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* Merge remote-tracking branch 'origin/5.14' into 5.15Antti Määttä2020-04-2136-258/+789
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| * Merge remote-tracking branch 'origin/5.14.2' into 5.145.14Qt Forward Merge Bot2020-04-211-0/+20
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| | * Add changes file for Qt 5.14.2v5.14.2Antti Kokko2020-03-111-0/+20
| * | Fix typo in phong.inc.frag100Michael Brasser2020-04-191-4/+4
| * | Don't look up backend node if frontend not updated yetMike Krus2020-04-081-0/+2
| * | Revert "Move calculateBoundingVolumeJob dependency on updateTreeEnabledJob"Michael Brasser2020-04-061-6/+2
| * | Disable sorting commands by textures on WindowsPaul Lemire2020-04-061-0/+2
| * | Fix potential crash in ShaderBuilder node syncingMichael Brasser2020-04-021-1/+1
| * | Implement Mouse Click and Double Click on MouseHandlerMike Krus2020-03-202-3/+5
| * | Allow for when a Scene3D item switches screensAndy Shaw2020-03-1316-217/+694
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| * Workaround for some odd crashesJoni Poikelin2020-03-061-0/+3
| * No need to register input aspect in basicshapes-cpp exampleMauro Persano2020-02-211-5/+0
| * Fix OnDemand rendering crash when using QQuickWidgetMauro Persano2020-02-181-0/+1
| * Revert "Allow for when a Scene3D item switches screens"Paul Lemire2020-02-1812-424/+218
| * Revert "Add in a call to applyAspects() that accidently got missed"Paul Lemire2020-02-181-1/+0
| * qgltf: Fix MSVC warning about narrowing conversionFriedemann Kleint2020-02-171-1/+1
| * Fix and improve FBO handlingPaul Lemire2020-02-175-29/+95
| * Add in a call to applyAspects() that accidently got missedAndy Shaw2020-02-161-0/+1
| * Destroy FBOs when RenderTarget node is destroyedPaul Lemire2020-02-138-1/+131
| * QMetalRoughMaterial: only remove parameters if addedPaul Lemire2020-02-101-8/+21
| * Check we remove a valid node when removing from node propertiesPaul Lemire2020-02-1013-22/+42
| * Allow for when a Scene3D item switches screensAndy Shaw2020-02-0712-218/+424
* | rhi: Remove unused light handlingJean-Michaël Celerier2020-04-211-22/+0
* | rhi: Fix projection matrix y directionJean-Michaël Celerier2020-04-211-4/+24
* | Fix compilation on Windows with -qt3d-simd avx2Paul Lemire2020-04-201-2/+2
* | Uniform preparation: stop copying the ShaderUniforms aroundPaul Lemire2020-04-207-27/+37
* | Perform the prepareUniform step when building the commandsPaul Lemire2020-04-203-7/+4
* | Cleanup setShaderAndUniformsPaul Lemire2020-04-208-79/+144
* | Add missing job count to properly compute number of RenderViewCommandUpdaterPaul Lemire2020-04-201-1/+1
* | Animations: fix race condition on running clip animators vectorPaul Lemire2020-04-202-15/+12
* | Clean up filter debug outputMike Krus2020-04-163-3/+28
* | Shader: check frontend node still exists before synchingPaul Lemire2020-04-152-0/+5
* | Animation: remove unused m_drityChannelMapper vectorPaul Lemire2020-04-142-4/+0
* | Animations: prevent FindRunningClipAnimatorJob from running every framePaul Lemire2020-04-146-8/+16
* | Adjust number of jobs based on number of render pathsMike Krus2020-04-1410-82/+188
* | setShaderAndUniforms: small improvementsPaul Lemire2020-04-141-27/+30
* | GLShader: store lights uniform name ids in their own vectorPaul Lemire2020-04-146-96/+538
* | setShaderAndUniforms: use const ref for vectorsPaul Lemire2020-04-142-10/+10
* | bigscene-cpp: add debug overlayPaul Lemire2020-04-141-0/+3
* | Reserve the correct amount of uniforms in shaderparameterpackPaul Lemire2020-04-143-2/+15
* | Make bigscene-cpp multiviewportPaul Lemire2020-04-141-1/+42
* | Add benchmark for ShaderParameterPackPaul Lemire2020-04-146-1/+142
* | QRenderCapabilities::API add new API valuesv5.15.0-beta4Paul Lemire2020-04-081-2/+5
* | Update plugins.qmltypes for 5.15Jani Heikkinen2020-04-088-16/+119
* | Be less aggressive in how materials are marked dirtyMichael Brasser2020-04-061-6/+10
* | Don't look up backend node if frontend not updated yetv5.15.0-beta3Mike Krus2020-03-311-0/+2
* | Disable sorting commands by textures on WindowsPaul Lemire2020-03-301-0/+2
* | Properly stop running animations when using a negative playratePaul Lemire2020-03-305-9/+126
* | Fix job dependenciesMike Krus2020-03-271-4/+6
* | Compute stride if not specified for pickingMike Krus2020-03-271-2/+20