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* Merge remote-tracking branch 'origin/tqtc/lts-5.15.5' into tqtc/lts-5.15-open...v5.15.5-lts-lgplTarja Sundqvist2022-05-164-2/+22
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| * Bump versionTarja Sundqvist2021-05-201-1/+1
| * ObjectPicker: ensure pristine pickers are handledNicolas Guichard2021-05-062-0/+20
| * Fix call to drawBuffers in SubmissionContextMauro Persano2021-05-031-1/+1
* | Merge remote-tracking branch 'origin/tqtc/lts-5.15.4' into tqtc/lts-5.15-open...v5.15.4-lts-lgplTarja Sundqvist2022-04-072-2/+2
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| * Restore ObjectLevelLockingPolicy on ShaderManagerPaul Lemire2021-03-311-1/+1
| * Bump versionJani Heikkinen2021-03-031-1/+1
* | Revert "Update commercial license headers"v5.15.3-lts-lgplTarja Sundqvist2021-03-231563-31114/+31114
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* Fix light uniforms not properly being updatedPaul Lemire2021-02-032-1/+8
* Update commercial license headersTarja Sundqvist2021-02-021563-31114/+31114
* Fix parameter priorization documentationAntti Määttä2021-01-185-21/+30
* qpicktriangleevent_p.h Add missing private API warningPaul Lemire2021-01-041-0/+11
* Fix sampler2DArrayShadow uniform in QShaderGeneratorJim Albamont2020-12-282-2/+2
* Print warning about using primitive restart on ES2Mike Krus2020-12-221-0/+5
* Allow assimp to compile on non-gcc compilersJoni Poikelin2020-12-111-1/+1
* Fix binding of CubeMapArray texturesJim Albamont2020-12-114-6/+113
* Fix disabling shader cache via environment variableJim Albamont2020-12-092-1/+3
* QShaderProgramBuilder: add documentation related to cachingPaul Lemire2020-12-071-0/+32
* OpenGL renderer: fix use of outdated VAO when shader is reloadedPaul Lemire2020-12-013-7/+27
* SyncRenderViewPreCommandUpdate: fix a few odd casesPaul Lemire2020-12-011-10/+8
* Only set the state flag after having merged with the other statesPaul Lemire2020-12-011-1/+1
* Introduce QGeometryRendererPrivate::sortIndexMike Krus2020-11-226-1/+40
* Add mipmaps count to QAbstracTexturePrivateJuan José Casafranca2020-11-053-0/+3
* Scene3DItem: release frontend/backend tree on destructionPaul Lemire2020-11-051-3/+28
* Fix GLTexture cleanupPaul Lemire2020-11-054-1/+133
* Check if texture upload is full sizedJuan Casafranca2020-11-031-6/+23
* Handle invalid entity names in QSceneLoader::componentMichael Brasser2020-11-022-0/+9
* Add dedicated Qt3D.Renderer.ShaderCache logging categoryPaul Lemire2020-11-023-6/+17
* Add caching mechanism to ShaderBuilderPaul Lemire2020-11-024-7/+311
* Bump versionJani Heikkinen2020-10-271-1/+1
* Document how the font is used for extruded textMichael Brasser2020-10-232-0/+16
* Update QShaderFormat matching logic to account for RHI shader snippetsMichael Brasser2020-10-231-0/+3
* Expand QPaintedTextureImage documentationMichael Brasser2020-10-222-2/+17
* Document the origin of extruded textMichael Brasser2020-10-212-0/+8
* Avoid multiple animation updatesMike Krus2020-10-161-3/+6
* RenderView: remove warning about no CameraSelector being setPaul Lemire2020-10-071-2/+0
* QFrameGraphNodePrivate: add private exportPaul Lemire2020-10-051-1/+2
* Fix a crash when node is added and destroyed immediatelySean Harmer2020-10-052-0/+52
* Fix OpenGL ES 3 shaders for QDebugOverlayMichael Brasser2020-10-021-3/+5
* Set upload options for compressed texturesJuan José Casafranca2020-10-021-1/+1
* Pass the raw data to the texture data extractorJuan José Casafranca2020-10-022-4/+5
* Fix the assimp scene parser clauseSean Harmer2020-10-011-1/+1
* Ensure Scene3D re-renders when a backend node is updatedSean Harmer2020-10-013-3/+20
* Only set the format to 1.0 if it was not changed due to OpenGLAndy Shaw2020-09-301-1/+1
* Only use surfaceSize if m_surfaceSize is not validAndy Shaw2020-09-301-1/+1
* Allow to specify a functor to extract data from QTextureImageDataJuan Casafranca2020-09-282-0/+16
* Allow to set alignment requirement for an imageJuan Casafranca2020-09-283-6/+10
* Bump versionJani Heikkinen2020-09-281-1/+1
* Add QNodePrivate::registerDestructionHelper for std::vector containersPaul Lemire2020-09-242-9/+209
* Only release context if we own itMike Krus2020-09-231-1/+2