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* Wrap adsModel into phongFunctionKevin Ottens2017-09-2523-148/+149
* Base PerVertexColorMaterial on adsModelKevin Ottens2017-09-255-161/+8
* Get rid of adsModelNormalMappedKevin Ottens2017-09-2217-308/+189
* Add an aspectRatio standard uniformKevin Ottens2017-09-222-0/+4
* Port away from QBuffer::typeKevin Ottens2017-09-2210-18/+18
* Deprecate QBuffer::typeKevin Ottens2017-09-227-38/+21
* Rely on the attribute type for the binding pointKevin Ottens2017-09-222-16/+8
* Explicitly pass binding point on buffer creationKevin Ottens2017-09-223-13/+13
* Hardcode a binding point for buffer downloadsKevin Ottens2017-09-221-1/+1
* Hardcode a binding point for buffer uploadsKevin Ottens2017-09-221-3/+2
* Add a simple example showing all phong variantsKevin Ottens2017-09-226-1/+322
* Fix a typo in 'metalrough.frag.json'Renato Araujo Oliveira Filho2017-09-191-1/+1
* Fix planets-qml example for Qt 5.10Tomi Korpipaa2017-09-192-3/+8
* Merge branch '5.9' into 5.10Sean Harmer2017-09-1259-1788/+543
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| * Fix crash on surface selector unit testMike Krus2017-09-121-2/+2
| * Fix bounding sphere pickingMike Krus2017-09-124-8/+195
| * Get rid of the AllocationPolicy template argument in the ResourceManagerLars Knoll2017-09-1115-98/+32
| * Get rid of the HandleManager classLars Knoll2017-09-1111-701/+88
| * Remove ArrayPreallocationPolicyLars Knoll2017-09-115-526/+13
| * Fix logic errorLars Knoll2017-09-091-1/+1
| * Make GLTexture dirty flags atomic instead of using a mutexWieland Hagen2017-09-082-21/+33
| * Re-build Blend-Trees when Clips have been loadedWieland Hagen2017-09-088-1/+61
| * Qt3DQuickWindow: Instantiate QQmlAspectEngine after aspectsWieland Hagen2017-09-081-1/+1
| * Properly handle byte strideWieland Hagen2017-09-081-1/+1
| * Return the Uniform as a const reference to avoid expensive copiesLars Knoll2017-09-062-12/+2
| * Fix StringToInt implementationLars Knoll2017-09-062-47/+19
| * Improve performance of FilterKey comparisonSvenn-Arne Dragly2017-09-062-14/+10
| * Improve dependency look-upChristian Strømme2017-09-069-342/+45
| * GraphicsHelperGL2: Remember to set raw byte sizeKevin Ottens2017-09-062-0/+31
* | Add sceneChangeEvent to QClock backend nodev5.10.0-alpha1Juan José Casafranca2017-09-083-0/+47
* | New prototypes for QShaderProgramBuilderRenato Araujo Oliveira Filho2017-09-071-0/+135
* | Initialize entity id in QPickEventPrivateMauro Persano2017-09-051-0/+1
* | QMetalRoughMaterial replaces QTexturedMetalRoughMaterialKevin Ottens2017-09-045-476/+12
* | Use layers to have only one graph for Metal/RoughKevin Ottens2017-09-048-379/+429
* | Implement enabledLayers on ShaderBuilderKevin Ottens2017-09-043-1/+117
* | Introduce enabled layers to QShaderProgramBuilderKevin Ottens2017-09-044-0/+90
* | QShaderLanguage to simplify protos and metal/roughKevin Ottens2017-09-043-258/+287
* | Simplify node prototypes JSON using parametersKevin Ottens2017-09-043-261/+179
* | Extend generateClipFormatIndices() to handle jointIndexSean Harmer2017-09-026-4/+1457
* | Extend QChannel and Channel to support jointIndex membersSean Harmer2017-09-024-0/+19
* | Extend checkAssignChannelComponentIndices test to cover indexed targetSean Harmer2017-09-021-0/+29
* | Extend buildRequiredChannelsAndTypes to handle indexed targetsSean Harmer2017-09-026-6/+118
* | Export QSkeletonMapping to QMLSean Harmer2017-09-021-1/+4
* | Mirror QSkeletonMapping properties to ChannelMapping backend nodeSean Harmer2017-09-024-1/+48
* | Add QSkeletonMapping to Qt3DAnimationSean Harmer2017-09-027-2/+470
* | Create backend nodes for any QAbstractChannelMapping subclassSean Harmer2017-09-0210-17/+301
* | Merge dev into 5.10Frederik Gladhorn2017-09-0225-197/+217
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| * | Merge remote-tracking branch 'origin/5.9' into devLiang Qi2017-09-0125-197/+217
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| | * Don't create GL textures when format is not setMauro Persano2017-08-312-1/+12
| | * VSyncFrameAdvanceService: don't use timers in unit testsMauro Persano2017-08-311-78/+30