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Diffstat (limited to 'tests/auto/render/scene2d/tst_scene2d.cpp')
-rw-r--r--tests/auto/render/scene2d/tst_scene2d.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/tests/auto/render/scene2d/tst_scene2d.cpp b/tests/auto/render/scene2d/tst_scene2d.cpp
index c30400202..f620064ed 100644
--- a/tests/auto/render/scene2d/tst_scene2d.cpp
+++ b/tests/auto/render/scene2d/tst_scene2d.cpp
@@ -276,7 +276,7 @@ private Q_SLOTS:
Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id());
backendBuffer->setRenderer(&renderer);
backendBuffer->setManager(nodeManagers->bufferManager());
- simulateInitialization(dataBuffer, backendBuffer);
+ simulateInitializationSync(dataBuffer, backendBuffer);
positionAttribute->setBuffer(dataBuffer);
positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName());
@@ -304,28 +304,28 @@ private Q_SLOTS:
Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(
positionAttribute->id());
backendAttribute->setRenderer(&renderer);
- simulateInitialization(positionAttribute, backendAttribute);
+ simulateInitializationSync(positionAttribute, backendAttribute);
Attribute *backendTexcoordAttribute = nodeManagers->attributeManager()
->getOrCreateResource(texcoordAttribute->id());
backendTexcoordAttribute->setRenderer(&renderer);
- simulateInitialization(texcoordAttribute, backendTexcoordAttribute);
+ simulateInitializationSync(texcoordAttribute, backendTexcoordAttribute);
Geometry *backendGeometry = nodeManagers->geometryManager()
->getOrCreateResource(geometry->id());
backendGeometry->setRenderer(&renderer);
- simulateInitialization(geometry, backendGeometry);
+ simulateInitializationSync(geometry, backendGeometry);
GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()
->getOrCreateResource(geometryRenderer->id());
backendRenderer->setRenderer(&renderer);
backendRenderer->setManager(nodeManagers->geometryRendererManager());
- simulateInitialization(geometryRenderer, backendRenderer);
+ simulateInitializationSync(geometryRenderer, backendRenderer);
Entity *backendEntity = nodeManagers->renderNodesManager()->getOrCreateResource(entity->id());
backendEntity->setRenderer(&renderer);
backendEntity->setNodeManagers(nodeManagers.data());
- simulateInitialization(entity.data(), backendEntity);
+ simulateInitializationSync(entity.data(), backendEntity);
#define PICK_TRIANGLE(tri, v0, v1, v2, uvw) \
new Qt3DRender::QPickTriangleEvent(QPointF(), QVector3D(), QVector3D(), 0.0f, \