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-rw-r--r--tests/manual/shadow-map-qml/ShadowMapFrameGraph.qml71
1 files changed, 71 insertions, 0 deletions
diff --git a/tests/manual/shadow-map-qml/ShadowMapFrameGraph.qml b/tests/manual/shadow-map-qml/ShadowMapFrameGraph.qml
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index 000000000..c534ae7d2
--- /dev/null
+++ b/tests/manual/shadow-map-qml/ShadowMapFrameGraph.qml
@@ -0,0 +1,71 @@
+// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
+
+import QtQuick 2.2 as QQ2
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+
+RenderSettings {
+ id: root
+
+ property alias viewCamera: viewCameraSelector.camera
+ property alias lightCamera: lightCameraSelector.camera
+ readonly property Texture2D shadowTexture: depthTexture
+
+ activeFrameGraph: Viewport {
+ normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
+
+ RenderSurfaceSelector {
+ RenderPassFilter {
+ matchAny: [ FilterKey { name: "pass"; value: "shadowmap" } ]
+
+ RenderTargetSelector {
+ target: RenderTarget {
+ attachments: [
+ RenderTargetOutput {
+ objectName: "depth"
+ attachmentPoint: RenderTargetOutput.Depth
+ texture: Texture2D {
+ id: depthTexture
+ width: 1024
+ height: 1024
+ format: Texture.DepthFormat
+ generateMipMaps: false
+ magnificationFilter: Texture.Linear
+ minificationFilter: Texture.Linear
+ wrapMode {
+ x: WrapMode.ClampToEdge
+ y: WrapMode.ClampToEdge
+ }
+ comparisonFunction: Texture.CompareLessEqual
+ comparisonMode: Texture.CompareRefToTexture
+ }
+ }
+ ]
+ }
+
+ ClearBuffers {
+ buffers: ClearBuffers.DepthBuffer
+
+ CameraSelector {
+ id: lightCameraSelector
+ }
+ }
+ }
+ }
+
+ RenderPassFilter {
+ matchAny: [ FilterKey { name: "pass"; value: "forward" } ]
+
+ ClearBuffers {
+ clearColor: Qt.rgba(0.0, 0.4, 0.7, 1.0)
+ buffers: ClearBuffers.ColorDepthBuffer
+
+ CameraSelector {
+ id: viewCameraSelector
+ }
+ }
+ }
+ }
+ }
+}