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path:
root
/
src
/
render
/
raycasting
/
qabstractcollisionqueryservice_p.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Use QList instead of QVector in render
Jarek Kobus
2020-07-09
1
-2
/
+2
*
Switch export macros to standard form
Kai Koehne
2019-04-02
1
-1
/
+1
*
Render: Use SIMD Vectors and Matrices in the backend
Paul Lemire
2018-02-02
1
-2
/
+2
*
Add missing Q_OBJECT (clazy reports)
Mike Krus
2017-05-02
1
-0
/
+1
*
Merge branch 'wip/qtquickintegration' into dev
Sean Harmer
2017-01-29
1
-1
/
+2
|
\
|
*
Retrieve uvw parameters when picking
Antti Määttä
2017-01-24
1
-1
/
+2
*
|
Namespace ray casting classes
Mike Krus
2017-01-20
1
-1
/
+3
|
/
*
LCOV exclusion comments squashed
Paul Lemire
2016-11-23
1
-1
/
+1
*
Move QRay3D to Qt3DRender and make private
Mike Krus
2016-03-05
1
-6
/
+3
*
const QNodeId & -> QNodeId
Paul Lemire
2016-02-22
1
-1
/
+1
*
Unify license header usage
Antti Kokko
2016-01-26
1
-11
/
+14
*
Refactor picking to use one thread per entity
Mike Krus
2016-01-25
1
-0
/
+3
*
Expose picking details to front end
Mike Krus
2016-01-25
1
-1
/
+1
*
Turn all services private for now
Kevin Ottens
2015-12-12
1
-1
/
+1
*
Move all raycasting code as private in Qt3DRender
Kevin Ottens
2015-12-10
1
-0
/
+107