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qt/qt3d.git
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*
Merge remote-tracking branch 'origin/5.14' into 5.15
Antti Määttä
2020-04-21
36
-258
/
+789
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\
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*
Merge remote-tracking branch 'origin/5.14.2' into 5.14
5.14
Qt Forward Merge Bot
2020-04-21
1
-0
/
+20
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\
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*
Add changes file for Qt 5.14.2
v5.14.2
Antti Kokko
2020-03-11
1
-0
/
+20
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*
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Fix typo in phong.inc.frag100
Michael Brasser
2020-04-19
1
-4
/
+4
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*
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Don't look up backend node if frontend not updated yet
Mike Krus
2020-04-08
1
-0
/
+2
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*
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Revert "Move calculateBoundingVolumeJob dependency on updateTreeEnabledJob"
Michael Brasser
2020-04-06
1
-6
/
+2
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*
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Disable sorting commands by textures on Windows
Paul Lemire
2020-04-06
1
-0
/
+2
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*
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Fix potential crash in ShaderBuilder node syncing
Michael Brasser
2020-04-02
1
-1
/
+1
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*
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Implement Mouse Click and Double Click on MouseHandler
Mike Krus
2020-03-20
2
-3
/
+5
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*
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Allow for when a Scene3D item switches screens
Andy Shaw
2020-03-13
16
-217
/
+694
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/
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*
Workaround for some odd crashes
Joni Poikelin
2020-03-06
1
-0
/
+3
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*
No need to register input aspect in basicshapes-cpp example
Mauro Persano
2020-02-21
1
-5
/
+0
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*
Fix OnDemand rendering crash when using QQuickWidget
Mauro Persano
2020-02-18
1
-0
/
+1
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*
Revert "Allow for when a Scene3D item switches screens"
Paul Lemire
2020-02-18
12
-424
/
+218
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*
Revert "Add in a call to applyAspects() that accidently got missed"
Paul Lemire
2020-02-18
1
-1
/
+0
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*
qgltf: Fix MSVC warning about narrowing conversion
Friedemann Kleint
2020-02-17
1
-1
/
+1
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*
Fix and improve FBO handling
Paul Lemire
2020-02-17
5
-29
/
+95
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*
Add in a call to applyAspects() that accidently got missed
Andy Shaw
2020-02-16
1
-0
/
+1
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*
Destroy FBOs when RenderTarget node is destroyed
Paul Lemire
2020-02-13
8
-1
/
+131
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*
QMetalRoughMaterial: only remove parameters if added
Paul Lemire
2020-02-10
1
-8
/
+21
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*
Check we remove a valid node when removing from node properties
Paul Lemire
2020-02-10
13
-22
/
+42
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*
Allow for when a Scene3D item switches screens
Andy Shaw
2020-02-07
12
-218
/
+424
*
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rhi: Remove unused light handling
Jean-Michaël Celerier
2020-04-21
1
-22
/
+0
*
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rhi: Fix projection matrix y direction
Jean-Michaël Celerier
2020-04-21
1
-4
/
+24
*
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Fix compilation on Windows with -qt3d-simd avx2
Paul Lemire
2020-04-20
1
-2
/
+2
*
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Uniform preparation: stop copying the ShaderUniforms around
Paul Lemire
2020-04-20
7
-27
/
+37
*
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Perform the prepareUniform step when building the commands
Paul Lemire
2020-04-20
3
-7
/
+4
*
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Cleanup setShaderAndUniforms
Paul Lemire
2020-04-20
8
-79
/
+144
*
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Add missing job count to properly compute number of RenderViewCommandUpdater
Paul Lemire
2020-04-20
1
-1
/
+1
*
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Animations: fix race condition on running clip animators vector
Paul Lemire
2020-04-20
2
-15
/
+12
*
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Clean up filter debug output
Mike Krus
2020-04-16
3
-3
/
+28
*
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Shader: check frontend node still exists before synching
Paul Lemire
2020-04-15
2
-0
/
+5
*
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Animation: remove unused m_drityChannelMapper vector
Paul Lemire
2020-04-14
2
-4
/
+0
*
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Animations: prevent FindRunningClipAnimatorJob from running every frame
Paul Lemire
2020-04-14
6
-8
/
+16
*
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Adjust number of jobs based on number of render paths
Mike Krus
2020-04-14
10
-82
/
+188
*
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setShaderAndUniforms: small improvements
Paul Lemire
2020-04-14
1
-27
/
+30
*
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GLShader: store lights uniform name ids in their own vector
Paul Lemire
2020-04-14
6
-96
/
+538
*
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setShaderAndUniforms: use const ref for vectors
Paul Lemire
2020-04-14
2
-10
/
+10
*
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bigscene-cpp: add debug overlay
Paul Lemire
2020-04-14
1
-0
/
+3
*
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Reserve the correct amount of uniforms in shaderparameterpack
Paul Lemire
2020-04-14
3
-2
/
+15
*
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Make bigscene-cpp multiviewport
Paul Lemire
2020-04-14
1
-1
/
+42
*
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Add benchmark for ShaderParameterPack
Paul Lemire
2020-04-14
6
-1
/
+142
*
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QRenderCapabilities::API add new API values
v5.15.0-beta4
Paul Lemire
2020-04-08
1
-2
/
+5
*
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Update plugins.qmltypes for 5.15
Jani Heikkinen
2020-04-08
8
-16
/
+119
*
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Be less aggressive in how materials are marked dirty
Michael Brasser
2020-04-06
1
-6
/
+10
*
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Don't look up backend node if frontend not updated yet
v5.15.0-beta3
Mike Krus
2020-03-31
1
-0
/
+2
*
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Disable sorting commands by textures on Windows
Paul Lemire
2020-03-30
1
-0
/
+2
*
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Properly stop running animations when using a negative playrate
Paul Lemire
2020-03-30
5
-9
/
+126
*
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Fix job dependencies
Mike Krus
2020-03-27
1
-4
/
+6
*
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Compute stride if not specified for picking
Mike Krus
2020-03-27
1
-2
/
+20
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