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path: root/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag
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* Move phongFunction in its own include fileKevin Ottens2017-09-271-1/+1
* Wrap adsModel into phongFunctionKevin Ottens2017-09-251-9/+6
* Get rid of adsModelNormalMappedKevin Ottens2017-09-221-3/+11
* Correct shader typo for rendering and fix shader selectionMike Krus2017-05-031-1/+1
* Add advanced custom material exampleAntti Määttä2017-02-281-0/+74