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Diffstat (limited to 'tests/manual/advancedcustommaterial/CMakeLists.txt')
-rw-r--r-- | tests/manual/advancedcustommaterial/CMakeLists.txt | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/tests/manual/advancedcustommaterial/CMakeLists.txt b/tests/manual/advancedcustommaterial/CMakeLists.txt new file mode 100644 index 000000000..c20a436e1 --- /dev/null +++ b/tests/manual/advancedcustommaterial/CMakeLists.txt @@ -0,0 +1,86 @@ +# Copyright (C) 2022 The Qt Company Ltd. +# SPDX-License-Identifier: BSD-3-Clause + +cmake_minimum_required(VERSION 3.16) +project(advancedcustommaterial LANGUAGES CXX) + +set(CMAKE_AUTOMOC ON) + +find_package(Qt6 REQUIRED COMPONENTS 3DRender Core Gui Qml Quick) + +qt_add_executable(advancedcustommaterial + main.cpp +) + +set_target_properties(advancedcustommaterial PROPERTIES + WIN32_EXECUTABLE TRUE + MACOSX_BUNDLE TRUE +) + +target_link_libraries(advancedcustommaterial PUBLIC + Qt::3DRender + Qt::Core + Qt::Gui + Qt::Qml + Qt::Quick +) + +# Resources: +set(qml_resource_files + "SceneRoot.qml" + "Water.qml" + "WaterMaterial.qml" + "main.qml" +) + +qt6_add_resources(advancedcustommaterial "qml" + PREFIX + "/" + FILES + ${qml_resource_files} +) + +target_sources(advancedcustommaterial PRIVATE ${qml_resource_files}) # just to show qml files in creator + +set(models_resource_files + "models/waterPlane.obj" +) + +qt6_add_resources(advancedcustommaterial "models" + PREFIX + "/" + FILES + ${models_resource_files} +) + +set(textures_resource_files + "textures/WaterDiffuse.jpg" + "textures/WaterNormal.jpg" + "textures/WaterSpecular.jpg" + "textures/Waterwave.jpg" + "textures/foam.jpg" + "textures/sky.jpg" +) + +qt6_add_resources(advancedcustommaterial "textures" + PREFIX + "/" + FILES + ${textures_resource_files} +) + +set(shaders_resource_files + "shaders/es2/water.frag" + "shaders/es2/water.vert" + "shaders/gl3/water.frag" + "shaders/gl3/water.vert" + "shaders/rhi/water.frag" + "shaders/rhi/water.vert" +) + +qt6_add_resources(advancedcustommaterial "shaders" + PREFIX + "/" + FILES + ${shaders_resource_files} +) |