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* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-22/+0
* Do lighting calculation in world spaceLaszlo Agocs2015-12-101-6/+6
* Start fixing up the ES2 shadersLaszlo Agocs2015-01-261-2/+0
* Default cpp materials + material-cpp examplePaul Lemire2014-12-311-0/+24