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-rw-r--r--tests/benchmarks/render/jobs/tst_bench_jobs.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/tests/benchmarks/render/jobs/tst_bench_jobs.cpp b/tests/benchmarks/render/jobs/tst_bench_jobs.cpp
index b611f3cdc..85b5e8c89 100644
--- a/tests/benchmarks/render/jobs/tst_bench_jobs.cpp
+++ b/tests/benchmarks/render/jobs/tst_bench_jobs.cpp
@@ -41,7 +41,6 @@
#include <Qt3DRender/qcamera.h>
#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DRender/private/qrenderaspect_p.h>
-#include <Qt3DRender/private/renderer_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/updateworldtransformjob_p.h>
#include <Qt3DQuick/QQmlAspectEngine>
@@ -50,6 +49,7 @@
#include <Qt3DCore/private/qaspectmanager_p.h>
#include <Qt3DCore/private/qnodevisitor_p.h>
#include <Qt3DCore/private/qnode_p.h>
+#include <renderer_p.h>
#include <QQmlComponent>
#include <QScopedPointer>
@@ -87,32 +87,32 @@ namespace Qt3DRender {
QVector<Qt3DCore::QAspectJobPtr> worldTransformJob()
{
- static_cast<Render::Renderer *>(d_func()->m_renderer)->m_worldTransformJob->setRoot(d_func()->m_renderer->sceneRoot());
- return QVector<Qt3DCore::QAspectJobPtr>() << static_cast<Render::Renderer *>(d_func()->m_renderer)->m_worldTransformJob;
+ static_cast<Render::OpenGL::Renderer *>(d_func()->m_renderer)->m_worldTransformJob->setRoot(d_func()->m_renderer->sceneRoot());
+ return QVector<Qt3DCore::QAspectJobPtr>() << static_cast<Render::OpenGL::Renderer *>(d_func()->m_renderer)->m_worldTransformJob;
}
QVector<Qt3DCore::QAspectJobPtr> updateBoundingJob()
{
- static_cast<Render::Renderer *>(d_func()->m_renderer)->m_updateWorldBoundingVolumeJob->setManager(d_func()->m_renderer->nodeManagers()->renderNodesManager());
- return QVector<Qt3DCore::QAspectJobPtr>() << static_cast<Render::Renderer *>(d_func()->m_renderer)->m_updateWorldBoundingVolumeJob;
+ static_cast<Render::OpenGL::Renderer *>(d_func()->m_renderer)->m_updateWorldBoundingVolumeJob->setManager(d_func()->m_renderer->nodeManagers()->renderNodesManager());
+ return QVector<Qt3DCore::QAspectJobPtr>() << static_cast<Render::OpenGL::Renderer *>(d_func()->m_renderer)->m_updateWorldBoundingVolumeJob;
}
QVector<Qt3DCore::QAspectJobPtr> calculateBoundingVolumeJob()
{
- static_cast<Render::Renderer *>(d_func()->m_renderer)->m_calculateBoundingVolumeJob->setRoot(d_func()->m_renderer->sceneRoot());
- return QVector<Qt3DCore::QAspectJobPtr>() << static_cast<Render::Renderer *>(d_func()->m_renderer)->m_calculateBoundingVolumeJob;
+ static_cast<Render::OpenGL::Renderer *>(d_func()->m_renderer)->m_calculateBoundingVolumeJob->setRoot(d_func()->m_renderer->sceneRoot());
+ return QVector<Qt3DCore::QAspectJobPtr>() << static_cast<Render::OpenGL::Renderer *>(d_func()->m_renderer)->m_calculateBoundingVolumeJob;
}
QVector<Qt3DCore::QAspectJobPtr> framePreparationJob()
{
- static_cast<Render::Renderer *>(d_func()->m_renderer)->m_updateShaderDataTransformJob->setManagers(d_func()->m_renderer->nodeManagers());
- return QVector<Qt3DCore::QAspectJobPtr>() << static_cast<Render::Renderer *>(d_func()->m_renderer)->m_updateShaderDataTransformJob;
+ static_cast<Render::OpenGL::Renderer *>(d_func()->m_renderer)->m_updateShaderDataTransformJob->setManagers(d_func()->m_renderer->nodeManagers());
+ return QVector<Qt3DCore::QAspectJobPtr>() << static_cast<Render::OpenGL::Renderer *>(d_func()->m_renderer)->m_updateShaderDataTransformJob;
}
QVector<Qt3DCore::QAspectJobPtr> frameCleanupJob()
{
- static_cast<Render::Renderer *>(d_func()->m_renderer)->m_cleanupJob->setRoot(d_func()->m_renderer->sceneRoot());
- return QVector<Qt3DCore::QAspectJobPtr>() << static_cast<Render::Renderer *>(d_func()->m_renderer)->m_cleanupJob;
+ static_cast<Render::OpenGL::Renderer *>(d_func()->m_renderer)->m_cleanupJob->setRoot(d_func()->m_renderer->sceneRoot());
+ return QVector<Qt3DCore::QAspectJobPtr>() << static_cast<Render::OpenGL::Renderer *>(d_func()->m_renderer)->m_cleanupJob;
}
QVector<Qt3DCore::QAspectJobPtr> renderBinJobs()
@@ -140,7 +140,7 @@ namespace Qt3DRender {
for (const auto &node: nodes)
d_func()->createBackendNode(node);
- static_cast<Qt3DRender::Render::Renderer *>(d_func()->m_renderer)->m_renderSceneRoot =
+ static_cast<Qt3DRender::Render::OpenGL::Renderer *>(d_func()->m_renderer)->m_renderSceneRoot =
d_func()->m_renderer->nodeManagers()
->lookupResource<Qt3DRender::Render::Entity, Qt3DRender::Render::EntityManager>(root->id());
}