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-rw-r--r--tests/manual/shadow-map-qml/Toyplane.qml94
1 files changed, 94 insertions, 0 deletions
diff --git a/tests/manual/shadow-map-qml/Toyplane.qml b/tests/manual/shadow-map-qml/Toyplane.qml
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+++ b/tests/manual/shadow-map-qml/Toyplane.qml
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+// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
+
+import QtQuick 2.1 as QQ2
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+
+Entity {
+ id: root
+ property Material material
+
+ Mesh {
+ id: toyplaneMesh
+ source: "qrc:///assets/obj/toyplane.obj"
+ }
+
+ Transform {
+ id: toyplaneTransform
+
+ property real rollAngle: 0
+ property real pitchAngle: 15
+ property real altitude: 5
+ property real angle: 0
+ property real scaleFactor: 10
+
+ QQ2.Behavior on rollAngle { QQ2.SpringAnimation { spring: 2; damping: 0.2} }
+
+ matrix: {
+ var m = Qt.matrix4x4();
+ m.translate(Qt.vector3d(Math.sin(angle * Math.PI / 180) * scaleFactor,
+ altitude,
+ Math.cos(angle * Math.PI / 180) * scaleFactor));
+ m.rotate(angle, Qt.vector3d(0, 1, 0));
+ m.rotate(pitchAngle, Qt.vector3d(0, 0, 1));
+ m.rotate(rollAngle, Qt.vector3d(1, 0, 0));
+ m.scale(1.0 / toyplaneTransform.scaleFactor);
+ return m;
+ }
+ }
+
+ QQ2.NumberAnimation {
+ target: toyplaneTransform
+
+ running: true
+ loops: QQ2.Animation.Infinite
+
+ property: "angle"
+ duration: 10000
+ from: 0
+ to: 360
+ }
+
+ // Altitude / Pitch animation
+ QQ2.SequentialAnimation {
+ running: true
+ loops: QQ2.Animation.Infinite
+ QQ2.ParallelAnimation {
+ QQ2.SequentialAnimation {
+ QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: 30; duration: 2000; easing.type: QQ2.Easing.OutQuad }
+ QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 30; to: 0; duration: 2000; easing.type: QQ2.Easing.OutSine }
+ }
+ QQ2.NumberAnimation { target: toyplaneTransform; property: "altitude"; to: 5; duration: 4000; easing.type: QQ2.Easing.InOutCubic }
+ }
+ QQ2.PauseAnimation { duration: 1500 }
+ QQ2.ParallelAnimation {
+ QQ2.SequentialAnimation {
+ QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: -30; duration: 1000; easing.type: QQ2.Easing.OutQuad }
+ QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: -30; to: 0; duration: 5000; easing.type: QQ2.Easing.OutSine }
+ }
+ QQ2.NumberAnimation { target: toyplaneTransform; property: "altitude"; to: 0; duration: 6000; easing.type: QQ2.Easing.InOutCubic}
+ }
+ QQ2.PauseAnimation { duration: 1500 }
+ }
+
+ // Roll Animation
+ QQ2.SequentialAnimation {
+ running: true
+ loops: QQ2.Animation.Infinite
+ QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; to: 360; duration: 1500; easing.type: QQ2.Easing.InOutQuad }
+ QQ2.PauseAnimation { duration: 1000 }
+ QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: 0; to: 30; duration: 1000; easing.type: QQ2.Easing.OutQuart }
+ QQ2.PauseAnimation { duration: 1500 }
+ QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: 30; to: -30; duration: 1000; easing.type: QQ2.Easing.OutQuart }
+ QQ2.PauseAnimation { duration: 1500 }
+ QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: -30; to: 0; duration: 750; easing.type: QQ2.Easing.OutQuart }
+ QQ2.PauseAnimation { duration: 2000 }
+ }
+
+ components: [
+ toyplaneMesh,
+ toyplaneTransform,
+ material
+ ]
+}