testAspect(buildSimpleScene(viewport));
+ Qt3DRender::Render::OpenGL::Renderer *renderer = testAspect.renderer();
+
+ // THEN
+ Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(clearBuffer->id());
+ QVERIFY(leafNode != nullptr);
+
+ // WHEN
+ renderer->computableEntityFilterJob()->run();
+
+ // THEN
+ QCOMPARE(renderer->computableEntityFilterJob()->filteredEntities().size(), 1);
+ }
+
+ void checkSyncRenderViewInitializationExecution()
+ {
+ // GIVEN
+ Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
+ Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
+ Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(clearBuffer);
+ Qt3DRender::QFrustumCulling *frustumCulling = new Qt3DRender::QFrustumCulling(layerFilter);
+ Qt3DRender::QTechniqueFilter *techniqueFilter = new Qt3DRender::QTechniqueFilter(frustumCulling);
+ Qt3DRender::QRenderPassFilter *renderPassFilter = new Qt3DRender::QRenderPassFilter(techniqueFilter);
+ Qt3DRender::QLayer *layer = new Qt3DRender::QLayer();
+
+ layerFilter->addLayer(layer);
+ Qt3DRender::TestAspect testAspect(buildSimpleScene(viewport));
+
+ // THEN
+ Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(renderPassFilter->id());
+ QVERIFY(leafNode != nullptr);
+
+ {
+ // WHEN
+ Qt3DRender::Render::OpenGL::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
+ renderViewBuilder.prepareJobs();
+ renderViewBuilder.buildJobHierachy();
+
+ // THEN
+ QCOMPARE(renderViewBuilder.frustumCullingJob()->isActive(), false);
+ for (const auto &materialGatherer : renderViewBuilder.materialGathererJobs()) {
+ QVERIFY(materialGatherer->techniqueFilter() == nullptr);
+ QVERIFY(materialGatherer->renderPassFilter() == nullptr);
+ }
+
+ // WHEN
+ renderViewBuilder.renderViewJob()->run();
+ renderViewBuilder.syncRenderViewPostInitializationJob()->run();
+
+ // THEN
+ QCOMPARE(renderViewBuilder.frustumCullingJob()->isActive(), true);
+ for (const auto &materialGatherer : renderViewBuilder.materialGathererJobs()) {
+ QVERIFY(materialGatherer->techniqueFilter() != nullptr);
+ QVERIFY(materialGatherer->renderPassFilter() != nullptr);
+ }
+ }
+ {
+ // WHEN
+ Qt3DRender::Render::OpenGL::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
+ renderViewBuilder.setLayerCacheNeedsToBeRebuilt(true);
+ renderViewBuilder.prepareJobs();
+ renderViewBuilder.buildJobHierachy();
+
+ // THEN
+ QCOMPARE(renderViewBuilder.frustumCullingJob()->isActive(), false);
+ QCOMPARE(renderViewBuilder.filterEntityByLayerJob()->hasLayerFilter(), false);
+ QCOMPARE(renderViewBuilder.filterEntityByLayerJob()->layerFilters().size(), 0);
+ for (const auto &materialGatherer : renderViewBuilder.materialGathererJobs()) {
+ QVERIFY(materialGatherer->techniqueFilter() == nullptr);
+ QVERIFY(materialGatherer->renderPassFilter() == nullptr);
+ }
+
+ // WHEN
+ renderViewBuilder.renderViewJob()->run();
+ renderViewBuilder.syncRenderViewPostInitializationJob()->run();
+
+ // THEN
+ QCOMPARE(renderViewBuilder.frustumCullingJob()->isActive(), true);
+ QCOMPARE(renderViewBuilder.filterEntityByLayerJob()->hasLayerFilter(), true);
+ QCOMPARE(renderViewBuilder.filterEntityByLayerJob()->layerFilters().size(), 1);
+ for (const auto &materialGatherer : renderViewBuilder.materialGathererJobs()) {
+ QVERIFY(materialGatherer->techniqueFilter() != nullptr);
+ QVERIFY(materialGatherer->renderPassFilter() != nullptr);
+ }
+ }
+ }
+
+ void checkSyncFrustumCullingExecution()
+ {
+ // GIVEN
+ Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
+ Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
+ Qt3DRender::QFrustumCulling *frustumCulling = new Qt3DRender::QFrustumCulling(clearBuffer);
+ Qt3DRender::QCameraSelector *cameraSelector = new Qt3DRender::QCameraSelector(frustumCulling);
+ Qt3DRender::QCamera *camera = new Qt3DRender::QCamera();
+ cameraSelector->setCamera(camera);
+
+ Qt3DRender::TestAspect testAspect(buildSimpleScene(viewport));
+
+ // THEN
+ Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(cameraSelector->id());
+ QVERIFY(leafNode != nullptr);
+
+ // WHEN
+ Qt3DRender::Render::OpenGL::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
+ renderViewBuilder.prepareJobs();
+ renderViewBuilder.buildJobHierachy();
+
+ // THEN
+ QCOMPARE(renderViewBuilder.frustumCullingJob()->viewProjection(), Matrix4x4());
+
+ // WHEN
+ renderViewBuilder.renderViewJob()->run();
+ renderViewBuilder.syncPreFrustumCullingJob()->run();
+
+ // THEN
+ QCOMPARE(convertToQMatrix4x4(renderViewBuilder.frustumCullingJob()->viewProjection()), camera->projectionMatrix() * camera->viewMatrix());
+ }
+
+ void checkRemoveEntitiesNotInSubset()
+ {
+ // GIVEN
+ Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
+ Qt3DRender::QClearBuffers *clearBuffer = new Qt3DRender::QClearBuffers(viewport);
+ Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(clearBuffer);
+ Qt3DRender::QLayer *layer = new Qt3DRender::QLayer();
+ layerFilter->addLayer(layer);
+ Qt3DRender::TestAspect testAspect(buildEntityFilterTestScene(viewport, layer));
+ Qt3DRender::Render::OpenGL::Renderer *renderer = testAspect.renderer();
+
+ // THEN
+ Qt3DRender::Render::FrameGraphNode *leafNode = testAspect.nodeManagers()->frameGraphManager()->lookupNode(layerFilter->id());
+ QVERIFY(leafNode != nullptr);
+
+ // WHEN
+ renderer->markDirty(Qt3DRender::Render::AbstractRenderer::AllDirty, nullptr);
+
+ Qt3DRender::Render::OpenGL::RenderViewBuilder renderViewBuilder(leafNode, 0, testAspect.renderer());
+
+ renderViewBuilder.setLayerCacheNeedsToBeRebuilt(true);
+ renderViewBuilder.prepareJobs();
+ renderViewBuilder.buildJobHierachy();
+
+ renderer->renderableEntityFilterJob()->run();
+ renderer->cacheRenderableEntitiesJob()->run();
+
+ renderViewBuilder.renderViewJob()->run();
+ renderViewBuilder.syncRenderViewPostInitializationJob()->run();
+ renderViewBuilder.filterEntityByLayerJob()->run();
+
+ QVector<Qt3DRender::Render::Entity *> renderableEntity = renderer->renderableEntityFilterJob()->filteredEntities();
+ QVector<Qt3DRender::Render::Entity *> filteredEntity = renderViewBuilder.filterEntityByLayerJob()->filteredEntities();
+
+ // THEN
+ QCOMPARE(renderableEntity.size(), 200);
+ QCOMPARE(filteredEntity.size(), 100);
+
+ std::sort(renderableEntity.begin(), renderableEntity.end());
+
+ // WHEN
+ renderableEntity = Qt3DRender::Render::OpenGL::RenderViewBuilder::entitiesInSubset(renderableEntity, filteredEntity);
+
+ // THEN
+ QCOMPARE(renderableEntity.size(), 100);
+ for (const auto entity : renderableEntity) {
+ QVERIFY(filteredEntity.contains(entity));
+ }
+ }
+
+};
+
+QTEST_MAIN(tst_RenderViewBuilder)
+
+#include "tst_renderviewbuilder.moc"