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path: root/src/render/shaders/gl3/light.inc.frag
Commit message (Expand)AuthorAgeFilesLines
* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-131/+0
* Make light color affect specular hightlightsMäättä Antti2016-04-181-2/+2
* Add support for spotlightsLaszlo Agocs2015-12-091-12/+24
* Use light type in the shadersLaszlo Agocs2015-12-071-6/+12
* Indicate light typeLaszlo Agocs2015-12-071-0/+1
* Fix directional lightsLaszlo Agocs2015-12-041-15/+18
* Migrate NormalDiffuseMap(Alpha)Material to be lights-awareLaszlo Agocs2015-12-041-2/+58
* Migrate PerVertexMaterial to be light-awareLaszlo Agocs2015-12-021-0/+6
* Update specular normalization factor and fix parameter listsLaszlo Agocs2015-12-011-2/+4
* Rename back to adsModel()Laszlo Agocs2015-12-011-1/+1
* Clean up the shader directoryLaszlo Agocs2015-12-011-0/+45