diff options
Diffstat (limited to 'tests/manual/buffercapture-qml/BufferSetterScene.qml')
-rw-r--r-- | tests/manual/buffercapture-qml/BufferSetterScene.qml | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/tests/manual/buffercapture-qml/BufferSetterScene.qml b/tests/manual/buffercapture-qml/BufferSetterScene.qml new file mode 100644 index 000000000..2b2b2a85a --- /dev/null +++ b/tests/manual/buffercapture-qml/BufferSetterScene.qml @@ -0,0 +1,114 @@ +/**************************************************************************** +** +** Copyright (C) 2017 Juan José Casafranca. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.2 as QQ2 +import Qt3D.Core 2.0 +import Qt3D.Render 2.9 +import Qt3D.Input 2.0 +import Qt3D.Extras 2.0 + +Entity { + id: sceneRoot + + Camera { + id: sceneCamera + projectionType: CameraLens.PerspectiveProjection + upVector: Qt.vector3d(0, 1, 0) + position: Qt.vector3d(0, 0, -800) + viewCenter: Qt.vector3d(0, 0, 0) + nearPlane: 0.1 + farPlane: 1000 + fieldOfView: 25 + aspectRatio: 1.33 + } + + components: [ + RenderSettings { + ComputeFrameGraph { + } + // explicitly set RenderingPolicy to AlwaysRender, as changes in the + // scene won't be reflected in actual Qt scene-graph changes (due to + // GPU compute calls) + renderPolicy: RenderSettings.Always + } + ] + + function initGraphBuffer() { + var bufferData = new Uint32Array(1024); + for (var i = 0; i < 1024; ++i) { + bufferData[i] = 1; + } + return bufferData + } + + + Buffer { + id: graphBuffer + objectName: "buffer" + type: Buffer.VertexBuffer + data: initGraphBuffer() + accessType: Buffer.ReadWrite + } + + ComputeMaterial { + id: computeMaterial + dataBuffer: graphBuffer + inputSize: 1024 + } + + Entity { + id: particleComputeEntity + readonly property ComputeCommand particlesComputeJob: ComputeCommand {} + components: [ + particlesComputeJob, + computeMaterial + ] + } +} |