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* tst_qchangearbiter: fix failures on Ubuntu 20.04 CI nodePaul Lemire2021-12-071-3/+3
* OpenGL renderer: restore surface on context when shutting downPaul Lemire2021-11-301-27/+39
* Revert "AnimationClip: fix the way we compute the duration"Paul Lemire2021-11-291-7/+4
* Build Assimp using submoduleMike Krus2021-11-26582-242734/+458
* OpenGL: Fix content not updated when using OnDemand and switching texturesPaul Lemire2021-11-241-0/+5
* AnimationClip: fix the way we compute the durationPaul Lemire2021-11-241-5/+8
* QGeometryFactory: don't make op== virtualMarc Mutz2021-11-186-8/+10
* Bump versionTarja Sundqvist2021-11-081-1/+1
* ComputeCommand: call markDirty(ComputeDirty) when enabled changesPaul Lemire2021-11-032-0/+19
* ObjectPicker: markDirty(AllDirty) when we change the enabled propertyPaul Lemire2021-11-031-2/+7
* Bump versionTarja Sundqvist2021-09-071-1/+1
* Picking: reuse LayerFilterJob to perform layer filteringPaul Lemire2021-08-0911-98/+632
* Add missing sampler types and sizes to gl4 helpersJim Albamont2021-08-041-0/+11
* Trigger an update on the quick window when creating a render aspectSean Harmer2021-08-041-0/+2
* Render enough frames to flush the Qt3D pipeline when dirtySean Harmer2021-08-042-11/+19
* Fix for QShaderNode fix that selected highest version number of a rulePaul Lemire2021-08-032-7/+11
* CameraLens: use ParametersDirty rather than AllDirtyPaul Lemire2021-08-021-2/+2
* Rerun bounding volume update jobs when entity enabled property changesPaul Lemire2021-07-302-3/+10
* Fix multi-view pickingMike Krus2021-06-157-4/+271
* Don't export QKeyFrame which is fully implemented in the headerPaul Lemire2021-06-101-1/+1
* Bump versionTarja Sundqvist2021-06-071-1/+1
* Bump versionTarja Sundqvist2021-05-201-1/+1
* ObjectPicker: ensure pristine pickers are handledNicolas Guichard2021-05-062-0/+20
* Fix call to drawBuffers in SubmissionContextMauro Persano2021-05-031-1/+1
* Restore ObjectLevelLockingPolicy on ShaderManagerPaul Lemire2021-03-311-1/+1
* Bump versionJani Heikkinen2021-03-031-1/+1
* Fix light uniforms not properly being updatedPaul Lemire2021-02-032-1/+8
* Update commercial license headersTarja Sundqvist2021-02-021563-31114/+31114
* Fix parameter priorization documentationAntti Määttä2021-01-185-21/+30
* qpicktriangleevent_p.h Add missing private API warningPaul Lemire2021-01-041-0/+11
* Fix sampler2DArrayShadow uniform in QShaderGeneratorJim Albamont2020-12-282-2/+2
* Print warning about using primitive restart on ES2Mike Krus2020-12-221-0/+5
* Allow assimp to compile on non-gcc compilersJoni Poikelin2020-12-111-1/+1
* Fix binding of CubeMapArray texturesJim Albamont2020-12-114-6/+113
* Fix disabling shader cache via environment variableJim Albamont2020-12-092-1/+3
* QShaderProgramBuilder: add documentation related to cachingPaul Lemire2020-12-071-0/+32
* OpenGL renderer: fix use of outdated VAO when shader is reloadedPaul Lemire2020-12-013-7/+27
* SyncRenderViewPreCommandUpdate: fix a few odd casesPaul Lemire2020-12-011-10/+8
* Only set the state flag after having merged with the other statesPaul Lemire2020-12-011-1/+1
* Introduce QGeometryRendererPrivate::sortIndexMike Krus2020-11-226-1/+40
* Add mipmaps count to QAbstracTexturePrivateJuan José Casafranca2020-11-053-0/+3
* Scene3DItem: release frontend/backend tree on destructionPaul Lemire2020-11-051-3/+28
* Fix GLTexture cleanupPaul Lemire2020-11-054-1/+133
* Check if texture upload is full sizedJuan Casafranca2020-11-031-6/+23
* Handle invalid entity names in QSceneLoader::componentMichael Brasser2020-11-022-0/+9
* Add dedicated Qt3D.Renderer.ShaderCache logging categoryPaul Lemire2020-11-023-6/+17
* Add caching mechanism to ShaderBuilderPaul Lemire2020-11-024-7/+311
* Bump versionJani Heikkinen2020-10-271-1/+1
* Document how the font is used for extruded textMichael Brasser2020-10-232-0/+16
* Update QShaderFormat matching logic to account for RHI shader snippetsMichael Brasser2020-10-231-0/+3