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path: root/src/render/frontend/sphere_p.h
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* Update commercial license headersTarja Sundqvist2021-02-021-20/+20
* Make the OpenGL renderer a pluginPaul Lemire2020-02-051-2/+0
* Fix for bounding volume handling and calculationVolker Enderlein2019-10-011-4/+9
* Switch export macros to standard formKai Koehne2019-04-021-2/+2
* Add debug support for SphereMike Krus2018-02-231-0/+4
* Merge remote-tracking branch 'origin/5.10' into 5.11Sean Harmer2018-02-151-19/+19
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| * Render: Use SIMD Vectors and Matrices in the backendPaul Lemire2018-02-021-19/+19
* | Replace Q_DECL_FINAL with finalKevin Funk2017-09-251-3/+3
* | Replace Q_DECL_OVERRIDE with overrideKevin Funk2017-09-251-2/+2
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* Merge branch 'wip/qtquickintegration' into devSean Harmer2017-01-291-1/+1
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| * Retrieve uvw parameters when pickingAntti Määttä2017-01-241-1/+1
* | Namespace ray casting classesMike Krus2017-01-201-5/+5
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* LCOV exclusion comments squashedPaul Lemire2016-11-231-1/+1
* render/frontend: eradicate Q_FOREACH loops [low-risk]Marc Mutz2016-04-281-1/+1
* Move QRay3D to Qt3DRender and make privateMike Krus2016-03-051-1/+1
* const QNodeId & -> QNodeIdPaul Lemire2016-02-221-2/+2
* Unify license header usageAntti Kokko2016-01-261-11/+14
* Move all raycasting code as private in Qt3DRenderKevin Ottens2015-12-101-2/+2
* Sphere: make transformed constPaul Lemire2015-11-211-1/+1
* Fix some syncqt warningsLaszlo Agocs2015-11-131-0/+11
* Sphere moved into Render namespace and made privatePaul Lemire2015-10-241-0/+154