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path:
root
/
src
/
render
/
materialsystem
/
shaderdata.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix deprecated API usage and compile warnings
Mike Krus
2020-11-20
1
-1
/
+1
*
Use QList instead of QVector in render
Jarek Kobus
2020-07-09
1
-2
/
+2
*
Rework ShaderData/UniformBlockValueBuilder to minimize String lookups
Paul Lemire
2020-06-08
1
-26
/
+74
*
Merge remote-tracking branch 'origin/5.15' into dev
Mike Krus
2020-04-27
1
-1
/
+1
|
\
|
*
rhi: Rework uniform processing
Jean-Michaƫl Celerier
2020-04-22
1
-1
/
+1
|
*
Cleanup setShaderAndUniforms
Paul Lemire
2020-04-20
1
-1
/
+1
*
|
Remove deprecated classes and functions
Paul Lemire
2020-02-11
1
-4
/
+2
|
/
*
Make the OpenGL renderer a plugin
Paul Lemire
2020-02-05
1
-8
/
+0
*
Update QShaderData to use direct sync
Paul Lemire
2019-10-08
1
-135
/
+106
*
ShaderData: don't call markDirty(AllDirty)
Paul Lemire
2019-07-24
1
-1
/
+1
*
Render: Use SIMD Vectors and Matrices in the backend
Paul Lemire
2018-02-02
1
-5
/
+5
*
ShaderData: fix unnecessary cast between enums
Marc Mutz
2016-10-05
1
-1
/
+1
*
ShaderData: add getter to retrieve transform type of properties
Paul Lemire
2016-09-07
1
-15
/
+17
*
ShaderData: refactoring
Paul Lemire
2016-09-05
1
-120
/
+53
*
Fix data race when multiple renderview builders transform light data
Sean Harmer
2016-07-19
1
-0
/
+3
*
Add a new transform mode for ShaderData properties
Kevin Ottens
2016-07-02
1
-0
/
+5
*
readPeerProperties is gone in QBackendNode
Kevin Ottens
2016-07-02
1
-58
/
+15
*
render: eradicate Q_FOREACH loops [remaining low-risk, take 2]
Marc Mutz
2016-05-14
1
-2
/
+3
*
Qt3D: replace QStringLiteral with QLatin1String when appending or comparing
Marc Mutz
2016-05-14
1
-1
/
+1
*
QNodePropertyChange -> QPropertyUpdatedChange
Sean Harmer
2016-05-10
1
-2
/
+2
*
QNodeDynamicPropertyChange -> QDynamicPropertyUpdatedChange
Sean Harmer
2016-05-10
1
-2
/
+2
*
Rename NodeUpdated ChangeFlag to PropertyUpdated
Sean Harmer
2016-05-10
1
-1
/
+1
*
QShaderData should notify dynamic property changes
Kevin Ottens
2016-05-06
1
-40
/
+28
*
render/materialsystem: eradicate Q_FOREACH loops [low-risk]
Marc Mutz
2016-05-05
1
-2
/
+3
*
Send shader data's property reader to the backend
Kevin Ottens
2016-05-04
1
-0
/
+2
*
Remove QBackendNode::updateFromPeer()
Sean Harmer
2016-05-03
1
-9
/
+0
*
Remove TransformType from the public API
Kevin Ottens
2016-05-02
1
-8
/
+8
*
Remove virtual QBackendNode *create(QNode *frontend) const
Sean Harmer
2016-05-01
1
-9
/
+0
*
Q_NULLPTR -> nullptr
Sean Harmer
2016-05-01
1
-5
/
+5
*
ShaderData: Comment out NodeAdded/Removed sections
Paul Lemire
2016-04-30
1
-14
/
+16
*
QAbstractLight now inherits directly QComponent
Kevin Ottens
2016-04-28
1
-5
/
+1
*
QShaderData also recognizes dynamic properties
Kevin Ottens
2016-04-28
1
-0
/
+13
*
ShaderData: implement initializeFromPeer
Paul Lemire
2016-04-26
1
-0
/
+29
*
Rename QScenePropertyChange -> QNodePropertyChange
Sean Harmer
2016-04-21
1
-2
/
+2
*
ShaderData: sceneChangeEvent calls base class implementation
Paul Lemire
2016-04-15
1
-0
/
+2
*
RenderShaderDataFunctor handles creation
Sean Harmer
2016-03-31
1
-0
/
+8
*
QBackendNode::peerUuid() renamed to peerId()
Paul Lemire
2016-03-05
1
-2
/
+2
*
Fix uses of inefficient QList<QNodeId>
Marc Mutz
2016-03-01
1
-2
/
+2
*
Remove ParameterMapping
Paul Lemire
2016-02-26
1
-1
/
+1
*
Propagate backend node changes to Renderer; render-on-demand
Wieland Hagen
2016-02-24
1
-0
/
+1
*
Added AbstractRenderer pointer to RenderBackendNode
Wieland Hagen
2016-02-24
1
-1
/
+3
*
const QNodeId & -> QNodeId
Paul Lemire
2016-02-22
1
-5
/
+5
*
RenderView: various small fixes in things frequently called
Paul Lemire
2016-02-21
1
-7
/
+20
*
Removed factory member variable
Robert Brock
2016-02-07
1
-2
/
+1
*
Merge remote-tracking branch 'origin/5.6' into dev
Liang Qi
2016-01-26
1
-5
/
+3
|
\
|
*
Don't allocate QMutex members on the heap.
Volker Krause
2016-01-19
1
-5
/
+3
*
|
Unify license header usage
Antti Kokko
2016-01-26
1
-11
/
+14
*
|
Rename UniformBuffer to GLBuffer
Paul Lemire
2016-01-13
1
-1
/
+1
|
/
*
Lights phase 1: infrastructure
Laszlo Agocs
2015-11-26
1
-28
/
+53
*
RenderShaderData/UBO: improve nested shader data buffer update
Paul Lemire
2015-10-14
1
-5
/
+6
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