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* Compile RHI shaders on iOSMike Krus2021-07-191-1/+1
* Fix call to drawBuffers in SubmissionContextMauro Persano2021-05-031-1/+1
* Fix detection of VulkanMike Krus2021-04-202-19/+2
* Minor fixes to compile against 5.15Paul Lemire2021-02-012-1/+9
* Fix a number of MSVC int conversion warningsFriedemann Kleint2021-01-2918-47/+47
* Fix light uniforms not properly being updatedPaul Lemire2021-01-272-1/+8
* Clean up use to QVector vs QListMike Krus2021-01-111-7/+7
* Remove QFrameAllocator (again)Mike Krus2021-01-114-7/+0
* Clean up error loggingMike Krus2021-01-111-43/+49
* Handle changes in QMetaType APIMike Krus2021-01-081-1/+9
* Categorise warningsMike Krus2021-01-081-4/+4
* Enable compiling non-QML API against Qt 5.15Mike Krus2021-01-052-2/+4
* Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPEAndreas Buhr2020-12-224-10/+10
* Print warning about using primitive restart on ES2Mike Krus2020-12-171-0/+5
* RHI: compute viewport based on rendertarget sizePaul Lemire2020-12-161-6/+7
* Fix binding of CubeMapArray texturesJim Albamont2020-12-113-6/+6
* Add missing sampler types and sizes to gl4 helpersJim Albamont2020-12-111-0/+11
* Fix deadlock when running with QT3D_MAX_THREAD_COUNT=1Paul Lemire2020-12-016-44/+2
* OpenGL renderer: fix use of outdated VAO when shader is reloadedPaul Lemire2020-12-013-7/+27
* RHI: restore QBufferCapture featurePaul Lemire2020-12-012-8/+5
* RHI: handle uniforms of type arrays properlyPaul Lemire2020-11-281-0/+30
* Handle changes in OpenGL classesMike Krus2020-11-273-0/+32
* Use RHI's clipSpaceCorrMatrix for backend where Y is not upPaul Lemire2020-11-262-13/+11
* RHI: handle compute commandsPaul Lemire2020-11-243-153/+61
* RHI: add attr name/type when issuing warning about unsupported typePaul Lemire2020-11-231-1/+1
* Handle fallout from QEvent loosing it's copy constructorMike Krus2020-11-232-8/+0
* Introduce QGeometryRenderer::sortIndexMike Krus2020-11-202-0/+8
* Fix deprecated API usage and compile warningsMike Krus2020-11-207-32/+15
* Fix GLTexture cleanupPaul Lemire2020-11-041-0/+1
* Check if texture upload is full sizedJuan Casafranca2020-11-031-6/+23
* Replace old Q_DECL statements with modern C++Allan Sandfeld Jensen2020-11-022-102/+102
* RHI: fix face index for texture uploadPaul Lemire2020-10-201-1/+1
* RHI: add warnings when pipeline resource bindings mismatchPaul Lemire2020-10-201-1/+31
* Use internal CMake APIMike Krus2020-10-073-5/+5
* RenderView: remove warning about no CameraSelector being setPaul Lemire2020-10-071-2/+0
* Fix OpenGL ES 3 shaders for QDebugOverlayMichael Brasser2020-10-021-3/+5
* Only use surfaceSize if m_surfaceSize is not validAndy Shaw2020-09-301-1/+1
* Allow to set alignment requirement for an imageJuan Casafranca2020-09-281-6/+7
* Only release context if we own itMike Krus2020-09-231-1/+2
* RenderCommands: try to resolve API shader at command build timePaul Lemire2020-09-182-5/+31
* RHI renderer: begin frame and submit even if we have no commandsPaul Lemire2020-09-181-11/+1
* Enable RHI Renderer by defaultMike Krus2020-09-142-2/+1
* rhi: RenderCommand resolve m_rhiShader at submission timePaul Lemire2020-09-132-5/+5
* Q_DECL_UNUSED has to be before type specifiersAllan Sandfeld Jensen2020-09-082-2/+2
* Fix build with latest QtBase and QtDeclarativeMike Krus2020-09-071-2/+2
* opengl: add envlight texture alias to texture unit checkPaul Lemire2020-08-271-4/+8
* rhi: Textures assume RGBA8_UNorm for RGBAFormatPaul Lemire2020-08-271-0/+1
* rhi: Add support for QRenderCapturePaul Lemire2020-08-272-4/+58
* rhi: apply Scene3D changes from 5.15Paul Lemire2020-08-261-2/+6
* Move sync jobs to a common place so that they can be used by rhi and openglPaul Lemire2020-08-268-956/+7