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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include <QThread>
+#include <QTimer>
+
+#include <Qt3DInput/QInputAspect>
+
+#include <Qt3DRender/qcamera.h>
+#include <Qt3DRender/qcameralens.h>
+#include <Qt3DExtras/qcylindermesh.h>
+#include <Qt3DRender/qmesh.h>
+#include <Qt3DRender/qtechnique.h>
+#include <Qt3DExtras/qphongmaterial.h>
+#include <Qt3DRender/qeffect.h>
+#include <Qt3DRender/qtexture.h>
+#include <Qt3DRender/qrenderpass.h>
+#include <Qt3DRender/qrenderaspect.h>
+#include <Qt3DExtras/qforwardrenderer.h>
+
+#include <Qt3DCore/qentity.h>
+#include <Qt3DCore/qtransform.h>
+#include <Qt3DCore/qaspectengine.h>
+
+#include <Qt3DExtras/qt3dwindow.h>
+#include <Qt3DExtras/qorbitcameracontroller.h>
+
+#include <Qt3DRender/QLayer>
+#include <Qt3DRender/QLayerFilter>
+
+using namespace Qt3DRender;
+
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+ Qt3DExtras::Qt3DWindow view;
+
+ // Root entity
+ Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
+
+ // Camera
+ Qt3DRender::QCamera *camera = view.camera();
+ camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
+ camera->setPosition(QVector3D(0, 0, 20.0f));
+ camera->setUpVector(QVector3D(0, 1, 0));
+ camera->setViewCenter(QVector3D(0, 0, 0));
+
+ // For camera controls
+ Qt3DExtras::QOrbitCameraController *cameraController = new Qt3DExtras::QOrbitCameraController(rootEntity);
+ cameraController->setCamera(camera);
+
+ // Cylinder shape data
+ Qt3DExtras::QCylinderMesh *mesh = new Qt3DExtras::QCylinderMesh();
+ mesh->setRadius(1);
+ mesh->setLength(3);
+ mesh->setRings(100);
+ mesh->setSlices(20);
+
+ // Transform for cylinder
+ Qt3DCore::QTransform *transform = new Qt3DCore::QTransform;
+ transform->setScale(1.5f);
+ transform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f));
+
+ // Material
+ Qt3DExtras::QPhongMaterial *material = new Qt3DExtras::QPhongMaterial(rootEntity);
+ material->setDiffuse(Qt::red);
+
+ // Cylinder
+ Qt3DCore::QEntity *cylinder = new Qt3DCore::QEntity(rootEntity);
+ cylinder->addComponent(mesh);
+ cylinder->addComponent(transform);
+ cylinder->addComponent(material);
+
+ QTimer *timer = new QTimer(rootEntity);
+ QObject::connect(timer, &QTimer::timeout, [=](){
+ for (int i = 0; i < 2; i++) {
+ auto *dummy = new Qt3DCore::QNode(rootEntity);
+ auto *dummy2 = new Qt3DCore::QNode(dummy);
+ auto *layerFilter = new QLayerFilter(dummy2);
+ auto *layer = new QLayer();
+
+ layerFilter->addLayer(layer);
+
+ cylinder->addComponent(layer);
+ }
+ });
+ timer->start(1000);
+
+ QTimer *timer2 = new QTimer(rootEntity);
+ QObject::connect(timer2, &QTimer::timeout, [](){
+ QThread::msleep(100);
+ });
+ timer2->start(100);
+
+ // Set root object of the scene
+ view.setRootEntity(rootEntity);
+ view.show();
+
+ return app.exec();
+}