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* Fix picking with primitive restart for line loopsMike Krus2019-12-132-32/+52
* Always get the estimate primitive count from the attributeMike Krus2019-12-131-4/+2
* qquaternionanimation.cpp: Fix warning suppressionFriedemann Kleint2019-12-111-1/+1
* Skip shouldNotCrashInNormalStartupShutdownSequenceUlf Hermann2019-12-111-0/+4
* Doc: Add note about implementation specific property meaningPaul Wicking2019-12-104-18/+84
* QDistanceFieldMaterial: Don't scale rgb colors with distance field alphaMartin Andersson2019-12-092-2/+2
* Fix picking with primitive restartMike Krus2019-12-095-8/+42
* Shader: record standard uniform at loading timePaul Lemire2019-12-045-45/+140
* GraphicsContext: remove left overs from GL command threadPaul Lemire2019-12-031-6/+4
* Fill as much as what we can when building the RCPaul Lemire2019-12-032-69/+75
* Adequately split work among RenderViewCommandBuilderPaul Lemire2019-12-036-37/+69
* RenderViewCommandUpdaterJob: stop copying renderables dataPaul Lemire2019-12-025-30/+37
* Make QThreadPooler use the global thread poolPaul Lemire2019-12-022-6/+9
* Restore default rendering behavior of Scene3DMike Krus2019-11-281-1/+3
* Check nodes are enabled when update BVH and world transformsMike Krus2019-11-283-3/+8
* Fix a crash in RenderView when the surface has no heightJean-Michaël Celerier2019-11-261-1/+1
* Fix a crash in Qt3DWindow when the window has no heightJean-Michaël Celerier2019-11-261-1/+1
* Fix a crash in Qt3DQuickWindow when the window has no heightJean-Michaël Celerier2019-11-261-1/+1
* Fix compile warning (again)Mike Krus2019-11-151-1/+1
* Use builtin test to detect support for threaded GLMike Krus2019-11-151-58/+2
* Disable threaded rendering macOS 10.14 and laterMike Krus2019-11-146-3/+82
* Merge remote-tracking branch 'origin/5.13' into 5.14Liang Qi2019-11-142-1/+21
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| * QNode: stop using hash<node,connection> for bookkeeping5.13Paul Lemire2019-11-042-9/+17
| * Merge remote-tracking branch 'origin/5.13.2' into 5.13Qt Forward Merge Bot2019-10-302-1/+21
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| | * Add changes file for Qt 5.13.2v5.13.2Antti Kokko2019-10-211-0/+20
| | * Bump versionFrederik Gladhorn2019-10-141-1/+1
| * | Fix the way we compute light positionsPaul Lemire2019-10-291-1/+2
* | | PackUniformHash to QVectorPaul Lemire2019-11-147-28/+72
* | | Remove redundant std::moveThiago Macieira2019-11-131-1/+1
* | | Doc: Fix documentation warningsTopi Reinio2019-11-1338-97/+159
* | | FilterProximityJob: only run it if our RV requires proximity filteringPaul Lemire2019-11-133-6/+13
* | | Uniform: use QVarLengthArray<16 ,float> instead of <4, float>Paul Lemire2019-11-132-2/+2
* | | ShaderParameterPack: stop calling hash.clear() in dtorPaul Lemire2019-11-121-1/+0
* | | Reduce allocations when building stringsMike Krus2019-11-081-7/+20
* | | Fix compile warningsMike Krus2019-11-082-6/+4
* | | QNode: stop using hash<node,connection> for bookkeepingv5.14.0-beta3Paul Lemire2019-11-042-9/+17
* | | Fix SharedTexture manual testsPaul Lemire2019-10-314-32/+12
* | | Buffer: make sure we force allocate before doing partial updatesPaul Lemire2019-10-302-9/+75
* | | Set Loading status on QMesh when functor changesMike Krus2019-10-301-1/+9
* | | Fix status change on QTextureLoaderMike Krus2019-10-303-11/+10
* | | Scene3DView: don't forget to mark SGNode as visiblePaul Lemire2019-10-301-0/+2
* | | Convert EntityRenderCommandData to struct of vectorsPaul Lemire2019-10-298-43/+90
* | | Compute renderables/computables/lights once instead of once per RVPaul Lemire2019-10-298-289/+169
* | | Fix frame advance serviceMike Krus2019-10-282-4/+13
* | | GLTexture: fix shared texture id handlingPaul Lemire2019-10-281-11/+10
* | | LightGatherer: reset values before runningPaul Lemire2019-10-281-0/+3
* | | Fix the way we compute light positionsPaul Lemire2019-10-281-1/+2
* | | Scene3D: handle aspect ratio updates in Underlay modePaul Lemire2019-10-281-13/+33
* | | QNode::updateNode: ensure postConstructorInit of node is calledPaul Lemire2019-10-282-29/+82
* | | Merge remote-tracking branch 'origin/5.13' into 5.14Qt Forward Merge Bot2019-10-262-0/+43
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