Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Move defaults and geometries out of Qt3DRender and into Qt3DExtras | Paul Lemire | 2016-04-23 | 1 | -131/+0 |
* | Make light color affect specular hightlights | Määttä Antti | 2016-04-18 | 1 | -2/+2 |
* | Add support for spotlights | Laszlo Agocs | 2015-12-09 | 1 | -12/+24 |
* | Use light type in the shaders | Laszlo Agocs | 2015-12-07 | 1 | -6/+12 |
* | Indicate light type | Laszlo Agocs | 2015-12-07 | 1 | -0/+1 |
* | Fix directional lights | Laszlo Agocs | 2015-12-04 | 1 | -15/+18 |
* | Migrate NormalDiffuseMap(Alpha)Material to be lights-aware | Laszlo Agocs | 2015-12-04 | 1 | -2/+58 |
* | Migrate PerVertexMaterial to be light-aware | Laszlo Agocs | 2015-12-02 | 1 | -0/+6 |
* | Update specular normalization factor and fix parameter lists | Laszlo Agocs | 2015-12-01 | 1 | -2/+4 |
* | Rename back to adsModel() | Laszlo Agocs | 2015-12-01 | 1 | -1/+1 |
* | Clean up the shader directory | Laszlo Agocs | 2015-12-01 | 1 | -0/+45 |