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path: root/src/render/geometry/skeleton.cpp
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* Revert "Update commercial license headers"Tarja Sundqvist2022-11-241-21/+21
* Update commercial license headersTarja Sundqvist2022-06-131-21/+21
* Replace QT_BEGIN_LICENSE:LGPL3 headerKai Köhne2021-08-101-10/+13
* Restore use of QVector in private APIMike Krus2021-01-051-3/+3
* Use QList instead of QVector in renderJarek Kobus2020-07-091-3/+3
* Remove deprecated classes and functionsPaul Lemire2020-02-111-3/+2
* Fix Coverity warningsMike Krus2019-10-211-0/+2
* Move skeleton loading code to jobMike Krus2019-10-081-191/+8
* Update LoadSkeletonJob to use direct syncMike Krus2019-10-081-24/+3
* Update animation evaluation jobs to use direct syncMike Krus2019-10-081-21/+2
* Update QAbstractSkeleton to use direct syncMike Krus2019-09-181-48/+52
* Prevent potential containers detachingMike Krus2018-01-141-1/+2
* Update render aspect skeleton's local posesSean Harmer2017-10-031-1/+6
* Send joint names and local poses from render to animation aspectSean Harmer2017-08-301-0/+11
* Factor out local poses into their own vectorSean Harmer2017-08-301-12/+19
* Add name property to QJointSean Harmer2017-08-301-5/+9
* Store joint names in their own vectorSean Harmer2017-08-301-0/+2
* Create QJoints using factorySean Harmer2017-08-161-1/+3
* Update local poses of JointInfos from dirty JointsSean Harmer2017-08-161-2/+20
* Set the SkeletonManager on Skeleton with a custom node factorySean Harmer2017-08-161-1/+25
* Change SkeletonManager to accept HSkeleton directlySean Harmer2017-08-161-4/+4
* Create SkeletonData from Joint backend nodesSean Harmer2017-08-161-4/+60
* Update skinned mesh example to expose joints of objectSean Harmer2017-08-161-4/+77
* Add a job to calculate the skinning matrix palette for a skeletonSean Harmer2017-08-101-0/+18
* Add jointCount property to QAbstractSkeletonSean Harmer2017-08-091-0/+10
* Load skeleton from glTF 2 fileSean Harmer2017-08-091-5/+44
* Add basics of Skeleton backend node to render aspectSean Harmer2017-08-091-0/+173