Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Remove more deprecated code | Mike Krus | 2020-02-27 | 1 | -66/+0 |
* | Doc: Qt 3D Extras: Fix information on deprecated classes | Topi Reinio | 2017-12-05 | 1 | -2/+1 |
* | QMetalRoughMaterial replaces QTexturedMetalRoughMaterial | Kevin Ottens | 2017-09-04 | 1 | -322/+5 |
* | Use layers to have only one graph for Metal/Rough | Kevin Ottens | 2017-09-04 | 1 | -0/+5 |
* | Port Metal/Rough materials to shader graphs | Kevin Ottens | 2017-07-05 | 1 | -2/+8 |
* | Remove env light API from metal/rough materials | Kevin Ottens | 2017-02-24 | 1 | -67/+7 |
* | Move environment light uniforms in light.inc.frag | Kevin Ottens | 2017-02-23 | 1 | -2/+2 |
* | Metal/Rough materials: metallic -> metalness | Kevin Ottens | 2017-02-16 | 1 | -17/+17 |
* | Remove exposure property from metal/rough materials | Kevin Ottens | 2017-01-31 | 1 | -27/+0 |
* | QTexturedMetalRoughMaterial: albedo really is baseColor | Kevin Ottens | 2017-01-31 | 1 | -19/+19 |
* | Adding PBR lighting to Qt3DExtras | Kevin Ottens | 2017-01-27 | 1 | -0/+460 |