diff options
Diffstat (limited to 'tests/auto/render/scene2d/tst_scene2d.cpp')
-rw-r--r-- | tests/auto/render/scene2d/tst_scene2d.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/tests/auto/render/scene2d/tst_scene2d.cpp b/tests/auto/render/scene2d/tst_scene2d.cpp index c30400202..f620064ed 100644 --- a/tests/auto/render/scene2d/tst_scene2d.cpp +++ b/tests/auto/render/scene2d/tst_scene2d.cpp @@ -276,7 +276,7 @@ private Q_SLOTS: Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id()); backendBuffer->setRenderer(&renderer); backendBuffer->setManager(nodeManagers->bufferManager()); - simulateInitialization(dataBuffer, backendBuffer); + simulateInitializationSync(dataBuffer, backendBuffer); positionAttribute->setBuffer(dataBuffer); positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); @@ -304,28 +304,28 @@ private Q_SLOTS: Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource( positionAttribute->id()); backendAttribute->setRenderer(&renderer); - simulateInitialization(positionAttribute, backendAttribute); + simulateInitializationSync(positionAttribute, backendAttribute); Attribute *backendTexcoordAttribute = nodeManagers->attributeManager() ->getOrCreateResource(texcoordAttribute->id()); backendTexcoordAttribute->setRenderer(&renderer); - simulateInitialization(texcoordAttribute, backendTexcoordAttribute); + simulateInitializationSync(texcoordAttribute, backendTexcoordAttribute); Geometry *backendGeometry = nodeManagers->geometryManager() ->getOrCreateResource(geometry->id()); backendGeometry->setRenderer(&renderer); - simulateInitialization(geometry, backendGeometry); + simulateInitializationSync(geometry, backendGeometry); GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager() ->getOrCreateResource(geometryRenderer->id()); backendRenderer->setRenderer(&renderer); backendRenderer->setManager(nodeManagers->geometryRendererManager()); - simulateInitialization(geometryRenderer, backendRenderer); + simulateInitializationSync(geometryRenderer, backendRenderer); Entity *backendEntity = nodeManagers->renderNodesManager()->getOrCreateResource(entity->id()); backendEntity->setRenderer(&renderer); backendEntity->setNodeManagers(nodeManagers.data()); - simulateInitialization(entity.data(), backendEntity); + simulateInitializationSync(entity.data(), backendEntity); #define PICK_TRIANGLE(tri, v0, v1, v2, uvw) \ new Qt3DRender::QPickTriangleEvent(QPointF(), QVector3D(), QVector3D(), 0.0f, \ |