diff options
Diffstat (limited to 'tests/auto/render/qenvironmentlight/tst_qenvironmentlight.cpp')
-rw-r--r-- | tests/auto/render/qenvironmentlight/tst_qenvironmentlight.cpp | 301 |
1 files changed, 301 insertions, 0 deletions
diff --git a/tests/auto/render/qenvironmentlight/tst_qenvironmentlight.cpp b/tests/auto/render/qenvironmentlight/tst_qenvironmentlight.cpp new file mode 100644 index 000000000..76b3603c9 --- /dev/null +++ b/tests/auto/render/qenvironmentlight/tst_qenvironmentlight.cpp @@ -0,0 +1,301 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QtTest/QTest> +#include <QSignalSpy> + +#include <Qt3DRender/qtexture.h> +#include <Qt3DRender/qenvironmentlight.h> +#include <Qt3DRender/private/qenvironmentlight_p.h> +#include <Qt3DRender/private/qshaderdata_p.h> + +#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h> +#include <Qt3DCore/qnodecreatedchange.h> +#include "testpostmanarbiter.h" + +class tst_QEnvironmentLight: public QObject +{ + Q_OBJECT +private Q_SLOTS: + void checkDefaultConstruction() + { + // GIVEN + Qt3DRender::QEnvironmentLight light; + + // THEN + QVERIFY(light.findChild<Qt3DRender::QShaderData*>()); + QCOMPARE(light.irradiance(), nullptr); + QCOMPARE(light.specular(), nullptr); + } + + void shouldTakeOwnershipOfParentlessTextures() + { + // GIVEN + Qt3DRender::QEnvironmentLight light; + auto irradiance = new Qt3DRender::QTexture2D; + auto specular = new Qt3DRender::QTexture2D; + + // WHEN + light.setIrradiance(irradiance); + light.setSpecular(specular); + + // THEN + QCOMPARE(irradiance->parent(), &light); + QCOMPARE(specular->parent(), &light); + } + + void shouldNotChangeOwnershipOfParentedTextures() + { + // GIVEN + Qt3DCore::QNode node; + Qt3DRender::QEnvironmentLight light; + auto irradiance = new Qt3DRender::QTexture2D(&node); + auto specular = new Qt3DRender::QTexture2D(&node); + + // WHEN + light.setIrradiance(irradiance); + light.setSpecular(specular); + + // WHEN + delete irradiance; + delete specular; + + // THEN + } + + void checkPropertyChanges() + { + // GIVEN + Qt3DRender::QEnvironmentLight light; + auto shaderData = light.findChild<Qt3DRender::QShaderData*>(); + + { + auto texture = new Qt3DRender::QTexture2D(&light); + QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged); + + // WHEN + light.setIrradiance(texture); + + // THEN + QCOMPARE(light.irradiance(), texture); + QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture); + QCOMPARE(spy.count(), 1); + QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture); + + // WHEN + light.setIrradiance(texture); + + // THEN + QCOMPARE(light.irradiance(), texture); + QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture); + QCOMPARE(spy.count(), 0); + + // WHEN + light.setIrradiance(nullptr); + + // THEN + QCOMPARE(light.irradiance(), nullptr); + QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr); + QCOMPARE(spy.count(), 1); + QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr); + } + { + auto texture = new Qt3DRender::QTexture2D(&light); + QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged); + + // WHEN + light.setIrradiance(texture); + + // THEN + QCOMPARE(light.irradiance(), texture); + QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture); + QCOMPARE(spy.count(), 1); + QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture); + + // WHEN + delete texture; + + // THEN + QCOMPARE(light.irradiance(), nullptr); + QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr); + QCOMPARE(spy.count(), 1); + QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr); + } + { + auto texture = new Qt3DRender::QTexture2D; + QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged); + + // WHEN + light.setIrradiance(texture); + + // THEN + QCOMPARE(light.irradiance(), texture); + QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture); + QCOMPARE(spy.count(), 1); + QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture); + + // WHEN + delete texture; + + // THEN + QCOMPARE(light.irradiance(), nullptr); + QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr); + QCOMPARE(spy.count(), 1); + QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr); + } + { + auto texture = new Qt3DRender::QTexture2D(&light); + QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged); + + // WHEN + light.setSpecular(texture); + + // THEN + QCOMPARE(light.specular(), texture); + QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture); + QCOMPARE(spy.count(), 1); + QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture); + + // WHEN + light.setSpecular(texture); + + // THEN + QCOMPARE(light.specular(), texture); + QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture); + QCOMPARE(spy.count(), 0); + + // WHEN + light.setSpecular(nullptr); + + // THEN + QCOMPARE(light.specular(), nullptr); + QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr); + QCOMPARE(spy.count(), 1); + QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr); + } + { + auto texture = new Qt3DRender::QTexture2D(&light); + QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged); + + // WHEN + light.setSpecular(texture); + + // THEN + QCOMPARE(light.specular(), texture); + QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture); + QCOMPARE(spy.count(), 1); + QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture); + + // WHEN + delete texture; + + // THEN + QCOMPARE(light.specular(), nullptr); + QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr); + QCOMPARE(spy.count(), 1); + QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr); + } + { + auto texture = new Qt3DRender::QTexture2D; + QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged); + + // WHEN + light.setSpecular(texture); + + // THEN + QCOMPARE(light.specular(), texture); + QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture); + QCOMPARE(spy.count(), 1); + QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture); + + // WHEN + delete texture; + + // THEN + QCOMPARE(light.specular(), nullptr); + QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr); + QCOMPARE(spy.count(), 1); + QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr); + } + } + + void checkCreationData() + { + // GIVEN + Qt3DRender::QEnvironmentLight light; + auto shaderData = light.findChild<Qt3DRender::QShaderData*>(); + + // WHEN + QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges; + + { + Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&light); + creationChanges = creationChangeGenerator.creationChanges(); + } + + // THEN + { + QCOMPARE(creationChanges.size(), 2); // EnvironmentLight + ShaderData + + const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QEnvironmentLightData>>(creationChanges.first()); + const Qt3DRender::QEnvironmentLightData cloneData = creationChangeData->data; + + QCOMPARE(cloneData.shaderDataId, shaderData->id()); + QCOMPARE(light.id(), creationChangeData->subjectId()); + QCOMPARE(light.isEnabled(), true); + QCOMPARE(light.isEnabled(), creationChangeData->isNodeEnabled()); + QCOMPARE(light.metaObject(), creationChangeData->metaObject()); + } + + // WHEN + light.setEnabled(false); + + { + Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&light); + creationChanges = creationChangeGenerator.creationChanges(); + } + + // THEN + { + QCOMPARE(creationChanges.size(), 2); // EnvironmentLight + ShaderData + + const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QEnvironmentLightData>>(creationChanges.first()); + const Qt3DRender::QEnvironmentLightData cloneData = creationChangeData->data; + + QCOMPARE(cloneData.shaderDataId, shaderData->id()); + QCOMPARE(light.id(), creationChangeData->subjectId()); + QCOMPARE(light.isEnabled(), false); + QCOMPARE(light.isEnabled(), creationChangeData->isNodeEnabled()); + QCOMPARE(light.metaObject(), creationChangeData->metaObject()); + } + } +}; + +QTEST_MAIN(tst_QEnvironmentLight) + +#include "tst_qenvironmentlight.moc" |