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path:
root
/
src
/
render
/
graphicshelpers
/
graphicscontext.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge remote-tracking branch 'origin/5.9' into 5.10
Liang Qi
2017-10-31
1
-11
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+8
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Render next frame if texture data is not available
Harald Vistnes
2017-10-09
1
-1
/
+8
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*
Fix race in renderer
Paul Lemire
2017-10-06
1
-10
/
+0
*
|
Rely on the attribute type for the binding point
Kevin Ottens
2017-09-22
1
-15
/
+7
*
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Explicitly pass binding point on buffer creation
Kevin Ottens
2017-09-22
1
-9
/
+7
*
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Hardcode a binding point for buffer downloads
Kevin Ottens
2017-09-22
1
-1
/
+1
*
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Hardcode a binding point for buffer uploads
Kevin Ottens
2017-09-22
1
-3
/
+2
*
|
Merge branch '5.9' into 5.10
Sean Harmer
2017-09-12
1
-1
/
+1
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\
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*
Properly handle byte stride
Wieland Hagen
2017-09-08
1
-1
/
+1
*
|
Merge remote-tracking branch 'origin/5.9' into dev
Liang Qi
2017-09-01
1
-1
/
+8
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*
Don't create GL textures when format is not set
Mauro Persano
2017-08-31
1
-1
/
+8
*
|
BlitFramebuffer framegraph node
Juan José Casafranca
2017-08-23
1
-0
/
+62
*
|
Merge branch '5.9' into dev
Sean Harmer
2017-08-19
1
-5
/
+5
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\
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*
RenderCapture: read back from the correct framebuffer
Paul Lemire
2017-07-17
1
-5
/
+5
*
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Ensure integer attributes get configured properly
Sean Harmer
2017-08-10
1
-8
/
+16
*
|
Extend standard uniforms to cover skinningPalette
Sean Harmer
2017-08-10
1
-30
/
+30
*
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Fix: set renderer dirty flag on initialization
Paul Lemire
2017-07-28
1
-0
/
+1
*
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Merge "Merge remote-tracking branch 'origin/5.9' into dev" into refs/staging/dev
Sean Harmer
2017-07-11
1
-1
/
+5
|
\
\
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*
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Merge remote-tracking branch 'origin/5.9' into dev
Andy Nichols
2017-07-11
1
-1
/
+5
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\
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*
Add warnings to readFramebuffer
Määttä Antti
2017-06-20
1
-1
/
+5
*
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Add a GLES 3.2 graphics helper
Laszlo Agocs
2017-07-07
1
-2
/
+8
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/
/
*
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Add uniform buffer support for GLES 3.0+
Laszlo Agocs
2017-07-06
1
-2
/
+2
*
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Add renderbuffer support for FBO attachments with OpenGL ES
Laszlo Agocs
2017-07-05
1
-8
/
+24
*
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Enable QtGui's shader program binary disk cache
Laszlo Agocs
2017-06-30
1
-1
/
+1
*
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Add optional QRect parameter to QRenderCapture::requestCapture
Mauro Persano
2017-06-21
1
-16
/
+16
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/
*
Fix small memory leak in GraphicsContext
Mauro Persano
2017-06-09
1
-0
/
+2
*
Fix Buffer uploading
Paul Lemire
2017-05-08
1
-2
/
+4
*
Optimize partial data update support for QBuffer
Oleg Evseev
2017-05-04
1
-11
/
+25
*
fixed graphicscontext applyUniform for uint uniform types.
Daniel Bulla
2017-05-04
1
-4
/
+4
*
Fix resolving of render target format in GraphicsContext
Andy Maloney
2017-03-14
1
-1
/
+2
*
QMemoryBarrier cleanup
Paul Lemire
2017-02-16
1
-1
/
+1
*
Merge branch '5.8' into 5.9
Sean Harmer
2017-02-10
1
-9
/
+8
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\
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*
Enable blitFramebuffer with ES2 when it is supported
Antti Määttä
2017-02-08
1
-9
/
+8
*
|
Transfers gpu buffer data to cpu
Juan José Casafranca
2017-01-31
1
-0
/
+29
*
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ShaderProgram: store and send log and status to frontend
Paul Lemire
2017-01-25
1
-6
/
+11
*
|
Shader sharing: perform introspection once per shared shader
Paul Lemire
2017-01-25
1
-12
/
+34
*
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Mark newly loaded shader entities as dirty
Zeno Endemann
2017-01-25
1
-0
/
+1
*
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Renderer: apply memory barriers
Paul Lemire
2017-01-24
1
-0
/
+5
*
|
Merge remote-tracking branch 'origin/5.8' into dev
Liang Qi
2017-01-24
1
-0
/
+2
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\
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*
Ignore textures which don't have their texture data yet
Wieland Hagen
2017-01-12
1
-0
/
+2
*
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Renderer: now handle indirect draw calls
Paul Lemire
2017-01-24
1
-0
/
+2
*
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GraphicsContext: add indirect draw methods
Paul Lemire
2017-01-13
1
-0
/
+12
*
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Merge branch '5.8' into dev
Sean Harmer
2017-01-10
1
-3
/
+6
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\
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*
Ignore RenderCommand for current frame, if shader not loaded yet
Wieland Hagen
2017-01-09
1
-3
/
+6
*
|
Merge branch '5.8' into dev
Sean Harmer
2016-12-21
1
-5
/
+15
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\
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*
Add RGB8_UNorm to render capture formats
Antti Määttä
2016-12-20
1
-0
/
+1
|
*
Merge branch '5.8.0' into 5.8
Sean Harmer
2016-12-16
1
-1
/
+8
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\
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*
Work around QML -> C++ float to int conversion
Sean Harmer
2016-12-10
1
-1
/
+8
|
*
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GraphicsContext: improve logging output
Paul Lemire
2016-12-16
1
-3
/
+5
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*
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GraphicsContext: ensure ShaderProgram was actually created
Paul Lemire
2016-12-15
1
-1
/
+1
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/
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