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-rw-r--r--tests/auto/render/qshaderimage/CMakeLists.txt11
-rw-r--r--tests/auto/render/qshaderimage/qshaderimage.pro12
-rw-r--r--tests/auto/render/qshaderimage/tst_qshaderimage.cpp68
3 files changed, 26 insertions, 65 deletions
diff --git a/tests/auto/render/qshaderimage/CMakeLists.txt b/tests/auto/render/qshaderimage/CMakeLists.txt
index 88efbf38d..5275b5daf 100644
--- a/tests/auto/render/qshaderimage/CMakeLists.txt
+++ b/tests/auto/render/qshaderimage/CMakeLists.txt
@@ -1,13 +1,22 @@
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: BSD-3-Clause
+
# Generated from qshaderimage.pro.
#####################################################################
## tst_qshaderimage Test:
#####################################################################
+if(NOT QT_BUILD_STANDALONE_TESTS AND NOT QT_BUILDING_QT)
+ cmake_minimum_required(VERSION 3.16)
+ project(tst_qshaderimage LANGUAGES CXX)
+ find_package(Qt6BuildInternals REQUIRED COMPONENTS STANDALONE_TEST)
+endif()
+
qt_internal_add_test(tst_qshaderimage
SOURCES
tst_qshaderimage.cpp
- PUBLIC_LIBRARIES
+ LIBRARIES
Qt::3DCore
Qt::3DCorePrivate
Qt::3DRender
diff --git a/tests/auto/render/qshaderimage/qshaderimage.pro b/tests/auto/render/qshaderimage/qshaderimage.pro
deleted file mode 100644
index 1990b9732..000000000
--- a/tests/auto/render/qshaderimage/qshaderimage.pro
+++ /dev/null
@@ -1,12 +0,0 @@
-TEMPLATE = app
-
-TARGET = tst_qshaderimage
-
-QT += 3dcore 3dcore-private 3drender 3drender-private testlib
-
-CONFIG += testcase
-
-SOURCES += tst_qshaderimage.cpp
-
-include(../../core/common/common.pri)
-include(../commons/commons.pri)
diff --git a/tests/auto/render/qshaderimage/tst_qshaderimage.cpp b/tests/auto/render/qshaderimage/tst_qshaderimage.cpp
index cc5081063..2b5295ac4 100644
--- a/tests/auto/render/qshaderimage/tst_qshaderimage.cpp
+++ b/tests/auto/render/qshaderimage/tst_qshaderimage.cpp
@@ -1,41 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtTest/QTest>
#include <Qt3DRender/qshaderimage.h>
@@ -85,7 +49,7 @@ private Q_SLOTS:
// THEN
QVERIFY(spy.isValid());
QCOMPARE(shaderImage.texture(), &newValue);
- QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.size(), 1);
// WHEN
spy.clear();
@@ -93,7 +57,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(shaderImage.texture(), &newValue);
- QCOMPARE(spy.count(), 0);
+ QCOMPARE(spy.size(), 0);
}
{
// WHEN
@@ -104,7 +68,7 @@ private Q_SLOTS:
// THEN
QVERIFY(spy.isValid());
QCOMPARE(shaderImage.layered(), newValue);
- QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.size(), 1);
// WHEN
spy.clear();
@@ -112,7 +76,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(shaderImage.layered(), newValue);
- QCOMPARE(spy.count(), 0);
+ QCOMPARE(spy.size(), 0);
}
{
// WHEN
@@ -123,7 +87,7 @@ private Q_SLOTS:
// THEN
QVERIFY(spy.isValid());
QCOMPARE(shaderImage.mipLevel(), newValue);
- QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.size(), 1);
// WHEN
spy.clear();
@@ -131,7 +95,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(shaderImage.mipLevel(), newValue);
- QCOMPARE(spy.count(), 0);
+ QCOMPARE(spy.size(), 0);
}
{
// WHEN
@@ -142,7 +106,7 @@ private Q_SLOTS:
// THEN
QVERIFY(spy.isValid());
QCOMPARE(shaderImage.layer(), newValue);
- QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.size(), 1);
// WHEN
spy.clear();
@@ -150,7 +114,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(shaderImage.layer(), newValue);
- QCOMPARE(spy.count(), 0);
+ QCOMPARE(spy.size(), 0);
}
{
// WHEN
@@ -161,7 +125,7 @@ private Q_SLOTS:
// THEN
QVERIFY(spy.isValid());
QCOMPARE(shaderImage.access(), newValue);
- QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.size(), 1);
// WHEN
spy.clear();
@@ -169,7 +133,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(shaderImage.access(), newValue);
- QCOMPARE(spy.count(), 0);
+ QCOMPARE(spy.size(), 0);
}
{
// WHEN
@@ -180,7 +144,7 @@ private Q_SLOTS:
// THEN
QVERIFY(spy.isValid());
QCOMPARE(shaderImage.format(), newValue);
- QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.size(), 1);
// WHEN
spy.clear();
@@ -188,7 +152,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(shaderImage.format(), newValue);
- QCOMPARE(spy.count(), 0);
+ QCOMPARE(spy.size(), 0);
}
}
@@ -387,13 +351,13 @@ private Q_SLOTS:
// THEN
QVERIFY(spy.isValid());
QCOMPARE(shaderImage.texture(), &tex);
- QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.size(), 1);
// WHEN
spy.clear();
}
// THEN
- QCOMPARE(spy.count(), 1);
+ QCOMPARE(spy.size(), 1);
QVERIFY(shaderImage.texture() == nullptr);
}