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* build system: fix unity buildsTim Blechmann2024-02-071-1/+2
| | | | | | | | | | | | | | we need to avoid polluting the global (or qt) namespace by moving the `using namespace Qt3DXXX` statements into the namespace where it's actually required. furthermore: * replace `QT_USE_NAMESPACE` with `QT_BEGIN_NAMESPACE`/`END` pair * exclude some translation units with name clashes inside anonymous namespaces Change-Id: I5301b55c6a0c7079602c759f5bde152354149880 Pick-to: 6.7 Reviewed-by: Mike Krus <mike.krus@kdab.com>
* Use SPDX license identifiersLucie Gérard2022-06-221-38/+2
| | | | | | | | | | | Replace the current license disclaimer in files by a SPDX-License-Identifier. License files are organized under LICENSES directory. Pick-to: 6.4 Task-number: QTBUG-67283 Change-Id: I8105424281eed871037fa6c463871ca8829876b5 Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* Add QNoPicking FrameGraph nodePaul Lemire2019-02-281-0/+61
Allows to disable execution of picking computations for a specific FrameGraph branch. [ChangeLog][Qt3DRender] QNoPicking: control picking execution in the FrameGraph Change-Id: I5e82eeee9d04d48cfc39a6126d30d36eab61ea77 Reviewed-by: Mike Krus <mike.krus@kdab.com>