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diff --git a/tests/auto/render/qenvironmentlight/tst_qenvironmentlight.cpp b/tests/auto/render/qenvironmentlight/tst_qenvironmentlight.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QTest>
+#include <QSignalSpy>
+
+#include <Qt3DRender/qtexture.h>
+#include <Qt3DRender/qenvironmentlight.h>
+#include <Qt3DRender/private/qenvironmentlight_p.h>
+#include <Qt3DRender/private/qshaderdata_p.h>
+
+#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h>
+#include <Qt3DCore/qnodecreatedchange.h>
+#include "testpostmanarbiter.h"
+
+class tst_QEnvironmentLight: public QObject
+{
+ Q_OBJECT
+private Q_SLOTS:
+ void checkDefaultConstruction()
+ {
+ // GIVEN
+ Qt3DRender::QEnvironmentLight light;
+
+ // THEN
+ QVERIFY(light.findChild<Qt3DRender::QShaderData*>());
+ QCOMPARE(light.irradiance(), nullptr);
+ QCOMPARE(light.specular(), nullptr);
+ }
+
+ void shouldTakeOwnershipOfParentlessTextures()
+ {
+ // GIVEN
+ Qt3DRender::QEnvironmentLight light;
+ auto irradiance = new Qt3DRender::QTexture2D;
+ auto specular = new Qt3DRender::QTexture2D;
+
+ // WHEN
+ light.setIrradiance(irradiance);
+ light.setSpecular(specular);
+
+ // THEN
+ QCOMPARE(irradiance->parent(), &light);
+ QCOMPARE(specular->parent(), &light);
+ }
+
+ void shouldNotChangeOwnershipOfParentedTextures()
+ {
+ // GIVEN
+ Qt3DCore::QNode node;
+ Qt3DRender::QEnvironmentLight light;
+ auto irradiance = new Qt3DRender::QTexture2D(&node);
+ auto specular = new Qt3DRender::QTexture2D(&node);
+
+ // WHEN
+ light.setIrradiance(irradiance);
+ light.setSpecular(specular);
+
+ // WHEN
+ delete irradiance;
+ delete specular;
+
+ // THEN
+ }
+
+ void checkPropertyChanges()
+ {
+ // GIVEN
+ Qt3DRender::QEnvironmentLight light;
+ auto shaderData = light.findChild<Qt3DRender::QShaderData*>();
+
+ {
+ auto texture = new Qt3DRender::QTexture2D(&light);
+ QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged);
+
+ // WHEN
+ light.setIrradiance(texture);
+
+ // THEN
+ QCOMPARE(light.irradiance(), texture);
+ QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture);
+ QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
+
+ // WHEN
+ light.setIrradiance(texture);
+
+ // THEN
+ QCOMPARE(light.irradiance(), texture);
+ QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture);
+ QCOMPARE(spy.count(), 0);
+
+ // WHEN
+ light.setIrradiance(nullptr);
+
+ // THEN
+ QCOMPARE(light.irradiance(), nullptr);
+ QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr);
+ QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
+ }
+ {
+ auto texture = new Qt3DRender::QTexture2D(&light);
+ QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged);
+
+ // WHEN
+ light.setIrradiance(texture);
+
+ // THEN
+ QCOMPARE(light.irradiance(), texture);
+ QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture);
+ QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
+
+ // WHEN
+ delete texture;
+
+ // THEN
+ QCOMPARE(light.irradiance(), nullptr);
+ QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr);
+ QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
+ }
+ {
+ auto texture = new Qt3DRender::QTexture2D;
+ QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged);
+
+ // WHEN
+ light.setIrradiance(texture);
+
+ // THEN
+ QCOMPARE(light.irradiance(), texture);
+ QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture);
+ QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
+
+ // WHEN
+ delete texture;
+
+ // THEN
+ QCOMPARE(light.irradiance(), nullptr);
+ QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr);
+ QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
+ }
+ {
+ auto texture = new Qt3DRender::QTexture2D(&light);
+ QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged);
+
+ // WHEN
+ light.setSpecular(texture);
+
+ // THEN
+ QCOMPARE(light.specular(), texture);
+ QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture);
+ QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
+
+ // WHEN
+ light.setSpecular(texture);
+
+ // THEN
+ QCOMPARE(light.specular(), texture);
+ QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture);
+ QCOMPARE(spy.count(), 0);
+
+ // WHEN
+ light.setSpecular(nullptr);
+
+ // THEN
+ QCOMPARE(light.specular(), nullptr);
+ QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr);
+ QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
+ }
+ {
+ auto texture = new Qt3DRender::QTexture2D(&light);
+ QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged);
+
+ // WHEN
+ light.setSpecular(texture);
+
+ // THEN
+ QCOMPARE(light.specular(), texture);
+ QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture);
+ QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
+
+ // WHEN
+ delete texture;
+
+ // THEN
+ QCOMPARE(light.specular(), nullptr);
+ QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr);
+ QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
+ }
+ {
+ auto texture = new Qt3DRender::QTexture2D;
+ QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged);
+
+ // WHEN
+ light.setSpecular(texture);
+
+ // THEN
+ QCOMPARE(light.specular(), texture);
+ QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture);
+ QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
+
+ // WHEN
+ delete texture;
+
+ // THEN
+ QCOMPARE(light.specular(), nullptr);
+ QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr);
+ QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
+ }
+ }
+
+ void checkCreationData()
+ {
+ // GIVEN
+ Qt3DRender::QEnvironmentLight light;
+ auto shaderData = light.findChild<Qt3DRender::QShaderData*>();
+
+ // WHEN
+ QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges;
+
+ {
+ Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&light);
+ creationChanges = creationChangeGenerator.creationChanges();
+ }
+
+ // THEN
+ {
+ QCOMPARE(creationChanges.size(), 2); // EnvironmentLight + ShaderData
+
+ const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QEnvironmentLightData>>(creationChanges.first());
+ const Qt3DRender::QEnvironmentLightData cloneData = creationChangeData->data;
+
+ QCOMPARE(cloneData.shaderDataId, shaderData->id());
+ QCOMPARE(light.id(), creationChangeData->subjectId());
+ QCOMPARE(light.isEnabled(), true);
+ QCOMPARE(light.isEnabled(), creationChangeData->isNodeEnabled());
+ QCOMPARE(light.metaObject(), creationChangeData->metaObject());
+ }
+
+ // WHEN
+ light.setEnabled(false);
+
+ {
+ Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&light);
+ creationChanges = creationChangeGenerator.creationChanges();
+ }
+
+ // THEN
+ {
+ QCOMPARE(creationChanges.size(), 2); // EnvironmentLight + ShaderData
+
+ const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QEnvironmentLightData>>(creationChanges.first());
+ const Qt3DRender::QEnvironmentLightData cloneData = creationChangeData->data;
+
+ QCOMPARE(cloneData.shaderDataId, shaderData->id());
+ QCOMPARE(light.id(), creationChangeData->subjectId());
+ QCOMPARE(light.isEnabled(), false);
+ QCOMPARE(light.isEnabled(), creationChangeData->isNodeEnabled());
+ QCOMPARE(light.metaObject(), creationChangeData->metaObject());
+ }
+ }
+};
+
+QTEST_MAIN(tst_QEnvironmentLight)
+
+#include "tst_qenvironmentlight.moc"