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* Enable RHI Renderer by defaultMike Krus2020-09-142-2/+1
* rhi: RenderCommand resolve m_rhiShader at submission timePaul Lemire2020-09-132-5/+5
* Q_DECL_UNUSED has to be before type specifiersAllan Sandfeld Jensen2020-09-082-2/+2
* Fix build with latest QtBase and QtDeclarativeMike Krus2020-09-071-2/+2
* opengl: add envlight texture alias to texture unit checkPaul Lemire2020-08-271-4/+8
* rhi: Textures assume RGBA8_UNorm for RGBAFormatPaul Lemire2020-08-271-0/+1
* rhi: Add support for QRenderCapturePaul Lemire2020-08-272-4/+58
* rhi: apply Scene3D changes from 5.15Paul Lemire2020-08-261-2/+6
* Move sync jobs to a common place so that they can be used by rhi and openglPaul Lemire2020-08-268-956/+7
* Handle mat4 as vertex attributesPaul Lemire2020-08-261-18/+22
* Fix compilation with newer qtbaseFabian Kosmale2020-08-253-0/+3
* Job Graph dump improvementsPaul Lemire2020-08-243-15/+21
* rhi: remove duplicate code blockPaul Lemire2020-08-241-10/+0
* rhi: Use render states as part of the GraphicsPipeline keyPaul Lemire2020-08-245-9/+25
* Fix compile warningsPaul Lemire2020-08-183-194/+2
* rhi pipelineuboset: handle more commands uniforms that can fit in a single UBOPaul Lemire2020-08-182-44/+125
* rhi: set primitive type on graphics pipelinePaul Lemire2020-08-173-2/+48
* rhi: createShaderProgram only generate shaders for the backend in usePaul Lemire2020-08-141-8/+8
* sendShaderChangesToFrontend: check frontend is not nullPaul Lemire2020-08-141-5/+7
* Add yUpInNDC and yUpInFBO uniformsPaul Lemire2020-08-134-2/+17
* Remove useless virtual methodMike Krus2020-08-134-27/+10
* Handle shader no attributesMike Krus2020-08-131-9/+13
* QRenderTargetSelector: remove outputs/drawBuffers propertyPaul Lemire2020-08-131-1/+1
* rhi: handle multisampled textures properlyPaul Lemire2020-08-131-12/+16
* rhi: check we have a non null render target before drawingPaul Lemire2020-08-131-0/+12
* rhi: Rework the way we handle RenderTargetsPaul Lemire2020-08-138-118/+81
* rhi: sort attributeInfo by namesPaul Lemire2020-08-101-0/+8
* rhi: fix transform matrix for y up conversionPaul Lemire2020-08-101-15/+10
* rhi: compute correct attribute stride if set to 0Paul Lemire2020-08-101-1/+26
* rhi: add gl and gles2 aliases for the RHI opengl backendPaul Lemire2020-08-101-1/+3
* rhi: submissioncontext add debug logs specifying the RHI backend in usePaul Lemire2020-08-071-0/+5
* rhi: pipelineuboset remove stray characterPaul Lemire2020-08-071-1/+1
* Use QSG_RHI_BACKEND instead of QT3D_RHI_DEFAULT_APIPaul Lemire2020-08-071-1/+1
* Fix build and warningsMike Krus2020-08-074-7/+7
* rhi: make cleanupRenderTarget take a nodeid directlyPaul Lemire2020-08-062-4/+4
* rhi: call RenderViewBuilder::setOptimalJobCountPaul Lemire2020-08-061-2/+17
* rhi: remove warning about shader not being foundPaul Lemire2020-08-061-3/+1
* rhi: Add more detailed warnings when pipeline creation failsPaul Lemire2020-08-061-0/+4
* rhi: release pipelines/rendertargets when Attachment changesPaul Lemire2020-08-063-2/+52
* rhi: cleanupGraphicsResource removes pipelines associated to released shadersPaul Lemire2020-08-061-11/+27
* rhi: renderer -> update a few comments to avoid confusionPaul Lemire2020-08-061-3/+3
* Ignore incomplete pipelinesMike Krus2020-08-062-1/+7
* Force Pipeline rebuild on shader dirtyPaul Lemire2020-08-063-2/+38
* rhigraphicspipeline: add missing overridePaul Lemire2020-08-061-1/+1
* Fix light handlingPaul Lemire2020-08-063-2/+42
* Complete UBO/SSBO supportPaul Lemire2020-08-059-34/+303
* rhi: fix compilation in release modePaul Lemire2020-08-051-1/+1
* rhi: Start adding compute supportJean-Michaƫl Celerier2020-08-0515-167/+483
* rhi: protect accesses to the Render cachePaul Lemire2020-07-311-2/+4
* Make sample meshes geometry renderers againMike Krus2020-07-302-20/+11