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path:
root
/
src
/
extras
/
defaults
/
qmetalroughmaterial.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix QMetalRoughMaterial on RHI
Paul Lemire
2021-02-24
1
-16
/
+40
*
rhi: Work needed for PBR material support in RHI
Jean-Michaël Celerier
2020-04-22
1
-0
/
+5
*
rhi: Port most of Qt3DExtras materials to RHI
Jean-Michaël Celerier
2020-04-22
1
-0
/
+23
*
QMetalRoughMaterial: only remove parameters if added
Paul Lemire
2020-02-10
1
-8
/
+21
*
Update MetalRoughMaterial documention
Michael Brasser
2019-08-29
1
-3
/
+3
*
Document an example of how textureScale might be used
Michael Brasser
2019-07-15
1
-0
/
+8
*
Doc: Add MetalRoughMaterial QML documentation
Paul Wicking
2019-05-16
1
-1
/
+50
*
Document that QMetalRoughMaterial has an ES 3 technique
Michael Brasser
2019-01-28
1
-1
/
+1
*
Fix env-map less rendering
Mike Krus
2019-01-09
1
-24
/
+0
*
Enable ES3 rendering of MetalRoughMaterial
Michael Brasser
2018-12-05
1
-1
/
+28
*
Doc: Qt 3D Extras: Fix information on deprecated classes
Topi Reinio
2017-12-05
1
-0
/
+1
*
Connect the normal parameter to the right signal
Kevin Ottens
2017-10-13
1
-1
/
+1
*
Add textureScale to MetalRoughMaterial
Kevin Ottens
2017-09-27
1
-0
/
+28
*
Move most vertex shaders into a unified one
Kevin Ottens
2017-09-27
1
-1
/
+1
*
Use layers to have only one graph for Metal/Rough
Kevin Ottens
2017-09-04
1
-40
/
+147
*
Port Metal/Rough materials to shader graphs
Kevin Ottens
2017-07-05
1
-2
/
+8
*
Remove env light API from metal/rough materials
Kevin Ottens
2017-02-24
1
-68
/
+7
*
Move environment light uniforms in light.inc.frag
Kevin Ottens
2017-02-23
1
-2
/
+2
*
Metal/Rough materials: metallic -> metalness
Kevin Ottens
2017-02-16
1
-10
/
+10
*
Remove exposure property from metal/rough materials
Kevin Ottens
2017-01-31
1
-27
/
+0
*
Uniform color PBR lighting to Qt3DExtras
Kevin Ottens
2017-01-31
1
-0
/
+328