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path: root/src/render/shaders/gl3/normaldiffusemap.frag
Commit message (Expand)AuthorAgeFilesLines
* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-33/+0
* Do lighting calculation in world spaceLaszlo Agocs2015-12-101-2/+2
* Migrate NormalDiffuseMap(Alpha)Material to be lights-awareLaszlo Agocs2015-12-041-30/+9
* Remove default uniform values for lightPosition and intensityLaszlo Agocs2015-02-021-2/+2
* Default cpp materials + material-cpp examplePaul Lemire2014-12-311-0/+54