Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Move defaults and geometries out of Qt3DRender and into Qt3DExtras | Paul Lemire | 2016-04-23 | 1 | -27/+0 |
* | Do lighting calculation in world space | Laszlo Agocs | 2015-12-10 | 1 | -3/+3 |
* | Migrate DiffuseSpecularMapMaterial to be light-aware | Laszlo Agocs | 2015-12-02 | 1 | -31/+10 |
* | Clean up GL2-ES2 shaders | Laszlo Agocs | 2015-01-26 | 1 | -17/+16 |
* | Start fixing up the ES2 shaders | Laszlo Agocs | 2015-01-26 | 1 | -3/+3 |
* | Default cpp materials + material-cpp example | Paul Lemire | 2014-12-31 | 1 | -0/+49 |