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* Doc: Add skeleton documentation for the examplesTopi Reinio2015-03-1731-4/+884
* [Assimp scene loader] Fix loaded camera orientationKonstantin Ritt2015-03-161-12/+8
* [QTransform] Get rid of dead code and bogus includesKonstantin Ritt2015-03-163-74/+41
* Doc: Review doc Qt3DNico Vertriest2015-03-169-33/+63
* Prefer q_func() over direct access to q_ptrKonstantin Ritt2015-03-1612-24/+27
* [.*SceneParser] Minor clean-upKonstantin Ritt2015-03-166-48/+38
* Nano-optimization to QUrlHelper::urlToLocalFileOrQrc(..)Konstantin Ritt2015-03-161-2/+3
* [QFrameAllocator] Do not leak private dataKonstantin Ritt2015-03-161-1/+2
* [QAbstractAspectJobManager] Instantiate a respective Private in c-torKonstantin Ritt2015-03-161-1/+1
* Do not update eye position if there's no cameraKonstantin Ritt2015-03-161-3/+1
* Remove copyright headers from the ES3-specific shadow map shadersLaszlo Agocs2015-03-134-144/+0
* Correct use of std::numeric_limits::maxThiago Macieira2015-03-121-1/+1
* Fix MSVC warnings.Friedemann Kleint2015-03-124-5/+5
* [QCamera] Minor refactoring & clean-upKonstantin Ritt2015-03-123-65/+27
* Add another missing limits includev5.5.0-alpha1Laszlo Agocs2015-03-111-0/+2
* Log the actual context formatLaszlo Agocs2015-03-111-1/+3
* Add new material QPerVertexColorMaterialLorenz2015-03-1114-2/+562
* Fix for ShaderDataPaul Lemire2015-03-094-7/+20
* Units test for RenderViewUtils and RenderViewPaul Lemire2015-03-098-10/+555
* Move the examples under a qt3d subdirLaszlo Agocs2015-03-04315-42/+44
* Nano optimization to GLTFParserKonstantin Ritt2015-03-041-3/+3
* Expose QComponent to QML as Component3D to avoid names clash with QuickKonstantin Ritt2015-03-041-1/+1
* RenderShader: Fix for absence of instance names in UBOPaul Lemire2015-02-282-7/+22
* Logging Category for ShadersPaul Lemire2015-02-282-0/+2
* RenderView: moved the ShaderData name/value map building outPaul Lemire2015-02-284-103/+115
* QBackendNodeFunctor: get and destroy now take a QNodeIdPaul Lemire2015-02-2821-69/+69
* ChangeArbiter/SceneChange: use id as change subjectPaul Lemire2015-02-2828-150/+101
* Unit Tests for RenderShaderPaul Lemire2015-02-285-3/+159
* Fix: remove QByteArrayLiteral used when setting SceneChange property namesPaul Lemire2015-02-2820-63/+63
* Added NodeInstantiatorSean Harmer2015-02-2825-48/+1468
* Dependency handling fix for ThreadPoolerMika Salmela2015-02-271-0/+1
* Disable building benchmarks in debug buildsLaszlo Agocs2015-02-271-1/+5
* Include limits header for numeric_limitsLaszlo Agocs2015-02-271-0/+2
* Fix scene path in assimp examplesPaul Lemire2015-02-262-2/+2
* Fix for ThreadPooler flushMika Salmela2015-02-262-1/+3
* Fix build with gcc 4.4Laszlo Agocs2015-02-261-11/+11
* License header change.Mika Salmela2015-02-261-10/+13
* Merge remote-tracking branch 'origin/dev' into 5.5Oswald Buddenhagen2015-02-23160-13810/+1311
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| * Removes ThreadWeaver code from Qt3DMika Salmela2015-02-1994-11381/+31
| * Remove incomplete bullet and OpenAL aspectsSean Harmer2015-02-1945-2700/+0
| * Avoid crashing when becoming non-exposedLaszlo Agocs2015-02-191-1/+4
| * Reset the state the Qt Quick scenegraph relies on in Scene3DLaszlo Agocs2015-02-191-1/+9
| * Fix modifier key handling in input aspectLaszlo Agocs2015-02-191-16/+3
| * ThreadPooler to replace ThreadWeaverMika Salmela2015-02-1912-2/+1202
| * Use qmath functionsSean Harmer2015-02-183-15/+15
| * Remove debug prints from gl3 helperLaszlo Agocs2015-02-181-2/+0
| * Make shadow mapping functional on ES 3Laszlo Agocs2015-02-188-0/+326
| * Reset the active texture cache in beginDrawingLaszlo Agocs2015-02-181-0/+2
| * Fix default OpenGL filter settingsLaszlo Agocs2015-02-181-2/+3
| * unit tests for qchangearbiterPaul Lemire2015-02-181-97/+143