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path: root/src/render/shaders/es2/normaldiffusemapalpha.frag
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* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-32/+0
* Add missing precision qualifiersLaszlo Agocs2015-12-151-1/+1
* Do lighting calculation in world spaceLaszlo Agocs2015-12-101-2/+2
* Migrate NormalDiffuseMap(Alpha)Material to be lights-awareLaszlo Agocs2015-12-041-27/+10
* Clean up GL2-ES2 shadersLaszlo Agocs2015-01-261-19/+18
* Start fixing up the ES2 shadersLaszlo Agocs2015-01-261-3/+3
* Default cpp materials + material-cpp examplePaul Lemire2014-12-311-0/+50