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path: root/src/plugins/renderers/opengl/renderer/glshader_p.h
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* GLShader: convert some std::vector getter to return const &Paul Lemire2020-07-071-5/+5
* GraphicsHelpers/GLShader: switch to std::vectorPaul Lemire2020-07-031-37/+37
* Disconnect the context connection when the GLShader is deletedAndy Shaw2020-06-151-0/+1
* Uniform preparation: stop copying the ShaderUniforms aroundPaul Lemire2020-04-201-4/+4
* Cleanup setShaderAndUniformsPaul Lemire2020-04-201-7/+22
* GLShader: store lights uniform name ids in their own vectorPaul Lemire2020-04-141-0/+2
* setShaderAndUniforms: use const ref for vectorsPaul Lemire2020-04-141-5/+5
* Add benchmark for ShaderParameterPackPaul Lemire2020-04-141-0/+6
* Move classes in OpenGL renderer plugin into an OpenGL namespacePaul Lemire2020-02-051-3/+7
* Make the OpenGL renderer a pluginPaul Lemire2020-02-051-0/+160