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+/****************************************************************************
+**
+** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.9
+import Qt3D.Render 2.9
+import Qt3D.Extras 2.0
+
+Entity {
+ id: root
+
+ property Texture colorTexture
+ readonly property int samples : colorTexture ? colorTexture.samples : 1
+
+ Effect {
+ id: materialEffect
+ techniques : [
+ // OpenGL 3.2
+ Technique {
+ graphicsApiFilter {
+ api : GraphicsApiFilter.OpenGL
+ profile : GraphicsApiFilter.CoreProfile
+ minorVersion : 3
+ majorVersion : 2
+ }
+
+ renderPasses : RenderPass {
+ filterKeys : FilterKey { name : "pass"; value : "final" }
+
+ shaderProgram : ShaderProgram {
+ vertexShaderCode:
+ "#version 150 core
+
+ in vec3 vertexPosition;
+ out vec2 texCoords;
+
+ void main() {
+ texCoords = vec2(0.5) + vec2(0.5) * vertexPosition.xz;
+ gl_Position = vec4(vertexPosition.x, vertexPosition.z, 0.0, 1.0);
+ }"
+ fragmentShaderCode:
+ "#version 150 core
+
+ uniform sampler2DMS source;
+
+ in vec2 texCoords;
+ out vec4 fragColor;
+
+ void main() {
+ vec4 c = vec4(0.0);
+ c += texelFetch(source, ivec2(gl_FragCoord), 0);
+ fragColor = vec4(c.rgb / max(c.a, 0.01), c.a);
+ }"
+ }
+ }
+ }
+ ]
+ }
+
+ Material {
+ id: materialWithoutTexture
+
+ parameters: [
+ Parameter { name: "source"; value: colorTexture },
+ Parameter { name: "samples"; value: root.samples }
+ ]
+
+ effect: materialEffect
+ }
+
+ PlaneMesh {
+ id: planeMesh
+ width: 2.0
+ height: 2.0
+ meshResolution: Qt.size(2, 2)
+ }
+
+ components : [
+ planeMesh,
+ materialWithoutTexture
+ ]
+}