Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fix some compile warnings | Mike Krus | 2022-06-07 | 1 | -7/+7 |
* | GLShader: convert some std::vector getter to return const & | Paul Lemire | 2020-07-07 | 1 | -5/+5 |
* | OpenGL Renderer: replace std::find by Qt3DCore::contains | Paul Lemire | 2020-07-07 | 1 | -5/+4 |
* | GraphicsHelpers/GLShader: switch to std::vector | Paul Lemire | 2020-07-03 | 1 | -46/+48 |
* | Disconnect the context connection when the GLShader is deleted | Andy Shaw | 2020-06-15 | 1 | -0/+6 |
* | Uniform preparation: stop copying the ShaderUniforms around | Paul Lemire | 2020-04-20 | 1 | -6/+16 |
* | Cleanup setShaderAndUniforms | Paul Lemire | 2020-04-20 | 1 | -7/+51 |
* | GLShader: store lights uniform name ids in their own vector | Paul Lemire | 2020-04-14 | 1 | -1/+41 |
* | Move classes in OpenGL renderer plugin into an OpenGL namespace | Paul Lemire | 2020-02-05 | 1 | -0/+5 |
* | Make the OpenGL renderer a plugin | Paul Lemire | 2020-02-05 | 1 | -0/+316 |