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Diffstat (limited to 'tests/manual/scene3d-visibility/main.qml')
-rw-r--r-- | tests/manual/scene3d-visibility/main.qml | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/tests/manual/scene3d-visibility/main.qml b/tests/manual/scene3d-visibility/main.qml new file mode 100644 index 000000000..ccfa3227f --- /dev/null +++ b/tests/manual/scene3d-visibility/main.qml @@ -0,0 +1,161 @@ +/**************************************************************************** +** +** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.14 +import Qt3D.Core 2.14 +import Qt3D.Render 2.14 +import Qt3D.Input 2.14 +import Qt3D.Extras 2.14 +import QtQuick.Scene3D 2.14 + +Item { + id: root + + Timer { + running: true + repeat: true + interval: 2000 + onTriggered: scene3d.visible = !scene3d.visible + } + + // Scene3D + Scene3D { + id: scene3d + visible: false + readonly property double halfWidth: width * 0.5 + + focus: true + anchors.fill: parent + // Make sure to define the input aspect if we want to handle inputs + aspects: ["render", "input"] + multisample: false + + Entity { // Root + id: sceneRoot + components: [ + RenderSettings { + activeFrameGraph: ForwardRenderer { + id: forwardRenderer + camera: mainCamera + clearColor: "yellow" + } + }, + // Event Source is the Scene3D in that case + InputSettings { } + ] + + Camera { + id: mainCamera + projectionType: CameraLens.PerspectiveProjection + fieldOfView: 45 + nearPlane : 0.1 + farPlane : 1000.0 + position: Qt.vector3d( 0.0, 0.0, -40.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) + } + + PhongMaterial { + id: material + } + + TorusMesh { + id: torusMesh + radius: 5 + minorRadius: 1 + rings: 100 + slices: 20 + } + + SphereMesh { + id: sphereMesh + radius: 3 + } + + Transform { + id: torusTransform + scale3D: Qt.vector3d(1.5, 1, 0.5) + rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45) + } + + Transform { + id: sphereTransform + property real userAngle: 0.0 + matrix: { + var m = Qt.matrix4x4(); + m.rotate(userAngle, Qt.vector3d(0, 1, 0)); + m.translate(Qt.vector3d(20, 0, 0)); + return m; + } + + onWorldMatrixChanged: console.log("Sphere WorldMatrix " + worldMatrix) + } + + NumberAnimation { + target: sphereTransform + property: "userAngle" + duration: 1000 + from: 0 + to: 360 + loops: Animation.Infinite + running: true + } + + Entity { + id: torusEntity + components: [ torusMesh, material, torusTransform ] + } + Entity { + id: sphereEntity + components: [ sphereMesh, material, sphereTransform ] + } + } + } +} |