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-rw-r--r--tests/manual/shadow-map-qml/shaders/es3/ads.vert30
1 files changed, 30 insertions, 0 deletions
diff --git a/tests/manual/shadow-map-qml/shaders/es3/ads.vert b/tests/manual/shadow-map-qml/shaders/es3/ads.vert
new file mode 100644
index 000000000..9c16eb07d
--- /dev/null
+++ b/tests/manual/shadow-map-qml/shaders/es3/ads.vert
@@ -0,0 +1,30 @@
+#version 300 es
+
+in vec3 vertexPosition;
+in vec3 vertexNormal;
+
+out vec4 positionInLightSpace;
+out vec3 position;
+out vec3 normal;
+
+uniform mat4 lightViewProjection;
+uniform mat4 modelMatrix;
+uniform mat4 modelView;
+uniform mat3 modelViewNormal;
+uniform mat4 mvp;
+
+void main()
+{
+ // positionInLightSpace = lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0);
+ const mat4 shadowMatrix = mat4(0.5, 0.0, 0.0, 0.0,
+ 0.0, 0.5, 0.0, 0.0,
+ 0.0, 0.0, 0.5, 0.0,
+ 0.5, 0.5, 0.5, 1.0);
+
+ positionInLightSpace = shadowMatrix * lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0);
+
+ normal = normalize(modelViewNormal * vertexNormal);
+ position = vec3(modelView * vec4(vertexPosition, 1.0));
+
+ gl_Position = mvp * vec4(vertexPosition, 1.0);
+}