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path:
root
/
src
/
render
/
backend
/
renderer_p.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Move Renderer specific classes into new folder
Paul Lemire
2018-03-19
1
-405
/
+0
*
Perform Shader loading within frame
Paul Lemire
2018-03-16
1
-4
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+4
*
Split GraphicsContext in two
Paul Lemire
2018-03-16
1
-3
/
+5
*
Renderer: instantiate, initialize and shutdown CommandThread
Paul Lemire
2018-03-16
1
-0
/
+7
*
RenderThread: fix races with texture and buffer
Paul Lemire
2018-02-28
1
-0
/
+3
*
Fix race between RenderThread and ShaderGathererJob
Paul Lemire
2018-02-28
1
-1
/
+1
*
Revert "Keep rendering in sync with aspect jobs by adding barriers"
Paul Lemire
2018-02-28
1
-39
/
+12
*
Merge remote-tracking branch 'origin/5.10' into 5.11
Sean Harmer
2018-02-15
1
-13
/
+39
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*
Merge remote-tracking branch 'origin/5.9' into 5.10
Sean Harmer
2018-02-06
1
-0
/
+1
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\
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*
Fix crash if sharecontext is requested before initailization
Määttä Antti
2018-02-06
1
-0
/
+1
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*
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Merge remote-tracking branch 'origin/5.9' into 5.10
Sean Harmer
2018-02-05
1
-1
/
+1
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*
Handle multiple surfaces properly for picking
Mike Krus
2018-01-26
1
-1
/
+1
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*
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Keep rendering in sync with aspect jobs by adding barriers
Svenn-Arne Dragly
2018-02-02
1
-12
/
+38
*
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Merge remote-tracking branch 'origin/5.10.1' into 5.11
Liang Qi
2018-02-14
1
-2
/
+11
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*
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Fix crash if sharecontext is requested before initailization
Määttä Antti
2018-02-08
1
-0
/
+1
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/
/
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*
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Organize dirty bits in categories
Svenn-Arne Dragly
2018-02-01
1
-2
/
+10
*
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Ray casting job
Mike Krus
2018-02-01
1
-0
/
+3
*
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Merge remote-tracking branch 'origin/5.10' into dev
Liang Qi
2018-01-22
1
-1
/
+1
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*
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Merge remote-tracking branch 'origin/5.9' into 5.10
Liang Qi
2018-01-22
1
-1
/
+1
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*
Scene3D: allow to force blocking rendering
Paul Lemire
2018-01-16
1
-1
/
+1
*
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Merge remote-tracking branch 'origin/5.10' into dev
Andy Nichols
2017-11-20
1
-0
/
+4
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*
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Fix rendering following LayersDirty
Paul Lemire
2017-11-16
1
-2
/
+2
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*
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Merge remote-tracking branch 'origin/5.9' into 5.10
Svenn-Arne Dragly
2017-11-15
1
-0
/
+4
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*
Add layer entity filter caching
Svenn-Arne Dragly
2017-11-14
1
-0
/
+3
*
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Replace Q_DECL_OVERRIDE with override
Kevin Funk
2017-09-25
1
-36
/
+36
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/
*
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BlitFramebuffer framegraph node
Juan José Casafranca
2017-08-23
1
-0
/
+5
*
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RenderQueue: make it hold its mutex
Paul Lemire
2017-08-22
1
-4
/
+0
*
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Add a job to calculate the skinning matrix palette for a skeleton
Sean Harmer
2017-08-10
1
-0
/
+3
*
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Properly use QT_CONFIG for Qt3D profiling options
Paul Lemire
2017-08-03
1
-2
/
+2
*
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Add support to move the camera so that the entire model is visible
Mike Krus
2017-05-23
1
-1
/
+1
*
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Add support for remote content in SceneLoader
Mike Krus
2017-05-21
1
-1
/
+1
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/
*
Renderer: fix OnDemand rendering
Paul Lemire
2017-04-27
1
-2
/
+2
*
Merge branch '5.8' into 5.9
Sean Harmer
2017-02-06
1
-0
/
+5
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*
Delete abandoned VAOs after each frame
Wieland Hagen
2017-02-01
1
-0
/
+5
*
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Transfers gpu buffer data to cpu
Juan José Casafranca
2017-01-31
1
-0
/
+6
*
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Merge branch 'wip/qtquickintegration' into dev
Sean Harmer
2017-01-29
1
-1
/
+3
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\
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*
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Update pickboundingvolumejob with event forwarding
Antti Määttä
2017-01-27
1
-1
/
+1
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*
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Add shared context to renderer
Antti Määttä
2017-01-18
1
-0
/
+2
*
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LevelOfDetail (LOD) node
Mike Krus
2017-01-23
1
-0
/
+5
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/
/
*
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Merge branch '5.8' into dev
Sean Harmer
2017-01-10
1
-1
/
+4
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*
Re-run VAO initialization next frame, if something goes wrong
Wieland Hagen
2017-01-05
1
-1
/
+1
|
*
Correct filtering of disabled entities
Wieland Hagen
2017-01-05
1
-0
/
+3
*
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Merge branch '5.8' into dev
Sean Harmer
2016-12-21
1
-0
/
+16
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\
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*
Merge branch '5.8.0' into 5.8
Sean Harmer
2016-12-16
1
-0
/
+16
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\
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*
Make sure destroyed OpenGL context is no longer used
v5.8.0-rc1
Miikka Heikkinen
2016-12-16
1
-0
/
+2
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*
Ensure offscreen surface used during cleanup is created on gui thread
Sean Harmer
2016-12-14
1
-0
/
+6
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*
Properly order texture jobs
Paul Lemire
2016-12-14
1
-0
/
+7
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*
Textures: properly abandon and release texture data
Paul Lemire
2016-12-14
1
-0
/
+1
*
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Merge remote-tracking branch 'origin/5.8' into dev
Liang Qi
2016-12-12
1
-3
/
+14
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\
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*
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Renderer: add FilterCompatibleTechniqueJob instance
Paul Lemire
2016-12-04
1
-0
/
+3
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/
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