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-rw-r--r--tests/manual/mesh-morphing/main.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/tests/manual/mesh-morphing/main.cpp b/tests/manual/mesh-morphing/main.cpp
index 4ae791181..641722a4c 100644
--- a/tests/manual/mesh-morphing/main.cpp
+++ b/tests/manual/mesh-morphing/main.cpp
@@ -43,8 +43,8 @@
#include <Qt3DExtras/qcylindermesh.h>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DExtras/QMorphPhongMaterial>
-#include <Qt3DExtras/QVertexBlendAnimation>
-#include <Qt3DExtras/QMorphTarget>
+#include <Qt3DAnimation/QVertexBlendAnimation>
+#include <Qt3DAnimation/QMorphTarget>
#include <Qt3DExtras/QCylinderGeometry>
#include <Qt3DCore/qentity.h>
@@ -111,13 +111,13 @@ int main(int argc, char **argv)
attributes.push_back(Qt3DRender::QAttribute::defaultPositionAttributeName());
attributes.push_back(Qt3DRender::QAttribute::defaultNormalAttributeName());
- QVector<Qt3DExtras::QMorphTarget*> morphTargets;
- morphTargets.push_back(Qt3DExtras::QMorphTarget::fromGeometry(cylinder1, attributes));
- morphTargets.push_back(Qt3DExtras::QMorphTarget::fromGeometry(cylinder2, attributes));
- morphTargets.push_back(Qt3DExtras::QMorphTarget::fromGeometry(cylinder3, attributes));
+ QVector<Qt3DAnimation::QMorphTarget*> morphTargets;
+ morphTargets.push_back(Qt3DAnimation::QMorphTarget::fromGeometry(cylinder1, attributes));
+ morphTargets.push_back(Qt3DAnimation::QMorphTarget::fromGeometry(cylinder2, attributes));
+ morphTargets.push_back(Qt3DAnimation::QMorphTarget::fromGeometry(cylinder3, attributes));
morphTargets.push_back(morphTargets.first());
- Qt3DExtras::QVertexBlendAnimation *animation = new Qt3DExtras::QVertexBlendAnimation;
+ Qt3DAnimation::QVertexBlendAnimation *animation = new Qt3DAnimation::QVertexBlendAnimation;
QVector<float> times;
times.push_back(0.0f);
times.push_back(5.0f);
@@ -132,7 +132,7 @@ int main(int argc, char **argv)
Qt3DExtras::QMorphPhongMaterial *material = new Qt3DExtras::QMorphPhongMaterial(rootEntity);
material->setDiffuse(Qt::red);
- QObject::connect(animation, &Qt3DExtras::QVertexBlendAnimation::interpolatorChanged,
+ QObject::connect(animation, &Qt3DAnimation::QVertexBlendAnimation::interpolatorChanged,
material, &Qt3DExtras::QMorphPhongMaterial::setInterpolator);
// Cylinder