Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | ES2 has gl_FragColor and not gl_fragColor | Kevin Ottens | 2017-09-27 | 1 | -1/+1 |
* | Add phongFunction to the nodes prototypes | Kevin Ottens | 2017-09-27 | 1 | -0/+34 |
* | Add ES2 rules for the worldSpaceToTangentSpaceMatrix node prototype | Kevin Ottens | 2017-09-27 | 1 | -0/+9 |
* | New prototypes for QShaderProgramBuilder | Renato Araujo Oliveira Filho | 2017-09-07 | 1 | -0/+135 |
* | QShaderLanguage to simplify protos and metal/rough | Kevin Ottens | 2017-09-04 | 1 | -217/+74 |
* | Simplify node prototypes JSON using parameters | Kevin Ottens | 2017-09-04 | 1 | -226/+93 |
* | Port Metal/Rough materials to shader graphs | Kevin Ottens | 2017-07-05 | 1 | -1/+664 |
* | Implement code generation in ShaderBuilder | Kevin Ottens | 2017-07-05 | 1 | -0/+27 |