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Diffstat (limited to 'tests/manual/advancedcustommaterial/Water.qml')
-rw-r--r-- | tests/manual/advancedcustommaterial/Water.qml | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/tests/manual/advancedcustommaterial/Water.qml b/tests/manual/advancedcustommaterial/Water.qml new file mode 100644 index 000000000..323c1c96e --- /dev/null +++ b/tests/manual/advancedcustommaterial/Water.qml @@ -0,0 +1,128 @@ +// Copyright (C) 2017 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 +import Qt3D.Input 2.0 +import Qt3D.Extras 2.0 +import QtQuick 2.0 as QQ2 + + + Entity { + id: water + + WaterMaterial { + id: watermaterial + + property real tox: 0.0 + property real toy: 0.0 + property real vertY: 1.0 + property real waveRandomAnim: 0.0 + + diffuse: "qrc:/textures/WaterDiffuse.jpg" + normal: "qrc:/textures/WaterNormal.jpg" + specular: "qrc:/textures/WaterSpecular.jpg" + wave: "qrc:/textures/Waterwave.jpg" + sky: "qrc:/textures/sky.jpg" + foam: "qrc:/textures/foam.jpg" + + textureScale: slider1.value + wavescale: vertY * slider2.value + specularity: slider3.value + offsetx: tox * slider5.value + offsety: toy * slider5.value + normalAmount: slider8.value + waveheight: slider6.value + waveStrenght: slider7.value + shininess: 100 + waveRandom: waveRandomAnim + } + + Mesh { + id: watermesh + source: "qrc:/models/waterPlane.obj" + } + + Transform { + id: waterTransform + property real scale: 1.0 + property real rotx: 0.0 + scale3D: Qt.vector3d(scale, scale, scale) + rotationY: slider4.value + } + + Entity { + id: waterEntity + components: [watermesh, watermaterial, waterTransform] + } + + QQ2.SequentialAnimation { + QQ2.NumberAnimation { + target: watermaterial + property: "waveRandomAnim" + to: 3.0 + duration: 4000 +// easing.type: Easing.Linear + } + QQ2.NumberAnimation { + target: watermaterial + property: "waveRandomAnim" + to: 1.0 + duration: 4000 +// easing.type: Easing.Linear + } + } + + QQ2.SequentialAnimation { + running: true + loops: QQ2.Animation.Infinite + QQ2.ParallelAnimation { + QQ2.NumberAnimation { + target: watermaterial + property: "toy" + to: 10.0 + duration: 100000 + } + QQ2.NumberAnimation { + target: watermaterial + property: "tox" + to: 10.0 + duration: 100000 + } + } + QQ2.ParallelAnimation { + QQ2.NumberAnimation { + target: watermaterial + property: "toy" + to: 0.0 + duration: 0 + } + QQ2.NumberAnimation { + target: watermaterial + property: "tox" + to: 0.0 + duration: 0 + } + } + } + + QQ2.SequentialAnimation { + running: true + loops: QQ2.Animation.Infinite + QQ2.NumberAnimation { + target: watermaterial + property: "vertY" + to: 200 + duration: 200000 +// easing.type: Easing.Linear + } + QQ2.NumberAnimation { + target: watermaterial + property: "vertY" + to: 2 + duration: 200000 +// easing.type: Easing.Linear + } + } +} + |