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* Fix warning that QHash::unite is deprecatedThiago Macieira2020-05-052-2/+6
* Fix Clang 10 warning about array size division being misleadingThiago Macieira2020-05-051-1/+1
* Merge remote-tracking branch 'origin/5.15' into devMike Krus2020-04-2780-309/+15480
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| * Reduce CommandBuilding/Update job spawning thresholdPaul Lemire2020-04-231-4/+4
| * rhi: apply clang-format to the whole plug-inJean-Michaël Celerier2020-04-2238-2293/+2580
| * rhi: Rework uniform processingJean-Michaël Celerier2020-04-226-205/+244
| * rhi: fix another memory leakJean-Michaël Celerier2020-04-221-1/+0
| * rhi: Fix a memory leakJean-Michaël Celerier2020-04-221-0/+1
| * rhi: Fix texture uploadJean-Michaël Celerier2020-04-221-89/+111
| * rhi: Fix upload of arrays of structuresJean-Michaël Celerier2020-04-221-3/+4
| * rhi: Better handling for GLSL version detectionJean-Michaël Celerier2020-04-221-13/+31
| * rhi: Make Qt3DQuickWindow work with RHIJean-Michaël Celerier2020-04-222-5/+0
| * rhi: Work needed for PBR material support in RHIJean-Michaël Celerier2020-04-228-156/+356
| * rhi: Port most of Qt3DExtras materials to RHIJean-Michaël Celerier2020-04-227-39/+148
| * rhi: Handle RHI-required information in QShaderGraphJean-Michaël Celerier2020-04-211-1/+0
| * Merge remote-tracking branch 'origin/5.14' into 5.15Antti Määttä2020-04-211-0/+5
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| * | rhi: Remove unused light handlingJean-Michaël Celerier2020-04-211-22/+0
| * | rhi: Fix projection matrix y directionJean-Michaël Celerier2020-04-211-4/+24
| * | Uniform preparation: stop copying the ShaderUniforms aroundPaul Lemire2020-04-207-27/+37
| * | Perform the prepareUniform step when building the commandsPaul Lemire2020-04-203-7/+4
| * | Cleanup setShaderAndUniformsPaul Lemire2020-04-206-77/+142
| * | Add missing job count to properly compute number of RenderViewCommandUpdaterPaul Lemire2020-04-201-1/+1
| * | Shader: check frontend node still exists before synchingPaul Lemire2020-04-151-0/+4
| * | Adjust number of jobs based on number of render pathsMike Krus2020-04-147-68/+168
| * | setShaderAndUniforms: small improvementsPaul Lemire2020-04-141-27/+30
| * | GLShader: store lights uniform name ids in their own vectorPaul Lemire2020-04-146-96/+538
| * | setShaderAndUniforms: use const ref for vectorsPaul Lemire2020-04-142-10/+10
| * | Reserve the correct amount of uniforms in shaderparameterpackPaul Lemire2020-04-143-2/+15
| * | Add benchmark for ShaderParameterPackPaul Lemire2020-04-141-0/+6
| * | Disable sorting commands by textures on WindowsPaul Lemire2020-03-301-0/+2
| * | Add ability to dump filter statesMike Krus2020-03-262-2/+10
| * | Don't skip RV which have a RenderCapturePaul Lemire2020-03-231-0/+3
| * | Make QAspectJobPrivate::isRequired() constPaul Lemire2020-03-171-4/+3
| * | Initial creation of RHI plug-in and refactoringJean-Michaël Celerier2020-03-1659-17/+13863
| * | Allow Qt3DWindow to choose which graphics API to use on constructionJean-Michaël Celerier2020-03-111-1/+1
* | | Merge remote-tracking branch 'origin/5.15' into devMike Krus2020-03-103-239/+81
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| * | Merge gatherer and caching jobsMike Krus2020-03-063-66/+38
| * | Move common job handling out of RendererMike Krus2020-03-063-213/+43
* | | Merge remote-tracking branch 'origin/5.15' into devMike Krus2020-03-041-2/+2
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| * | Fix memory leaksMike Krus2020-03-041-4/+4
* | | Merge remote-tracking branch 'origin/5.15' into devQt Forward Merge Bot2020-03-034-19/+16
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| * | Use Qt::SplitBehavior in preference to QString::SplitBehaviorEdward Welbourne2020-02-273-6/+6
| * | Remove GL tracing optionMike Krus2020-02-251-13/+10
* | | Remove useless jobMike Krus2020-02-282-11/+0
* | | Remove more deprecated codeMike Krus2020-02-271-2/+0
* | | Make default geometries viewsMike Krus2020-02-272-18/+33
* | | Geometry refactoringMike Krus2020-02-2715-67/+77
* | | Fix deprecations and warningsMike Krus2020-02-263-74/+9
* | | Merge remote-tracking branch 5.15 into devMike Krus2020-02-1712-62/+187
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| * | Make sure RenderViewCommandUpdaterJobs only run when necessaryMike Krus2020-02-172-1/+31