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diff --git a/tests/manual/planets-qml/PlanetEffect.qml b/tests/manual/planets-qml/PlanetEffect.qml
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+// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+
+Effect {
+ id: root
+
+ property Texture2D shadowTexture
+ property PlanetsLight light
+ property string vertexES: "qrc:/shaders/es2/planetD.vert"
+ property string fragmentES: "qrc:/shaders/es2/planetD.frag"
+ property string vertexGL: "qrc:/shaders/gl3/planetD.vert"
+ property string fragmentGL: "qrc:/shaders/gl3/planetD.frag"
+ property string vertexRHI: "qrc:/shaders/rhi/planetD.vert"
+ property string fragmentRHI: "qrc:/shaders/rhi/planetD.frag"
+
+ parameters: [
+ Parameter { name: "lightViewProjection"; value: root.light.lightViewProjection },
+ Parameter { name: "lightPosition"; value: root.light.lightPosition },
+ Parameter { name: "lightIntensity"; value: root.light.lightIntensity }
+ ]
+
+ FilterKey { id: eskey; name: "name"; value: "ES2" }
+ FilterKey { id: glkey; name: "name"; value: "Desktop" }
+ FilterKey { id: forwardkey; name : "pass"; value : "forward" }
+
+ RenderPass {
+ id: glpass
+ filterKeys: [ forwardkey ]
+
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource(vertexGL)
+ fragmentShaderCode: loadSource(fragmentGL)
+ }
+ // no special render state set => use the default set of states
+ }
+
+ RenderPass {
+ id: rhipass
+ filterKeys: [ forwardkey ]
+
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource(vertexRHI)
+ fragmentShaderCode: loadSource(fragmentRHI)
+ }
+ // no special render state set => use the default set of states
+ }
+
+ RenderPass {
+ id: espass
+ filterKeys: [ forwardkey ]
+
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource(vertexES)
+ fragmentShaderCode: loadSource(fragmentES)
+ }
+ // no special render state set => use the default set of states
+ }
+
+ techniques: [
+ Technique {
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGL
+ profile: GraphicsApiFilter.CoreProfile
+ majorVersion: 3
+ minorVersion: 2
+ }
+
+ filterKeys: [ glkey ]
+
+ renderPasses: [ glpass ]
+ },
+ Technique {
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGL
+ majorVersion: 2
+ }
+
+ filterKeys: [ eskey ]
+
+ renderPasses: [ espass ]
+ },
+ Technique {
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGLES
+ majorVersion: 2
+ minorVersion: 0
+ }
+
+ filterKeys: [ eskey ]
+
+ renderPasses: [ espass ]
+ },
+ Technique {
+ graphicsApiFilter {
+ api: GraphicsApiFilter.RHI
+ majorVersion: 1
+ minorVersion: 0
+ }
+
+ filterKeys: [ glkey ]
+
+ renderPasses: [ rhipass ]
+ }
+ ]
+}