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path: root/src/extras/defaults/qmetalroughmaterial.cpp
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* rhi: Work needed for PBR material support in RHIJean-Michaël Celerier2020-04-221-0/+5
* rhi: Port most of Qt3DExtras materials to RHIJean-Michaël Celerier2020-04-221-0/+23
* QMetalRoughMaterial: only remove parameters if addedPaul Lemire2020-02-101-8/+21
* Update MetalRoughMaterial documentionMichael Brasser2019-08-291-3/+3
* Document an example of how textureScale might be usedMichael Brasser2019-07-151-0/+8
* Doc: Add MetalRoughMaterial QML documentationPaul Wicking2019-05-161-1/+50
* Document that QMetalRoughMaterial has an ES 3 techniqueMichael Brasser2019-01-281-1/+1
* Fix env-map less renderingMike Krus2019-01-091-24/+0
* Enable ES3 rendering of MetalRoughMaterialMichael Brasser2018-12-051-1/+28
* Doc: Qt 3D Extras: Fix information on deprecated classesTopi Reinio2017-12-051-0/+1
* Connect the normal parameter to the right signalKevin Ottens2017-10-131-1/+1
* Add textureScale to MetalRoughMaterialKevin Ottens2017-09-271-0/+28
* Move most vertex shaders into a unified oneKevin Ottens2017-09-271-1/+1
* Use layers to have only one graph for Metal/RoughKevin Ottens2017-09-041-40/+147
* Port Metal/Rough materials to shader graphsKevin Ottens2017-07-051-2/+8
* Remove env light API from metal/rough materialsKevin Ottens2017-02-241-68/+7
* Move environment light uniforms in light.inc.fragKevin Ottens2017-02-231-2/+2
* Metal/Rough materials: metallic -> metalnessKevin Ottens2017-02-161-10/+10
* Remove exposure property from metal/rough materialsKevin Ottens2017-01-311-27/+0
* Uniform color PBR lighting to Qt3DExtrasKevin Ottens2017-01-311-0/+328