Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Revert "Update commercial license headers" | Tarja Sundqvist | 2022-11-24 | 1 | -21/+21 |
* | Update commercial license headers | Tarja Sundqvist | 2022-06-13 | 1 | -21/+21 |
* | Use QList instead of QVector in render | Jarek Kobus | 2020-07-09 | 1 | -1/+1 |
* | Switch export macros to standard form | Kai Koehne | 2019-04-02 | 1 | -1/+1 |
* | Fix build without QtConcurrent | Tasuku Suzuki | 2018-06-01 | 1 | -0/+4 |
* | Replace Q_DECL_OVERRIDE with override | Kevin Funk | 2017-09-25 | 1 | -4/+4 |
* | Namespace ray casting classes | Mike Krus | 2017-01-20 | 1 | -0/+2 |
* | Move QRay3D to Qt3DRender and make private | Mike Krus | 2016-03-05 | 1 | -6/+6 |
* | Unify license header usage | Antti Kokko | 2016-01-26 | 1 | -11/+14 |
* | Refactor picking to use one thread per entity | Mike Krus | 2016-01-25 | 1 | -1/+3 |
* | Move all raycasting code as private in Qt3DRender | Kevin Ottens | 2015-12-10 | 1 | -0/+114 |