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-rw-r--r--tests/manual/exampleresources/assets/gltf/wine/wine0FS.glsl17
1 files changed, 17 insertions, 0 deletions
diff --git a/tests/manual/exampleresources/assets/gltf/wine/wine0FS.glsl b/tests/manual/exampleresources/assets/gltf/wine/wine0FS.glsl
new file mode 100644
index 000000000..6e4b7e6d1
--- /dev/null
+++ b/tests/manual/exampleresources/assets/gltf/wine/wine0FS.glsl
@@ -0,0 +1,17 @@
+precision highp float;
+varying vec3 v_normal;
+uniform vec4 u_ambient;
+varying vec2 v_texcoord0;
+uniform sampler2D u_diffuse;
+void main(void) {
+vec3 normal = normalize(v_normal);
+vec4 color = vec4(0., 0., 0., 0.);
+vec4 diffuse = vec4(0., 0., 0., 1.);
+vec4 ambient;
+ambient = u_ambient;
+diffuse = texture2D(u_diffuse, v_texcoord0);
+diffuse.xyz *= max(dot(normal,vec3(0.,0.,1.)), 0.);
+color.xyz += diffuse.xyz;
+color = vec4(color.rgb * diffuse.a, diffuse.a);
+gl_FragColor = color;
+}