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path: root/src/quick3d/imports/scene3d/scene3drenderer.cpp
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* Scene3D: only show SGNode once Qt3D has first rendered into itPaul Lemire2019-10-151-0/+4
* Introduce Scene3DViewPaul Lemire2019-08-271-0/+26
* Refactor Scene3D internals prior to Scene3DView introductionPaul Lemire2019-08-271-32/+38
* Scene3D: introduce compositingMode (FBO or Underlay)Paul Lemire2019-08-271-32/+44
* Make Scene3D rendering use the Manual Qt3D drive modePaul Lemire2019-08-071-30/+24
* Fix following recent Scene3DRenderer changesPaul Lemire2019-07-161-0/+1
* Scene3D: Revise render loop and synchronizationAnton Kreuzkamp2019-05-281-8/+45
* Scene3D crashing on destructionMichael Dippold2018-09-271-27/+31
* Doc: Add basic documentation for Scene3D QML modulePaul Wicking2018-04-261-3/+5
* Scene3DRenderer: Do not call windowChanged lambda on destroyed objectOliver Wolff2018-04-231-1/+1
* Revert "Keep rendering in sync with aspect jobs by adding barriers"Paul Lemire2018-02-281-3/+5
* Keep rendering in sync with aspect jobs by adding barriersSvenn-Arne Dragly2018-02-021-5/+3
* Merge remote-tracking branch 'origin/5.9.4' into 5.9Liang Qi2018-01-181-9/+17
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| * Scene3DRenderer: ensure window pointer stays the same while renderingv5.9.4Paul Lemire2018-01-101-9/+17
* | Scene3D: allow to force blocking renderingPaul Lemire2018-01-161-1/+5
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* Set devicePixelRatio on item size changeMorten Johan Sørvig2017-12-141-4/+5
* Make sure Qt3D gets a clean OpenGL state in Scene3D itemWieland Hagen2017-06-291-0/+4
* Scene3DRenderer: fix race conditionv5.9.0-beta4Paul Lemire2017-05-061-2/+16
* Hook Scene3D cleanup on scenegraphInvalidated tooLaszlo Agocs2017-04-051-9/+21
* Merge branch '5.8' into 5.9Sean Harmer2017-04-021-11/+9
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| * Coding convention fix for Src/importscore, importsextras,5.8Robert Brock2017-04-011-11/+9
* | Initialize members in Scene3DRendererSean Harmer2017-02-121-0/+2
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* ContextSaver dtor: call make current only when neededPaul Lemire2016-11-231-1/+1
* Scene3DRenderer::render: simplified code pathsPaul Lemire2016-11-231-28/+19
* Fix crash in Scene3DRenderer::shutdown caused by nullptr m_aspectEngineFredrik Orderud2016-11-021-2/+4
* Use QSurfaceFormat::defaultFormat for sample countSvenn-Arne Dragly2016-06-081-1/+4
* Replace Q_DECL_NOEXCEPT by Q_DECL_NOTHROWPaul Lemire2016-05-231-1/+1
* Allow the QtQuick + Scene3D case to shutdown cleanlySean Harmer2016-05-201-0/+6
* Q_NULLPTR -> nullptrSean Harmer2016-05-011-7/+7
* QRenderAspect: move some code to pimplMike Krus2016-03-131-4/+5
* Fix picking with Scene3DMäättä Antti2016-03-111-1/+5
* Avoid huge cost of restoring previously bound framebufferSean Harmer2016-02-191-1/+8
* Unify license header usageAntti Kokko2016-01-261-11/+14
* QAspectEngine/QAbstractAspects: get rid of setDataPaul Lemire2016-01-221-5/+0
* Refactor the scene3d classes into one class per pair of filesSean Harmer2016-01-181-0/+294